From d54fe7c1f704a63824c5bfa0ece65245572e9b27 Mon Sep 17 00:00:00 2001 From: Joseph Hunkeler Date: Wed, 4 Mar 2015 21:21:30 -0500 Subject: Initial commit --- src/slalib/sun67.htx/node200.html | 168 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 168 insertions(+) create mode 100644 src/slalib/sun67.htx/node200.html (limited to 'src/slalib/sun67.htx/node200.html') diff --git a/src/slalib/sun67.htx/node200.html b/src/slalib/sun67.htx/node200.html new file mode 100644 index 0000000..cbbad9d --- /dev/null +++ b/src/slalib/sun67.htx/node200.html @@ -0,0 +1,168 @@ + + + + +Vectors and Matrices + + + + + + + + + + + + +

+ +next + +up + +previous +
+ Next: Using vectors +
+Up: EXPLANATION AND EXAMPLES +
+ Previous: Formatting angles +

+

+

+Vectors and Matrices +

+As an alternative to employing a spherical polar coordinate system, +the direction of an object can be defined in terms of the sum of any +three vectors as long as they are different and +not coplanar. In practice, three vectors at right angles are +usually chosen, forming a system +of Cartesian coordinates. The x- and y-axes +lie in the fundamental plane (e.g. the equator in the +case of $[\,\alpha,\delta\,]$), with the x-axis pointing to zero longitude. +The z-axis is normal to the fundamental plane and points +towards positive latitudes. The y-axis can lie in either +of the two possible directions, depending on whether the +coordinate system is right-handed or left-handed. +The three axes are sometimes called +a triad. For most applications involving arbitrarily +distant objects such as stars, the vector which defines +the direction concerned is constrained to have unit length. +The x-, y- and z-components +can be regarded as the scalar (dot) product of this vector +onto the three axes of the triad in turn. Because the vector +is a unit vector, +each of the three dot-products is simply the cosine of the angle +between the unit vector and the axis concerned, and the +x-, y- and z-components are sometimes +called direction cosines. +

+For some applications involving objects +with the Solar System, unit vectors are inappropriate, and +it is necessary to use vectors scaled in length-units such as +AU, km etc. +In these cases the origin of the coordinate system may not be +the observer, but instead might be the Sun, the Solar-System +barycentre, the centre of the Earth etc. But whatever the application, +the final direction in which the observer sees the object can be +expressed as direction cosines. +

+But where has this got us? Instead of two numbers - a longitude and +a latitude - we now have three numbers to look after +- the x-, y- and +z-components - whose quadratic sum we have somehow to contrive to +be unity. And, in addition to this apparent redundancy, +most people find it harder to visualize +problems in terms of $[\,x,y,z\,]$ than in $[\,\theta,\phi~]$.Despite these objections, the vector approach turns out to have +significant advantages over the spherical trigonometry approach: +

+A number of important transformations in positional +astronomy turn out to be nothing more than changes of coordinate +system, something which is especially convenient if +the vector approach is used. A direction with respect +to one triad can be expressed relative to another triad simply +by multiplying the $[\,x,y,z\,]$ column vector by the appropriate +$3\times3$ orthogonal matrix +(a tensor of Rank 2, or dyadic). The three rows of this +rotation matrix +are the vectors in the old coordinate system of the three +new axes, and the transformation amounts to obtaining the +dot-product of the direction-vector with each of the three +new axes. Precession, nutation, $[\,h,\delta\,]$ to $[\,Az,El~]$,$[\,\alpha,\delta\,]$ to $[\,l^{I\!I},b^{I\!I}\,]$ and so on are typical examples of the +technique. A useful property of the rotation matrices +is that they can be inverted simply by taking the transpose. +

+The elements of these vectors and matrices are assorted combinations of +the sines and cosines of the various angles involved (hour angle, +declination and so on, depending on which transformation is +being applied). If you write out the matrix multiplications +in full you get expressions which are essentially the same as the +equivalent spherical trigonometry formulae. Indeed, many of the +standard formulae of spherical trigonometry are most easily +derived by expressing the problem initially in +terms of vectors. +

+


+ +  + + +

+ +next + +up + +previous +
+ Next: Using vectors +
+Up: EXPLANATION AND EXAMPLES +
+ Previous: Formatting angles +

+

+

+SLALIB --- Positional Astronomy Library
Starlink User Note 67
P. T. Wallace
12 October 1999
E-mail:ptw@star.rl.ac.uk
+
+ + -- cgit