subroutine tst3d2 () real eye(3) dimension u(50), v(50), w(50) data eye /5., -10., 4./ isiz = 36 xs = 90. / 1024. xe = 1010. / 1024. ys = 90. / 1024. ye = 1010. / 1024. call tick43 (24, 16, 24, 16, 24, 16) c call set3 (90, 1010, 90, 1010, 0., 2., -1., 1., 0., 1., eye) call set3 (xs, xe, ys, ye, 0., 2., -1., 1., 0., 1., eye) do 1 i = 1, 50 u(i) = float(i) * .04 v(i) = sin (u(i) * 6.) * float (80 - i) / 80. w(i) = .5 + sin (u(i) *3.141592) * .5 1 continue call perim3 (2,5,1,5,1,0.) call perim3 (2,5,1,5,2,-1.) call perim3 (2,5,2,5,3,0.) call pwrzt (2.1, -1., 0., 3hU->, 3, isiz, 1,3,-1) call pwrzt (0., 1.1, 0., 3hV->, 3, isiz, 2,3,0) call pwrzt (0., -1., 1.1, 2hW , 2, isiz, 3, -1, 0) call fence3 (u, v, w, 50, 3, 0.) end