From 40e5a5811c6ffce9b0974e93cdd927cbcf60c157 Mon Sep 17 00:00:00 2001 From: Joe Hunkeler Date: Tue, 11 Aug 2015 16:51:37 -0400 Subject: Repatch (from linux) of OSX IRAF --- pkg/proto/vol/src/doc/im3dtran.hlp | 85 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 85 insertions(+) create mode 100644 pkg/proto/vol/src/doc/im3dtran.hlp (limited to 'pkg/proto/vol/src/doc/im3dtran.hlp') diff --git a/pkg/proto/vol/src/doc/im3dtran.hlp b/pkg/proto/vol/src/doc/im3dtran.hlp new file mode 100644 index 00000000..75fd85fe --- /dev/null +++ b/pkg/proto/vol/src/doc/im3dtran.hlp @@ -0,0 +1,85 @@ +.help im3dtran Jan89 volumes +.ih +NAME +im3dtran -- 3d image transpose, any axis to any other axis +.ih +USAGE +im3dtran input output +.ih +PARAMETERS +.ls input +Input 3d image (datacube). +.le +.ls output +Transposed datacube. +.le +.ls len_blk = 128 +Size in pixels of linear internal subraster. IM3DTRAN will try to transpose +a subraster up to len_blk cubed at one time. Runtime is much faster with +larger \fBlen_blk\fR, but the task may run out of memory. +.le +.ls new_x = 3 +New x axis = old axis (1=x, 2=y, 3=z). Default (3) replaces new x with old z. +.le +.ls new_y = 2 +New y axis = old axis. Default (2) is identity. +.le +.ls new_z = 1 +New z axis = old axis. Default (1) replaces new z with old x. +.le + +.ih +DESCRIPTION + +IM3DTRAN is very similar to IMAGES.IMTRANSPOSE, except that it can accomplish +3d image transposes. In 3 dimensions, it is necessary to specify which old +axes map to the new axes. In all cases, IM3DTRAN maps old axis element 1 to +new axis element 1, i.e. it does not flip axes, just transposes them. + +If one wants to use IM3DTRAN to rotate a datacube 90 degrees in any direction, +it is necessary to use a combination of flip and transpose (just like in the +2d case). For example, let the original datacube be visualized with its +origin at the lower left front when seen by the viewer, with the abscissa +being the x axis (dim1), ordinate the y axis (dim2), and depth being the +z axis (dim3), z increasing away from the viewer or into the datacube [this +is a left-handed coordinate system]. One then wants to rotate the datacube +by 90 degrees clockwise about the y axis when viewed from +y (the "top"); +this means the old z axis becomes the new x axis, and the old x axis becomes +the new z axis, while new y remains old y. In this case the axis that must +be flipped prior to transposition is the \fBx axis\fR; see Example 1. + +The parameter \fBlen_blk\fR controls how much memory is used during the +transpose operation. \fBlen_blk\fR elements are used in each axis at a +time, or a cube len_blk elements on a side. If \fBlen_blk\fR is too large, +the task will abort with an "out of memory" error. If it is too small, +the task can take a very long time to run. The maximum size of len_blk +depends on how much memory is available at the time IM3DTRAN is run, +and the size and datatype of the image to be transposed. + +.ih +EXAMPLES + +.nf +1. For an input datacube with columns = x = abscissa, lines = y = ordinate, + and bands = z = depth increasing away from viewer, and with the image + origin at the lower left front, rotate datacube 90 degrees clockwise + around the y axis when viewed from +y (top): + + cl> im3dtran input[-*,*,*] output 3 2 1 + +.fi + +.ih +TIMINGS + +[Not available yet] + +.ih +BUGS + +[Not available yet] + +.ih +SEE ALSO +pvol i2sun +.endhelp -- cgit