define NUMSTART 11 # First object number # Mask Flags. define MASK_NUM 000777777B # Mask number define MASK_GRW 001000000B # Grow pixel define MASK_SPLIT 002000000B # Split flag define MASK_BNDRY 004000000B # Boundary flag define MASK_BP 010000000B # Bad pixel define MASK_BPFLAG 020000000B # Bad pixel flag define MASK_DARK 040000000B # Dark flag define MSETFLAG ori($1,$2) define MUNSETFLAG andi($1,noti($2)) define MNUM (andi($1,MASK_NUM)) define MNOTGRW (andi($1,MASK_GRW)==0) define MGRW (andi($1,MASK_GRW)!=0) define MNOTBP (andi($1,MASK_BP)==0) define MBP (andi($1,MASK_BP)!=0) define MNOTBPFLAG (andi($1,MASK_BPFLAG)==0) define MBPFLAG (andi($1,MASK_BPFLAG)!=0) define MNOTBNDRY (andi($1,MASK_BNDRY)==0) define MBNDRY (andi($1,MASK_BNDRY)!=0) define MNOTSPLIT (andi($1,MASK_SPLIT)==0) define MSPLIT (andi($1,MASK_SPLIT)!=0) define MNOTDARK (andi($1,MASK_DARK)==0) define MDARK (andi($1,MASK_DARK)!=0) # Output object masks types. define OM_TYPES "|boolean|numbers|colors|all|\ |bboolean|bnumbers|bcolors|" define OM_BOOL 1 # Boolean (0=sky, 1=object+bad+grow) define OM_ONUM 2 # Object number only define OM_COLORS 3 # Bad=1, Objects=2-9 define OM_ALL 4 # All values define OM_BBOOL 6 # Boolean (0=sky, 1=object+bad+grow) define OM_BONUM 7 # Object number only define OM_BCOLORS 8 # Bad=1, Objects=2-9