/* Copyright 1990-93 GROUPE BULL -- See license conditions in file COPYRIGHT */ /*****************************************************************************\ * create.c: * * * * XPM library * * Create an X image and possibly its related shape mask * * from the given xpmInternAttrib. * * * * Developed by Arnaud Le Hors * \*****************************************************************************/ #include "xpmP.h" #ifdef VMS #include "sys$library:ctype.h" #else #include #endif LFUNC(xpmVisualType, int, (Visual *visual)); LFUNC(SetCloseColor, int, (Display *display, Colormap colormap, Visual *visual, XColor *col, Pixel *image_pixel, Pixel *mask_pixel, Pixel **pixels, unsigned int *npixels, XpmAttributes *attributes, XColor *cols, int ncols)); LFUNC(SetColor, int, (Display *display, Colormap colormap, Visual *visual, char *colorname, unsigned int color_index, Pixel *image_pixel, Pixel *mask_pixel, unsigned int *mask_pixel_index, Pixel **pixels, unsigned int *npixels, XpmAttributes *attributes, XColor *cols, int ncols)); LFUNC(CreateXImage, int, (Display *display, Visual *visual, unsigned int depth, unsigned int width, unsigned int height, XImage **image_return)); LFUNC(CreateColors, int, (Display *display, XpmAttributes *attributes, XpmColor *ct, unsigned int ncolors, Pixel *ip, Pixel *mp, unsigned int *mask_pixel, Pixel **pixels, unsigned int *npixels)); LFUNC(SetImagePixels, void, (XImage *image, unsigned int width, unsigned int height, unsigned int *pixelindex, Pixel *pixels)); LFUNC(SetImagePixels32, void, (XImage *image, unsigned int width, unsigned int height, unsigned int *pixelindex, Pixel *pixels)); LFUNC(SetImagePixels16, void, (XImage *image, unsigned int width, unsigned int height, unsigned int *pixelindex, Pixel *pixels)); LFUNC(SetImagePixels8, void, (XImage *image, unsigned int width, unsigned int height, unsigned int *pixelindex, Pixel *pixels)); LFUNC(SetImagePixels1, void, (XImage *image, unsigned int width, unsigned int height, unsigned int *pixelindex, Pixel *pixels)); #ifdef NEED_STRCASECMP LFUNC(strcasecmp, int, (char *s1, char *s2)); /* * in case strcasecmp is not provided by the system here is one * which does the trick */ static int strcasecmp(s1, s2) register char *s1, *s2; { register int c1, c2; while (*s1 && *s2) { c1 = isupper(*s1) ? tolower(*s1) : *s1; c2 = isupper(*s2) ? tolower(*s2) : *s2; if (c1 != c2) return (1); s1++; s2++; } if (*s1 || *s2) return (1); return (0); } #endif /* * return the default color key related to the given visual */ static int xpmVisualType(visual) Visual *visual; { switch (visual->class) { case StaticGray: case GrayScale: switch (visual->map_entries) { case 2: return (XPM_MONO); case 4: return (XPM_GRAY4); default: return (XPM_GRAY); } default: return (XPM_COLOR); } } typedef struct { int cols_index; long closeness; } CloseColor; static int closeness_cmp(a, b) void *a, *b; { CloseColor *x = (CloseColor *) a, *y = (CloseColor *) b; return (x->closeness - y->closeness); } /* * set a close color in case the exact one can't be set * return 0 if success, 1 otherwise. */ static int SetCloseColor(display, colormap, visual, col, image_pixel, mask_pixel, pixels, npixels, attributes, cols, ncols) Display *display; Colormap colormap; Visual *visual; XColor *col; Pixel *image_pixel, *mask_pixel; Pixel **pixels; unsigned int *npixels; XpmAttributes *attributes; XColor *cols; int ncols; { /* * Allocation failed, so try close colors. To get here the visual must * be GreyScale, PseudoColor or DirectColor (or perhaps StaticColor? * What about sharing systems like QDSS?). Beware: we have to treat * DirectColor differently. */ long int red_closeness, green_closeness, blue_closeness; int n; if (attributes && (attributes->valuemask & XpmCloseness)) red_closeness = green_closeness = blue_closeness = attributes->closeness; else { red_closeness = attributes->red_closeness; green_closeness = attributes->green_closeness; blue_closeness = attributes->blue_closeness; } /* * We sort the colormap by closeness and try to allocate the color * closest to the target. If the allocation of this close color fails, * which almost never happens, then one of two scenarios is possible. * Either the colormap must have changed (since the last close color * allocation or possibly while we were sorting the colormap), or the * color is allocated as Read/Write by some other client. (Note: X * _should_ allow clients to check if a particular color is Read/Write, * but it doesn't! :-( ). We cannot determine which of these scenarios * occurred, so we try the next closest color, and so on, until no more * colors are within closeness of the target. If we knew that the * colormap had changed, we could skip this sequence. * * If _none_ of the colors within closeness of the target can be allocated, * then we can finally be pretty sure that the colormap has actually * changed. In this case we try to allocate the original color (again), * then try the closecolor stuff (again)... * * In theory it would be possible for an infinite loop to occur if another * process kept changing the colormap every time we sorted it, so we set * a maximum on the number of iterations. After this many tries, we use * XGrabServer() to ensure that the colormap remains unchanged. * * This approach gives particularly bad worst case performance - as many as * colormap reads and sorts may be needed, and as * many as * attempted allocations * may fail. On an 8-bit system, this means as many as 3 colormap reads, * 3 sorts and 768 failed allocations per execution of this code! * Luckily, my experiments show that in general use in a typical 8-bit * color environment only about 1 in every 10000 allocations fails to * succeed in the fastest possible time. So virtually every time what * actually happens is a single sort followed by a successful allocate. * The very first allocation also costs a colormap read, but no further * reads are usually necessary. */ #define ITERATIONS 2 /* more than one is almost never * necessary */ for (n = 0; n <= ITERATIONS; ++n) { CloseColor *closenesses = (CloseColor *) XpmCalloc(ncols, sizeof(CloseColor)); int i, c; for (i = 0; i < ncols; ++i) { /* build & sort closenesses table */ #define COLOR_FACTOR 3 #define BRIGHTNESS_FACTOR 1 closenesses[i].cols_index = i; closenesses[i].closeness = COLOR_FACTOR * (abs((long) col->red - (long) cols[i].red) + abs((long) col->green - (long) cols[i].green) + abs((long) col->blue - (long) cols[i].blue)) + BRIGHTNESS_FACTOR * abs(((long) col->red + (long) col->green + (long) col->blue) - ((long) cols[i].red + (long) cols[i].green + (long) cols[i].blue)); } qsort(closenesses, ncols, sizeof(CloseColor), closeness_cmp); i = 0; c = closenesses[i].cols_index; while ((long) cols[c].red >= (long) col->red - red_closeness && (long) cols[c].red <= (long) col->red + red_closeness && (long) cols[c].green >= (long) col->green - green_closeness && (long) cols[c].green <= (long) col->green + green_closeness && (long) cols[c].blue >= (long) col->blue - blue_closeness && (long) cols[c].blue <= (long) col->blue + blue_closeness) { if (XAllocColor(display, colormap, &cols[c])) { if (n == ITERATIONS) XUngrabServer(display); XpmFree(closenesses); *image_pixel = cols[c].pixel; *mask_pixel = 1; (*pixels)[*npixels] = cols[c].pixel; (*npixels)++; return (0); } else { ++i; if (i == ncols) break; c = closenesses[i].cols_index; } } /* Couldn't allocate _any_ of the close colors! */ if (n == ITERATIONS) XUngrabServer(display); XpmFree(closenesses); if (i == 0 || i == ncols) /* no color close enough or cannot */ return (1); /* alloc any color (full of r/w's) */ if (XAllocColor(display, colormap, col)) { *image_pixel = col->pixel; *mask_pixel = 1; (*pixels)[*npixels] = col->pixel; (*npixels)++; return (0); } else { /* colormap has probably changed, so * re-read... */ if (n == ITERATIONS - 1) XGrabServer(display); #if 0 if (visual->class == DirectColor) { /* TODO */ } else #endif XQueryColors(display, colormap, cols, ncols); } } return (1); } #define USE_CLOSECOLOR attributes && \ (((attributes->valuemask & XpmCloseness) && attributes->closeness != 0) \ || ((attributes->valuemask & XpmRGBCloseness) && \ attributes->red_closeness != 0 \ && attributes->green_closeness != 0 \ && attributes->blue_closeness != 0)) /* * set the color pixel related to the given colorname, * return 0 if success, 1 otherwise. */ static int SetColor(display, colormap, visual, colorname, color_index, image_pixel, mask_pixel, mask_pixel_index, pixels, npixels, attributes, cols, ncols) Display *display; Colormap colormap; Visual *visual; char *colorname; unsigned int color_index; Pixel *image_pixel, *mask_pixel; unsigned int *mask_pixel_index; Pixel **pixels; unsigned int *npixels; XpmAttributes *attributes; XColor *cols; int ncols; { XColor xcolor; if (strcasecmp(colorname, TRANSPARENT_COLOR)) { if (!XParseColor(display, colormap, colorname, &xcolor)) return (1); if (!XAllocColor(display, colormap, &xcolor)) { if (USE_CLOSECOLOR) return (SetCloseColor(display, colormap, visual, &xcolor, image_pixel, mask_pixel, pixels, npixels, attributes, cols, ncols)); else return (1); } *image_pixel = xcolor.pixel; *mask_pixel = 1; (*pixels)[*npixels] = xcolor.pixel; (*npixels)++; } else { *image_pixel = 0; *mask_pixel = 0; *mask_pixel_index = color_index;/* store the color table index */ } return (0); } static int CreateColors(display, attributes, ct, ncolors, ip, mp, mask_pixel, pixels, npixels) Display *display; XpmAttributes *attributes; XpmColor *ct; unsigned int ncolors; Pixel *ip; Pixel *mp; unsigned int *mask_pixel; /* mask pixel index */ Pixel **pixels; /* allocated pixels */ unsigned int *npixels; /* number of allocated pixels */ { /* variables stored in the XpmAttributes structure */ Visual *visual; Colormap colormap; XpmColorSymbol *colorsymbols; unsigned int numsymbols; char *colorname; unsigned int a, b, l; Boolean pixel_defined; unsigned int key; XpmColorSymbol *symbol; xpmColorDefaults defaults; int ErrorStatus = XpmSuccess; char *s; int default_index; XColor *cols = NULL; unsigned int ncols = 0; /* * retrieve information from the XpmAttributes */ if (attributes && attributes->valuemask & XpmColorSymbols) { colorsymbols = attributes->colorsymbols; numsymbols = attributes->numsymbols; } else numsymbols = 0; if (attributes && attributes->valuemask & XpmVisual) visual = attributes->visual; else visual = DefaultVisual(display, DefaultScreen(display)); if (attributes && attributes->valuemask & XpmColormap) colormap = attributes->colormap; else colormap = DefaultColormap(display, DefaultScreen(display)); if (attributes && attributes->valuemask & XpmColorKey) key = attributes->color_key; else key = xpmVisualType(visual); if (USE_CLOSECOLOR) { /* originally from SetCloseColor */ #if 0 if (visual->class == DirectColor) { /* * TODO: Implement close colors for DirectColor visuals. This is * difficult situation. Chances are that we will never get here, * because any machine that supports DirectColor will probably * also support TrueColor (and probably PseudoColor). Also, * DirectColor colormaps can be very large, so looking for close * colors may be too slow. */ } else { #endif int i; ncols = visual->map_entries; cols = (XColor *) XpmCalloc(ncols, sizeof(XColor)); for (i = 0; i < ncols; ++i) cols[i].pixel = i; XQueryColors(display, colormap, cols, ncols); #if 0 } #endif } switch (key) { case XPM_MONO: default_index = 2; break; case XPM_GRAY4: default_index = 3; break; case XPM_GRAY: default_index = 4; break; case XPM_COLOR: default: default_index = 5; break; } for (a = 0; a < ncolors; a++, ct++, ip++, mp++) { colorname = NULL; pixel_defined = False; defaults = (xpmColorDefaults) ct; /* * look for a defined symbol */ if (numsymbols && defaults[1]) { s = defaults[1]; for (l = 0, symbol = colorsymbols; l < numsymbols; l++, symbol++) { if (symbol->name && s && !strcmp(symbol->name, s)) /* override name */ break; if (!symbol->name && symbol->value) { /* override value */ int def_index = default_index; while (defaults[def_index] == NULL) /* find defined * colorname */ --def_index; if (def_index < 2) {/* nothing towards mono, so try * towards color */ def_index = default_index + 1; while (def_index <= 5 && defaults[def_index] == NULL) ++def_index; } if (def_index >= 2 && defaults[def_index] != NULL && !strcasecmp(symbol->value, defaults[def_index])) break; } } if (l != numsymbols) { if (symbol->name && symbol->value) colorname = symbol->value; else pixel_defined = True; } } if (!pixel_defined) { /* pixel not given as symbol value */ if (colorname) { /* colorname given as symbol value */ if (!SetColor(display, colormap, visual, colorname, a, ip, mp, mask_pixel, pixels, npixels, attributes, cols, ncols)) pixel_defined = True; else ErrorStatus = XpmColorError; } b = key; while (!pixel_defined && b > 1) { if (defaults[b]) { if (!SetColor(display, colormap, visual, defaults[b], a, ip, mp, mask_pixel, pixels, npixels, attributes, cols, ncols)) { pixel_defined = True; break; } else ErrorStatus = XpmColorError; } b--; } b = key + 1; while (!pixel_defined && b < NKEYS + 1) { if (defaults[b]) { if (!SetColor(display, colormap, visual, defaults[b], a, ip, mp, mask_pixel, pixels, npixels, attributes, cols, ncols)) { pixel_defined = True; break; } else ErrorStatus = XpmColorError; } b++; } if (!pixel_defined) { if (cols) XpmFree(cols); return (XpmColorFailed); } } else { *ip = colorsymbols[l].pixel; if (symbol->value && !strcasecmp(symbol->value, TRANSPARENT_COLOR)) { *mp = 0; *mask_pixel = 0; } else *mp = 1; } } if (cols) XpmFree(cols); return (ErrorStatus); } /* function call in case of error, frees only locally allocated variables */ #undef RETURN #define RETURN(status) \ { \ if (ximage) XDestroyImage(ximage); \ if (shapeimage) XDestroyImage(shapeimage); \ if (ximage_pixels) XpmFree(ximage_pixels); \ if (mask_pixels) XpmFree(mask_pixels); \ if (npixels) XFreeColors(display, colormap, pixels, npixels, 0); \ if (pixels) XpmFree(pixels); \ return (status); \ } int XpmCreateImageFromXpmImage(display, image, image_return, shapeimage_return, attributes) Display *display; XpmImage *image; XImage **image_return; XImage **shapeimage_return; XpmAttributes *attributes; { /* variables stored in the XpmAttributes structure */ Visual *visual; Colormap colormap; unsigned int depth; /* variables to return */ XImage *ximage = NULL; XImage *shapeimage = NULL; unsigned int mask_pixel; int ErrorStatus; /* calculation variables */ Pixel *ximage_pixels = NULL; Pixel *mask_pixels = NULL; Pixel *pixels = NULL; /* allocated pixels */ unsigned int npixels = 0; /* number of allocated pixels */ /* * initialize return values */ if (image_return) *image_return = NULL; if (shapeimage_return) *shapeimage_return = NULL; /* * retrieve information from the XpmAttributes */ if (attributes && (attributes->valuemask & XpmVisual)) visual = attributes->visual; else visual = DefaultVisual(display, DefaultScreen(display)); if (attributes && (attributes->valuemask & XpmColormap)) colormap = attributes->colormap; else colormap = DefaultColormap(display, DefaultScreen(display)); if (attributes && (attributes->valuemask & XpmDepth)) depth = attributes->depth; else depth = DefaultDepth(display, DefaultScreen(display)); ErrorStatus = XpmSuccess; /* * malloc pixels index tables */ ximage_pixels = (Pixel *) XpmMalloc(sizeof(Pixel) * image->ncolors); if (!ximage_pixels) return (XpmNoMemory); mask_pixels = (Pixel *) XpmMalloc(sizeof(Pixel) * image->ncolors); if (!mask_pixels) RETURN(ErrorStatus); mask_pixel = UNDEF_PIXEL; /* maximum of allocated pixels will be the number of colors */ pixels = (Pixel *) XpmMalloc(sizeof(Pixel) * image->ncolors); if (!pixels) RETURN(ErrorStatus); /* * get pixel colors, store them in index tables */ ErrorStatus = CreateColors(display, attributes, image->colorTable, image->ncolors, ximage_pixels, mask_pixels, &mask_pixel, &pixels, &npixels); if (ErrorStatus != XpmSuccess && (ErrorStatus < 0 || (attributes && (attributes->valuemask & XpmExactColors) && attributes->exactColors))) RETURN(ErrorStatus); /* * create the ximage */ if (image_return) { ErrorStatus = CreateXImage(display, visual, depth, image->width, image->height, &ximage); if (ErrorStatus != XpmSuccess) RETURN(ErrorStatus); /* * set the ximage data * * In case depth is 1 or bits_per_pixel is 4, 6, 8, 24 or 32 use * optimized functions, otherwise use slower but sure general one. * */ if (ximage->depth == 1) SetImagePixels1(ximage, image->width, image->height, image->data, ximage_pixels); else if (ximage->bits_per_pixel == 8) SetImagePixels8(ximage, image->width, image->height, image->data, ximage_pixels); else if (ximage->bits_per_pixel == 16) SetImagePixels16(ximage, image->width, image->height, image->data, ximage_pixels); else if (ximage->bits_per_pixel == 32) SetImagePixels32(ximage, image->width, image->height, image->data, ximage_pixels); else SetImagePixels(ximage, image->width, image->height, image->data, ximage_pixels); } /* * create the shape mask image */ if (mask_pixel != UNDEF_PIXEL && shapeimage_return) { ErrorStatus = CreateXImage(display, visual, 1, image->width, image->height, &shapeimage); if (ErrorStatus != XpmSuccess) RETURN(ErrorStatus); SetImagePixels1(shapeimage, image->width, image->height, image->data, mask_pixels); } XpmFree(mask_pixels); XpmFree(pixels); /* * if requested store alloc'ed pixels in the XpmAttributes structure */ if (attributes && attributes->valuemask & XpmReturnPixels) { if (mask_pixel != UNDEF_PIXEL) { Pixel *pixels, *p1, *p2; unsigned int a; attributes->npixels = image->ncolors - 1; pixels = (Pixel *) XpmMalloc(sizeof(Pixel) * attributes->npixels); if (pixels) { p1 = ximage_pixels; p2 = pixels; for (a = 0; a < image->ncolors; a++, p1++) if (a != mask_pixel) *p2++ = *p1; attributes->pixels = pixels; } else { /* if error just say we can't return requested data */ attributes->valuemask &= ~XpmReturnPixels; attributes->pixels = NULL; attributes->npixels = 0; } XpmFree(ximage_pixels); } else { attributes->pixels = ximage_pixels; attributes->npixels = image->ncolors; } } else XpmFree(ximage_pixels); /* * return created images */ if (image_return) *image_return = ximage; if (shapeimage_return) *shapeimage_return = shapeimage; return (ErrorStatus); } /* * Create an XImage */ static int CreateXImage(display, visual, depth, width, height, image_return) Display *display; Visual *visual; unsigned int depth; unsigned int width; unsigned int height; XImage **image_return; { int bitmap_pad; /* first get bitmap_pad */ if (depth > 16) bitmap_pad = 32; else if (depth > 8) bitmap_pad = 16; else bitmap_pad = 8; /* then create the XImage with data = NULL and bytes_per_line = 0 */ *image_return = XCreateImage(display, visual, depth, ZPixmap, 0, 0, width, height, bitmap_pad, 0); if (!*image_return) return (XpmNoMemory); /* now that bytes_per_line must have been set properly alloc data */ (*image_return)->data = (char *) XpmMalloc((*image_return)->bytes_per_line * height); if (!(*image_return)->data) { XDestroyImage(*image_return); *image_return = NULL; return (XpmNoMemory); } return (XpmSuccess); } /* * The functions below are written from X11R5 MIT's code (XImUtil.c) * * The idea is to have faster functions than the standard XPutPixel function * to build the image data. Indeed we can speed up things by suppressing tests * performed for each pixel. We do the same tests but at the image level. * We also assume that we use only ZPixmap images with null offsets. */ LFUNC(_putbits, void, (register char *src, int dstoffset, register int numbits, register char *dst)); LFUNC(_XReverse_Bytes, int, (register unsigned char *bpt, register int nb)); static unsigned char Const _reverse_byte[0x100] = { 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0, 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0, 0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8, 0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8, 0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4, 0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4, 0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec, 0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc, 0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2, 0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2, 0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea, 0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa, 0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6, 0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6, 0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee, 0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe, 0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1, 0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1, 0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9, 0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9, 0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5, 0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5, 0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed, 0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd, 0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3, 0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3, 0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb, 0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb, 0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7, 0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7, 0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef, 0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff }; static int _XReverse_Bytes(bpt, nb) register unsigned char *bpt; register int nb; { do { *bpt = _reverse_byte[*bpt]; bpt++; } while (--nb > 0); return 0; } void xpm_xynormalizeimagebits(bp, img) register unsigned char *bp; register XImage *img; { register unsigned char c; if (img->byte_order != img->bitmap_bit_order) { switch (img->bitmap_unit) { case 16: c = *bp; *bp = *(bp + 1); *(bp + 1) = c; break; case 32: c = *(bp + 3); *(bp + 3) = *bp; *bp = c; c = *(bp + 2); *(bp + 2) = *(bp + 1); *(bp + 1) = c; break; } } if (img->bitmap_bit_order == MSBFirst) _XReverse_Bytes(bp, img->bitmap_unit >> 3); } void xpm_znormalizeimagebits(bp, img) register unsigned char *bp; register XImage *img; { register unsigned char c; switch (img->bits_per_pixel) { case 2: _XReverse_Bytes(bp, 1); break; case 4: *bp = ((*bp >> 4) & 0xF) | ((*bp << 4) & ~0xF); break; case 16: c = *bp; *bp = *(bp + 1); *(bp + 1) = c; break; case 24: c = *(bp + 2); *(bp + 2) = *bp; *bp = c; break; case 32: c = *(bp + 3); *(bp + 3) = *bp; *bp = c; c = *(bp + 2); *(bp + 2) = *(bp + 1); *(bp + 1) = c; break; } } static unsigned char Const _lomask[0x09] = { 0x00, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f, 0xff}; static unsigned char Const _himask[0x09] = { 0xff, 0xfe, 0xfc, 0xf8, 0xf0, 0xe0, 0xc0, 0x80, 0x00}; static void _putbits(src, dstoffset, numbits, dst) register char *src; /* address of source bit string */ int dstoffset; /* bit offset into destination; * range is 0-31 */ register int numbits; /* number of bits to copy to * destination */ register char *dst; /* address of destination bit string */ { register unsigned char chlo, chhi; int hibits; dst = dst + (dstoffset >> 3); dstoffset = dstoffset & 7; hibits = 8 - dstoffset; chlo = *dst & _lomask[dstoffset]; for (;;) { chhi = (*src << dstoffset) & _himask[dstoffset]; if (numbits <= hibits) { chhi = chhi & _lomask[dstoffset + numbits]; *dst = (*dst & _himask[dstoffset + numbits]) | chlo | chhi; break; } *dst = chhi | chlo; dst++; numbits = numbits - hibits; chlo = (unsigned char) (*src & _himask[hibits]) >> hibits; src++; if (numbits <= dstoffset) { chlo = chlo & _lomask[numbits]; *dst = (*dst & _himask[numbits]) | chlo; break; } numbits = numbits - dstoffset; } } /* * Default method to write pixels into a Z image data structure. * The algorithm used is: * * copy the destination bitmap_unit or Zpixel to temp * normalize temp if needed * copy the pixel bits into the temp * renormalize temp if needed * copy the temp back into the destination image data */ static void SetImagePixels(image, width, height, pixelindex, pixels) XImage *image; unsigned int width; unsigned int height; unsigned int *pixelindex; Pixel *pixels; { register char *src; register char *dst; register unsigned int *iptr; register int x, y, i; register char *data; Pixel pixel, px; int nbytes, depth, ibu, ibpp; data = image->data; iptr = pixelindex; depth = image->depth; if (depth == 1) { ibu = image->bitmap_unit; for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) { pixel = pixels[*iptr]; for (i = 0, px = pixel; i < sizeof(unsigned long); i++, px >>= 8) ((unsigned char *) &pixel)[i] = px; src = &data[XYINDEX(x, y, image)]; dst = (char *) &px; px = 0; nbytes = ibu >> 3; for (i = nbytes; --i >= 0;) *dst++ = *src++; XYNORMALIZE(&px, image); _putbits((char *) &pixel, (x % ibu), 1, (char *) &px); XYNORMALIZE(&px, image); src = (char *) &px; dst = &data[XYINDEX(x, y, image)]; for (i = nbytes; --i >= 0;) *dst++ = *src++; } } else { ibpp = image->bits_per_pixel; for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) { pixel = pixels[*iptr]; if (depth == 4) pixel &= 0xf; for (i = 0, px = pixel; i < sizeof(unsigned long); i++, px >>= 8) ((unsigned char *) &pixel)[i] = px; src = &data[ZINDEX(x, y, image)]; dst = (char *) &px; px = 0; nbytes = (ibpp + 7) >> 3; for (i = nbytes; --i >= 0;) *dst++ = *src++; ZNORMALIZE(&px, image); _putbits((char *) &pixel, (x * ibpp) & 7, ibpp, (char *) &px); ZNORMALIZE(&px, image); src = (char *) &px; dst = &data[ZINDEX(x, y, image)]; for (i = nbytes; --i >= 0;) *dst++ = *src++; } } } /* * write pixels into a 32-bits Z image data structure */ #ifndef WORD64 /* this item is static but deterministic so let it slide; doesn't ** hurt re-entrancy of this library. Note if it is actually const then would ** be OK under rules of ANSI-C but probably not C++ which may not ** want to allocate space for it. */ static unsigned long /*constant */ RTXpm_byteorderpixel = MSBFirst << 24; #endif /* WITHOUT_SPEEDUPS is a flag to be turned on if you wish to use the original 3.2e code - by default you get the speeded-up version. */ static void SetImagePixels32(image, width, height, pixelindex, pixels) XImage *image; unsigned int width; unsigned int height; unsigned int *pixelindex; Pixel *pixels; { unsigned char *data; unsigned int *iptr; int y; Pixel pixel; #ifdef WITHOUT_SPEEDUPS int x; unsigned char *addr; data = (unsigned char *) image->data; iptr = pixelindex; #ifndef WORD64 if (*((char *) &RTXpm_byteorderpixel) == image->byte_order) { for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) { addr = &data[ZINDEX32(x, y, image)]; *((unsigned long *) addr) = pixels[*iptr]; } } else #endif if (image->byte_order == MSBFirst) for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) { addr = &data[ZINDEX32(x, y, image)]; pixel = pixels[*iptr]; addr[0] = pixel >> 24; addr[1] = pixel >> 16; addr[2] = pixel >> 8; addr[3] = pixel; } else for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) { addr = &data[ZINDEX32(x, y, image)]; pixel = pixels[*iptr]; addr[0] = pixel; addr[1] = pixel >> 8; addr[2] = pixel >> 16; addr[3] = pixel >> 24; } #else /* WITHOUT_SPEEDUPS */ int bpl = image->bytes_per_line; unsigned char *data_ptr, *max_data; data = (unsigned char *) image->data; iptr = pixelindex; #ifndef WORD64 if (*((char *) &RTXpm_byteorderpixel) == image->byte_order) { for (y = 0; y < height; y++) { data_ptr = data; max_data = data_ptr + (width<<2); while (data_ptr < max_data) { *((unsigned long *)data_ptr) = pixels[*(iptr++)]; data_ptr += (1<<2); } data += bpl; } } else #endif if (image->byte_order == MSBFirst) for (y = 0; y < height; y++) { data_ptr = data; max_data = data_ptr + (width<<2); while (data_ptr < max_data) { pixel = pixels[*(iptr++)]; *data_ptr++ = pixel >> 24; *data_ptr++ = pixel >> 16; *data_ptr++ = pixel >> 8; *data_ptr++ = pixel; } data += bpl; } else for (y = 0; y < height; y++) { data_ptr = data; max_data = data_ptr + (width<<2); while (data_ptr < max_data) { pixel = pixels[*(iptr++)]; *data_ptr++ = pixel; *data_ptr++ = pixel >> 8; *data_ptr++ = pixel >> 16; *data_ptr++ = pixel >> 24; } data += bpl; } #endif /* WITHOUT_SPEEDUPS */ } /* * write pixels into a 16-bits Z image data structure */ static void SetImagePixels16(image, width, height, pixelindex, pixels) XImage *image; unsigned int width; unsigned int height; unsigned int *pixelindex; Pixel *pixels; { unsigned char *data; unsigned int *iptr; int y; #ifdef WITHOUT_SPEEDUPS int x; unsigned char *addr; data = (unsigned char *) image->data; iptr = pixelindex; if (image->byte_order == MSBFirst) for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) { addr = &data[ZINDEX16(x, y, image)]; addr[0] = pixels[*iptr] >> 8; addr[1] = pixels[*iptr]; } else for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) { addr = &data[ZINDEX16(x, y, image)]; addr[0] = pixels[*iptr]; addr[1] = pixels[*iptr] >> 8; } #else /* WITHOUT_SPEEDUPS */ Pixel pixel; int bpl=image->bytes_per_line; unsigned char *data_ptr,*max_data; data = (unsigned char *) image->data; iptr = pixelindex; if (image->byte_order == MSBFirst) for (y = 0; y < height; y++) { data_ptr = data; max_data = data_ptr + (width<<1); while (data_ptr < max_data) { pixel = pixels[*(iptr++)]; data_ptr[0] = pixel >> 8; data_ptr[1] = pixel; data_ptr+=(1<<1); } data += bpl; } else for (y = 0; y < height; y++) { data_ptr = data; max_data = data_ptr + (width<<1); while (data_ptr < max_data) { pixel = pixels[*(iptr++)]; data_ptr[0] = pixel; data_ptr[1] = pixel >> 8; data_ptr+=(1<<1); } data += bpl; } #endif /* WITHOUT_SPEEDUPS */ } /* * write pixels into a 8-bits Z image data structure */ static void SetImagePixels8(image, width, height, pixelindex, pixels) XImage *image; unsigned int width; unsigned int height; unsigned int *pixelindex; Pixel *pixels; { char *data; unsigned int *iptr; int y; #ifdef WITHOUT_SPEEDUPS int x; data = image->data; iptr = pixelindex; for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) data[ZINDEX8(x, y, image)] = pixels[*iptr]; #else /* WITHOUT_SPEEDUPS */ int bpl = image->bytes_per_line; char *data_ptr,*max_data; data = image->data; iptr = pixelindex; for (y = 0; y < height; y++) { data_ptr = data; max_data = data_ptr + width; while (data_ptr < max_data) *(data_ptr++) = pixels[*(iptr++)]; data += bpl; } #endif /* WITHOUT_SPEEDUPS */ } /* * write pixels into a 1-bit depth image data structure and **offset null** */ static void SetImagePixels1(image, width, height, pixelindex, pixels) XImage *image; unsigned int width; unsigned int height; unsigned int *pixelindex; Pixel *pixels; { if (image->byte_order != image->bitmap_bit_order) SetImagePixels(image, width, height, pixelindex, pixels); else { unsigned int *iptr; int y; char *data; #ifdef WITHOUT_SPEEDUPS int x; data = image->data; iptr = pixelindex; if (image->bitmap_bit_order == MSBFirst) for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) { if (pixels[*iptr] & 1) data[ZINDEX1(x, y, image)] |= 0x80 >> (x & 7); else data[ZINDEX1(x, y, image)] &= ~(0x80 >> (x & 7)); } else for (y = 0; y < height; y++) for (x = 0; x < width; x++, iptr++) { if (pixels[*iptr] & 1) data[ZINDEX1(x, y, image)] |= 1 << (x & 7); else data[ZINDEX1(x, y, image)] &= ~(1 << (x & 7)); } #else /* WITHOUT_SPEEDUPS */ char value; char *data_ptr, *max_data; int bpl = image->bytes_per_line; int diff, count; data = image->data; iptr = pixelindex; diff = width & 7; width >>= 3; if (image->bitmap_bit_order == MSBFirst) for (y = 0; y < height; y++) { data_ptr = data; max_data = data_ptr + width; while (data_ptr < max_data) { value=0; value=(value<<1) | (pixels[*(iptr++)] & 1); value=(value<<1) | (pixels[*(iptr++)] & 1); value=(value<<1) | (pixels[*(iptr++)] & 1); value=(value<<1) | (pixels[*(iptr++)] & 1); value=(value<<1) | (pixels[*(iptr++)] & 1); value=(value<<1) | (pixels[*(iptr++)] & 1); value=(value<<1) | (pixels[*(iptr++)] & 1); value=(value<<1) | (pixels[*(iptr++)] & 1); *(data_ptr++) = value; } if (diff) { value = 0; for (count = 0; count < diff; count++) { if (pixels[*(iptr++)] & 1) value |= (0x80>>count); } *(data_ptr) = value; } data += bpl; } else for (y = 0; y < height; y++) { data_ptr = data; max_data = data_ptr + width; while (data_ptr < max_data) { value=0; iptr+=8; value=(value<<1) | (pixels[*(--iptr)] & 1); value=(value<<1) | (pixels[*(--iptr)] & 1); value=(value<<1) | (pixels[*(--iptr)] & 1); value=(value<<1) | (pixels[*(--iptr)] & 1); value=(value<<1) | (pixels[*(--iptr)] & 1); value=(value<<1) | (pixels[*(--iptr)] & 1); value=(value<<1) | (pixels[*(--iptr)] & 1); value=(value<<1) | (pixels[*(--iptr)] & 1); iptr+=8; *(data_ptr++) = value; } if (diff) { value=0; for (count = 0; count < diff; count++) { if (pixels[*(iptr++)] & 1) value |= (1<width, ximage->height, ximage->depth); gcv.function = GXcopy; gc = XCreateGC(display, *pixmap_return, GCFunction, &gcv); XPutImage(display, *pixmap_return, gc, ximage, 0, 0, 0, 0, ximage->width, ximage->height); XDestroyImage(ximage); XFreeGC(display, gc); } if (shapeimageptr && shapeimage) { *shapemask_return = XCreatePixmap(display, d, shapeimage->width, shapeimage->height, shapeimage->depth); gcv.function = GXcopy; gc = XCreateGC(display, *shapemask_return, GCFunction, &gcv); XPutImage(display, *shapemask_return, gc, shapeimage, 0, 0, 0, 0, shapeimage->width, shapeimage->height); XDestroyImage(shapeimage); XFreeGC(display, gc); } return (ErrorStatus); }