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-rw-r--r--Src/Winamp/plush/OBJ.C179
1 files changed, 179 insertions, 0 deletions
diff --git a/Src/Winamp/plush/OBJ.C b/Src/Winamp/plush/OBJ.C
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+++ b/Src/Winamp/plush/OBJ.C
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+/******************************************************************************
+Plush Version 1.2
+obj.c
+Object control
+Copyright (c) 1996-2000, Justin Frankel
+******************************************************************************/
+
+#include "plush.h"
+
+pl_Obj *plObjScale(pl_Obj *o, pl_Float s) {
+ pl_uInt32 i = o->NumVertices;
+ pl_Vertex *v = o->Vertices;
+ while (i--) {
+ v->x *= s; v->y *= s; v->z *= s; v++;
+ }
+ for (i = 0; i < PL_MAX_CHILDREN; i ++)
+ if (o->Children[i]) plObjScale(o->Children[i],s);
+ return o;
+}
+
+pl_Obj *plObjStretch(pl_Obj *o, pl_Float x, pl_Float y, pl_Float z) {
+ pl_uInt32 i = o->NumVertices;
+ pl_Vertex *v = o->Vertices;
+ while (i--) {
+ v->x *= x; v->y *= y; v->z *= z; v++;
+ }
+ for (i = 0; i < PL_MAX_CHILDREN; i ++)
+ if (o->Children[i]) plObjStretch(o->Children[i],x,y,z);
+ return o;
+}
+
+pl_Obj *plObjTranslate(pl_Obj *o, pl_Float x, pl_Float y, pl_Float z) {
+ pl_uInt32 i = o->NumVertices;
+ pl_Vertex *v = o->Vertices;
+ while (i--) {
+ v->x += x; v->y += y; v->z += z; v++;
+ }
+ return o;
+}
+
+pl_Obj *plObjFlipNormals(pl_Obj *o) {
+ pl_uInt32 i = o->NumVertices;
+ pl_Vertex *v = o->Vertices;
+ pl_Face *f = o->Faces;
+ while (i--) {
+ v->nx = - v->nx; v->ny = - v->ny; v->nz = - v->nz; v++;
+ }
+ i = o->NumFaces;
+ while (i--) {
+ f->nx = - f->nx; f->ny = - f->ny; f->nz = - f->nz;
+ f++;
+ }
+ for (i = 0; i < PL_MAX_CHILDREN; i ++)
+ if (o->Children[i]) plObjFlipNormals(o->Children[i]);
+ return o;
+}
+
+void plObjDelete(pl_Obj *o) {
+ pl_uInt i;
+ if (o) {
+ for (i = 0; i < PL_MAX_CHILDREN; i ++)
+ if (o->Children[i]) plObjDelete(o->Children[i]);
+ if (o->Vertices) free(o->Vertices);
+ if (o->Faces) free(o->Faces);
+ free(o);
+ }
+}
+
+pl_Obj *plObjCreate(pl_uInt32 nv, pl_uInt32 nf) {
+ pl_Obj *o;
+ if (!(o = (pl_Obj *) malloc(sizeof(pl_Obj)))) return 0;
+ memset(o,0,sizeof(pl_Obj));
+ o->GenMatrix = 1;
+ o->BackfaceCull = 1;
+ o->NumVertices = nv;
+ o->NumFaces = nf;
+ if (nv && !(o->Vertices=(pl_Vertex *) malloc(sizeof(pl_Vertex)*nv))) {
+ free(o);
+ return 0;
+ }
+ if (nf && !(o->Faces = (pl_Face *) malloc(sizeof(pl_Face)*nf))) {
+ free(o->Vertices);
+ free(o);
+ return 0;
+ }
+ memset(o->Vertices,0,sizeof(pl_Vertex)*nv);
+ memset(o->Faces,0,sizeof(pl_Face)*nf);
+ return o;
+}
+
+pl_Obj *plObjClone(pl_Obj *o) {
+ pl_Face *iff, *of;
+ pl_uInt32 i;
+ pl_Obj *out;
+ if (!(out = plObjCreate(o->NumVertices,o->NumFaces))) return 0;
+ for (i = 0; i < PL_MAX_CHILDREN; i ++)
+ if (o->Children[i]) out->Children[i] = plObjClone(o->Children[i]);
+ out->Xa = o->Xa; out->Ya = o->Ya; out->Za = o->Za;
+ out->Xp = o->Xp; out->Yp = o->Yp; out->Zp = o->Zp;
+ out->BackfaceCull = o->BackfaceCull;
+ out->BackfaceIllumination = o->BackfaceIllumination;
+ out->GenMatrix = o->GenMatrix;
+ memcpy(out->Vertices, o->Vertices, sizeof(pl_Vertex) * o->NumVertices);
+ iff = o->Faces;
+ of = out->Faces;
+ i = out->NumFaces;
+ while (i--) {
+ of->Vertices[0] = (pl_Vertex *)
+ out->Vertices + (iff->Vertices[0] - o->Vertices);
+ of->Vertices[1] = (pl_Vertex *)
+ out->Vertices + (iff->Vertices[1] - o->Vertices);
+ of->Vertices[2] = (pl_Vertex *)
+ out->Vertices + (iff->Vertices[2] - o->Vertices);
+ of->MappingU[0] = iff->MappingU[0];
+ of->MappingV[0] = iff->MappingV[0];
+ of->MappingU[1] = iff->MappingU[1];
+ of->MappingV[1] = iff->MappingV[1];
+ of->MappingU[2] = iff->MappingU[2];
+ of->MappingV[2] = iff->MappingV[2];
+ of->nx = iff->nx;
+ of->ny = iff->ny;
+ of->nz = iff->nz;
+ of->Material = iff->Material;
+ of++;
+ iff++;
+ }
+ return out;
+}
+
+void plObjSetMat(pl_Obj *o, pl_Mat *m, pl_Bool th) {
+ pl_sInt32 i = o->NumFaces;
+ pl_Face *f = o->Faces;
+ while (i--) (f++)->Material = m;
+ if (th) for (i = 0; i < PL_MAX_CHILDREN; i++)
+ if (o->Children[i]) plObjSetMat(o->Children[i],m,th);
+}
+
+void plObjCalcNormals(pl_Obj *obj) {
+ pl_uInt32 i;
+ pl_Vertex *v = obj->Vertices;
+ pl_Face *f = obj->Faces;
+ double x1, x2, y1, y2, z1, z2;
+ i = obj->NumVertices;
+ while (i--) {
+ v->nx = 0.0; v->ny = 0.0; v->nz = 0.0;
+ v++;
+ }
+ i = obj->NumFaces;
+ while (i--) {
+ x1 = f->Vertices[0]->x-f->Vertices[1]->x;
+ x2 = f->Vertices[0]->x-f->Vertices[2]->x;
+ y1 = f->Vertices[0]->y-f->Vertices[1]->y;
+ y2 = f->Vertices[0]->y-f->Vertices[2]->y;
+ z1 = f->Vertices[0]->z-f->Vertices[1]->z;
+ z2 = f->Vertices[0]->z-f->Vertices[2]->z;
+ f->nx = (pl_Float) (y1*z2 - z1*y2);
+ f->ny = (pl_Float) (z1*x2 - x1*z2);
+ f->nz = (pl_Float) (x1*y2 - y1*x2);
+ plNormalizeVector(&f->nx, &f->ny, &f->nz);
+ f->Vertices[0]->nx += f->nx;
+ f->Vertices[0]->ny += f->ny;
+ f->Vertices[0]->nz += f->nz;
+ f->Vertices[1]->nx += f->nx;
+ f->Vertices[1]->ny += f->ny;
+ f->Vertices[1]->nz += f->nz;
+ f->Vertices[2]->nx += f->nx;
+ f->Vertices[2]->ny += f->ny;
+ f->Vertices[2]->nz += f->nz;
+ f++;
+ }
+ v = obj->Vertices;
+ i = obj->NumVertices;
+ do {
+ plNormalizeVector(&v->nx, &v->ny, &v->nz);
+ v++;
+ } while (--i);
+ for (i = 0; i < PL_MAX_CHILDREN; i ++)
+ if (obj->Children[i]) plObjCalcNormals(obj->Children[i]);
+}