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authorJoseph Hunkeler <jhunkeler@gmail.com>2015-07-08 20:46:52 -0400
committerJoseph Hunkeler <jhunkeler@gmail.com>2015-07-08 20:46:52 -0400
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+<HTML> <HEAD>
+<TITLE>XImtool On-Line Help Summary</TITLE>
+</HEAD> <BODY>
+<H2>Welcome to XImtool V1.1</H2>
+
+XImtool is an image display server developed by the IRAF Project at the
+National Optical Astronomy Observatories. To view images you need
+client software (such as IRAF) to load images into the display, or it can
+load images directly when run as a standalone task. XImtool is
+interchangeable with older display servers such as <I>SAOimage</I> /
+<I>IMTOOL</I> and with newer servers like <I>SAOtng</I>, but offers many new
+features not available elsewhere.
+<P>
+More <a href=#toc>detailed help</a> is available on the following topics:
+<DL><DL>
+<DT>Basic Usage:</DT>
+<UL>
+<LI><A HREF="#basic">Getting Started</A> -- The basics. </LI>
+<LI><A HREF="#gui">GUI Overview</A> -- What it looks like. </LI>
+<LI><A HREF="#mouse">Mouse Operations</A> -- Doing stuff. </LI>
+<LI><A HREF="#keystroke">Keystroke Accelerators</A> -- Keystroke summary.</LI>
+<LI><A HREF="#markers">Markers</A> -- Panner/WCS markers, general markers.</LI>
+<LI><A HREF="#control">Control Panel</A> -- Operating the Control panel.</LI>
+<LI><A HREF="#load">Load Panel</A> -- Load panel operation and options.</LI>
+<LI><A HREF="#save">Save Panel</A> -- Save panel operation and options.</LI>
+<LI><A HREF="#print">Print Panel</A> -- Print panel operation and options.</LI>
+<LI><A HREF="#info">Info Panel</A> -- Information panel.</LI>
+</UL></DL></DL>
+<DL><DL>
+<DT>Advanced Features:</DT>
+<UL>
+<LI><A HREF="#comline">Command-line Options</A> -- Startup flags. </LI>
+<LI><A HREF="#client">Client Connections</A> -- Use as a display server. </LI>
+<LI><A HREF="#framebuf">Frame Buffers</A> -- Explanation of Frame buffers. </LI>
+<LI><A HREF="#pprinter">Printer Configurations</A> -- Configuring output devices. </LI>
+<LI><A HREF="#tclshell">TclShell</A> -- Expert-mode interactive shell.</LI>
+</UL></DL></DL>
+<P>
+Please contact <I>iraf@noao.edu</I> with comments, bugs, or suggestions.
+<P>
+<HR></P>
+
+<a name=#toc> <h2>Table of Contents:</h2> </a>
+<PRE>
+ <A HREF="#basic">Getting Started</A>
+ <A HREF="#gui">GUI Overview</A>
+ <A HREF="#mouse">Mouse Operations</A>
+ <A HREF="#keystroke">Keystroke Accelerators</A>
+ <A HREF="#comline">Command-line Options</A>
+ <A HREF="#client">Client Connections</A>
+ <A HREF="#framebuf">Frame Buffers</A>
+ <A HREF="#markers">Markers</A>
+ <A HREF="#panner">Panner Marker</A>
+ <A HREF="#coords">Coords Box Marker</A>
+ <A HREF="#genmark">General Markers</A>
+ <A HREF="#markmenu">Menu Options</A>
+ <A HREF="#control">Control Panel</A>
+ <A HREF="#cview">View Controls</A>
+ <A HREF="#cenhance">Enhancement Controls</A>
+ <A HREF="#cblink">Blink Controls</A>
+ <A HREF="#copts">Options:</A>
+ <A HREF="#cautoscale">Autoscale</A>
+ <A HREF="#cantialias">Antialiasing</A>
+ <A HREF="#ctile">Tile Frames</A>
+ <A HREF="#cwarnings">Warnings</A>
+ <A HREF="#ccmap">Colormap Selection</A>
+ <A HREF="#cbltin">Builtin Colormaps</A>
+ <A HREF="#cuser">User-defined Colormaps</A>
+ <A HREF="#load">Load Panel</A>
+ <A HREF="#lbrowse">Directory browsing</A>
+ <A HREF="#lpattern">File Patterns</A>
+ <A HREF="#lload">Direct File Load</A>
+ <A HREF="#lframe">Frame Selections</A>
+ <A HREF="#save">Save Panel</A>
+ <A HREF="#sfname">File Name</A>
+ <A HREF="#sformat">Format</A>
+ <A HREF="#scolor">Color</A>
+ <A HREF="#print">Print Panel</A>
+ <A HREF="#popts">Postscript Options</A>
+ <A HREF="#pcolors">Color Options</A>
+ <A HREF="#pproc">Processing Options</A>
+ <A HREF="#pprinter">Printer selection</A>
+ <A HREF="#info">Info Panel</A>
+ <A HREF="#tclshell">TclShell</A>
+</PRE>
+<P>
+<HR>
+<h2><a name=#basic>Getting Started</a></h2>
+As a display server, XImtool is started as a separate process from client
+software such as IRAF. Once it is running it will accept
+<a href=#client>client connections</a> simultaneously on fifo pipes, unix
+domain sockets, or inet sockets. A display client like the IRAF DISPLAY
+task makes a connection and sends the image across using an IIS protocol
+(other/different protocols may be supported in the future). Once the image
+is loaded in the display buffer it may be <a href=#cenhance>enhanced</a>,
+<a href=#save>saved to a disk file</a> in a number of different formats, or
+<a href=#print>printed</a> as Encapsulated Postscript to a printer or disk file.
+<P>
+When run in standalone mode, images may be loaded on the
+<a href=#comline>command line</a> or by using the <a href=#load>Load Panel</a>.
+This allows you to browse images and perform the same manipulations as if
+they had been displayed by a client.
+<hr>
+
+<h2><a name=#gui>GUI Overview</a></h2>
+<p>
+The GUI consists of a large image display window and a number of smaller
+pannels that control various specific functions such as image
+<a href=#load>Load</a>, <a href=#save>Save</a> and <a href=#print>Print</a>
+as well as a general purpose <a href=#control>Control Panel</a>. The main
+window menubar has several menu buttons to the left: the <I>Files</I> menu
+is used to load/save/print an image as well as quit the task. The <I>View</I>
+menu let's you select the image orientation, zoom, colormap or frame. The
+<I>Options</I> menu allows you to call up control panels, toggle markers
+or blinking etc. Some of this functionality is duplicated elsewhere in
+the GUI. The right side of the menubar contains command buttons to flip the
+image as well as buttons for frame selection and the help button.
+<p>
+For more detailed information on the operation of the control panels please
+see the on-line help (i.e. use the '?' button or Alt-h keystroke in the
+main image window).
+
+<h2><a name=#mouse>Mouse Operations</a></h2>
+Clicking and dragging MB1 (mouse button 1) in the main image
+window creates a rectangular region <a href=#markers>marker</a>, used
+to select a region of the image. If you do this accidentally and don't
+want the marker, put the pointer in the marker and type DELETE or
+BACKSPACE to delete the marker. With the pointer in the marker,
+MB3 will call up a <a href=#markmenu>marker menu</a> listing some things
+ you can do with the marker, like zoom the outlined region. MB1 can be used
+to drag or resize the marker. <a href=#markers>See below</a> for more
+information on markers.
+<p>
+Clicking on MB2 in the main image window pans (one click) or zooms (two
+clicks) the image. Further clicks cycle through the builtin zoom factors.
+Moving the pointer to a new location and clicking moves the feature under
+the pointer to the center of the display window. Holding down the Shift
+key while clicking MB2 will cause a full-screen crosshair cursor to appear
+until the button is released, this can be useful for fine positioning of the
+cursor.
+<p>
+MB3 is used to adjust the contrast and brightness of the displayed image.
+The position of the pointer within the display window determines the
+contrast and brightness values. Click once to set the values corresponding
+to the pointer location, or click and drag to continuously adjust the display.
+<hr>
+
+<h2><a name=#keystroke>Keystroke Accelerators</a></h2>
+ The following keystrokes are currently defined in the GUI:
+<pre>
+
+Ctrl-b Backward frame Alt-b Blink frames (toggle)
+Ctrl-c Center frame? Alt-c Control panel
+Ctrl-f Forward frame Alt-h Help
+Ctrl-i Invert? Alt-i Info box popup
+Ctrl-m Match LUTs Alt-l Load file popup
+Ctrl-n Normalize Alt-p Print popup
+Ctrl-p Print Alt-s Save popup
+Ctrl-r Register Alt-t TclShell popup
+Ctrl-t Tile frames toggle
+Ctrl-u Unzoom (zoom=1)
+Ctrl-x Flip X Ctrl-Alt-q Quit
+Ctrl-y Flip Y Ctrl-Alt-f Fitframe
+
+Ctrl-= Print
+Ctrl-< Decrease blink rate Ctrl-+ Zoom in
+Ctrl-> Increase blink rate Ctrl-- Zoom out
+
+Alt-1 thru Alt-4 Set frame displayed
+Ctrl-1 thru Ctrl-9 Set integer zoom factor
+</pre>
+NOTE: These keystrokes only work with the cursor in the main image window,
+not on the subwindows or in markers.
+<hr>
+
+<h2><a name=#client>Client Connections</a></h2>
+Ximtool allows clients to connect in any of the following ways:
+</DL>
+<DT><B>fifo pipes</B></DT>
+<DD>The traditional approach. The default, global /dev/imt1[io] pipes may
+be used, or a private set of fifos.</DD>
+<DT><B>tcp/ip socket</B></DT>
+<DD>Clients connect via a tcp/ip socket. There is a default port, or a
+custom port may be specified. This permits connecting to the server over a
+remote network connection anywhere on the Internet.</DD>
+<DT><B>unix domain socket</B></DT>
+<DD> Like a tcp/ip socket, but limited to a single host system. Usually
+faster than a tcp/ip socket, and comparable to a fifo. By default each user
+gets their own unix domain socket, so this option allows multiple users
+to run ximtools on the same host without having to customize things.</DD>
+</DL>
+By default ximtool listens simultaneously for client connctions on all three
+types of ports. Clients communicate with XImtool using the IIS protocol,
+other protocols may be supported in the future.
+<hr>
+
+<h2><a name=#framebuf>Frame Buffers</a></h2>
+XImtool starts up using default frame buffer of 512x512 pixels. When loading
+disk images the frame buffer configuration file will be searched for a
+defined frame buffer that is the same size or larger than the current image,
+when used as a display server the frame buffer configuration number is passed
+in by the client. The default file used is /usr/local/lib/imtoolrc, this can
+be overridden by defining a <b>IMTOOLRC</b> environment variable naming the
+file to be used, or by creating a <b>.imtoolrc</b> file in your home
+directory.
+<P>
+The format of the frame buffer configuration file is
+<pre>
+ configno nframes width height [extra fields]
+e.g.
+ 1 2 512 512
+ 2 2 800 800
+ 3 1 1024 1024 # comment
+</pre>
+At most 128 frame buffer sizes may be defined.
+<hr>
+
+<h2><a name=#comline>Command-line Options</a></h2>
+ The following command-line options are currently recognized:
+<pre>
+ -basePixel &lt num &gt Base colormap pixel number
+ -cmap1 &lt file &gt User cmap 1
+ -cmap2 &lt file &gt User cmap 2
+ -cmapDir1 &lt dir &gt User cmapDir 1
+ -cmapDir1 &lt dir &gt User cmapDir 2
+ -cmapInitialize &lt bool &gt Initialize colormap at startup
+ -cmapName &lt name &gt Private colormap name
+ -config &lt num &gt Initial config number
+ -defgui Print default GUI to stdout
+ -displayPanner &lt bool &gt Display panner box
+ -displayCoords &lt bool &gt Display wcs coords box
+ -fifo &lt pipe &gt Fifo pipe to use
+ -fifo_only Use fifo pipes only
+ -gui &lt file &gt GUI file to use
+ -help Print command-line summary
+ -imtoolrc &lt file &gt Frame buffer configuration file
+ -inet_only Use inet sockets only
+ -invert Invert colormap on startup?
+ -maxColors &lt num &gt Number of colors
+ -memModel &lt type &gt Memory model (fast,small,beNiceToServer)
+ -nframes &lt num &gt Number of frames at startup
+ -port &lt num &gt Inet port to use
+ -printConfig &lt file &gt Printer configuration file
+ -port_only Use inet sockets only
+ -tile Tile frames on startup?
+ -unix &lt name &gt Unix socket to use
+ -unix_only Use unix sockets only
+ &lt file &gt File to load on startup
+</pre>
+<hr>
+<h2><a name=#markers>Markers</a></h2>
+<h3><a name=#panner>Panner Marker</a></h3>
+<P>
+The panner window always displays the full frame buffer. Try setting the
+frame buffer configuration to a nonsquare frame buffer (e.g. imtcryo) and
+then displaying a square image (e.g. dev$pix) and the panner will show you
+exactly where the image has been loaded into the frame.
+<P>
+The panner window uses two markers, one for the window border and one to
+mark the displayed region of the frame. Most of the usual marker keystrokes
+mentioned <a href=#genmark>below</a> apply to these markers as well, e.g.
+you can use MB1 to reposition on the panner window within the main image
+display window, or to drag the region marker within the panner (pan the
+image). Resizing the region marker zooms the image; this is a non-aspect
+constrained zoom. The panner window itself can be resized by dragging a
+corner with MB1. Typing delete or backspace anywhere in the panner window
+deletes the panner.
+<P>
+A special case is MB2. Hitting MB2 anywhere in the panner window pans the
+image to that point. This is analogous to typing MB2 in the main display
+window to pan the image.
+
+<h3><a name=#coords>Coords Box Marker</a></h3>
+<P>
+Ximtool provides a limited notion of world coordinates, allowing frame
+buffer pixel coordinates and pixel values to be converted to some arbitrary
+client defined coordinate system. The coords box feature is used to display
+these world coordinates as the pointer is moved about in the image window.
+<P>
+The quantities displayed in the coords box are X, Y, and Z: the X,Y world
+coordinates of the pointer, and Z, the world equivalent of the pixel value
+under the pointer. All coordinate systems are linear. The precision of a
+displayed quantity is limited by the range of values of the associated raw
+frame buffer value. For example, if the display window is 512x512 only 512
+coordinate values are possible in either axis (the positional precision can
+be increased however by zooming the image). More seriously, at most about
+200 pixel values can be displayed since this is the limit on the range of
+pixel values loaded into the frame buffer. If a display pixel is saturated
+a "+" will be displayed after the intensity value.
+<P>
+The coords box is a marker (text marker) and it can be moved and resized
+with the pointer like any other marker.
+
+<h3><a name=#genmark>General Markers</a></h3>
+Although ximtool doesn't do much with markers currently, they are a general
+feature of the Gterm widget and are used more extensively in other programs
+(e.g. the prototype IRAF science GUI applications). Ximtool uses markers
+for the marker zoom feature discussed above, and also for the
+<a href=#panner>panner</a> and the <a href=#coords>coords box</a>. All
+markers share some of the same characteristics, so it is worthwhile learning
+basic marker manipulation keystrokes.
+<UL>
+<LI> MB1 anywhere inside a marker may be used to drag the marker.
+<LI> MB1 near a marker corner or edge, depending on the type of marker,
+resizes the marker.
+<LI> Shift-MB1 on the corner of most markers will rotate the marker.
+<LI> Markers stack, if you have several markers and you put one on top
+of the other. The active marker is highlighted to tell you which of the
+stacked markers is active. If the markers overlap, this will be marker
+"on top" in the stacking order.
+<LI> MB2 in the body of a marker "lowers" the marker, i.e. moves it to
+the bottom of the stacking order.
+<LI> Delete or backspace in a marker deletes it.
+<LI> Markers have their own translation resources and so the default
+<a href=#keystroke>keystroke commands</a> will not be recognized when the
+cursor is in a marker.
+</UL>
+For example, try placing the pointer anywhere in the coords box, then press
+MB1 and hold it down, and drag the coords box marker somewhere else on the
+screen. You can also resize the coords box by dragging a corner, or delete
+it with the delete or backspace key. (The Initialize button will get the
+original coords box back if you delete it).
+<P>
+<h4><a name=#markmenu>Marker Menu Options</a></h4>
+<UL>
+<LI> MB3 (mouse button 3) calls up the marker menu (by default).
+<LI> <B>Zoom</B> does an equal aspect zoom of the region outlined by the marker.
+In this way you can mark a region of the image and zoom it up.
+<LI> <B>Fill</B> exactly zooms the area outlined by the marker, making it fill
+the display window. Since the marker is not likely to be exactly square,
+the aspect ratio of the resultant image will not be unitary.
+<LI> <B>Print</B> prints the region outlined by the marker to the printer or
+file currently configured by the <a href=#print>Print Panel</a>.
+<LI> <B>Save</B> saves the region outlined by the marker to the file currently
+configured by the <a href=#save>Save Panel</a>.
+<LI> <B>Info</B> prints a description of the marked region. The text is
+printed in the <a href=#info>Info Panel</a>.
+<LI> <B>Unrotate</B> unrotates a rotated marker.
+<LI> <B>Color</B> is a menu of possible marker colors.
+<LI> <B>Type</B> is a menu of possible marker types. This is still a little
+buggy and it isn't very useful, but you can use it to play with different
+types of markers.
+<LI> <B>Destroy</B> destroys the marker. You can also hit the delete or
+backspace key in a marker to destroy the marker.
+</UL>
+
+<hr>
+<h2><a name=#control>Control Panel</a></h2>
+<h3><a name=#cview>View Controls</a></h3>
+<P> The <b>Frame</b> box will list only the frame buffers you currently have
+defined. Currently, the only way to destroy a frame buffer is to change the
+frame buffer configuration, new frame buffers (up to 4) will be created
+automatically if requested by the client.
+<P> The <b>text display window</b> gives the field X,Y center, X,Y scale
+factors, and the X,Y zoom factors. The scale factor and the zoom factor
+will be the same unless autoscale is enabled. The scale is in units of
+display pixels per frame buffer pixel, and is an absolute measure (it doesn't
+matter whether or not <a href=#cautoscale>autoscale</a> is enabled). Zoom is
+relative to the autoscale factor, which is 1.0 if autoscaling is disabled.
+This information is also presented in the <a href=#info>Info panel</a>.
+<P> The numbers in the <b>Zoom</b> box are zoom factors. Blue numbers zoom,
+red numbers dezoom. <b>Zoom In</b> and <b>Zoom Out</b> may be used to go to
+larger or smaller zoom factors, e.g. "Ctrl-5" followed by "Zoom In" will get you
+to zoom factor 10. Specific zoom factors may also be accessed directly as
+Control <a href=#keystrokes>keystrokes</a>, e.g. Ctrl-5 will set zoom factor 5.
+<b>Center</b> centers the field. <b>Toggle Zoom</b> toggles between the
+current zoom/center values, and the unzoomed image.
+<P> <b>Aspect</b> recomputes the view so that the aspect ratio is 1.0.
+Aspect also integerizes the zoom factor (use the version in the View menu
+if you don't want integerization).
+<P> <b>Fit Frame</b> makes the display window the same size as the frame
+buffer. Note that <a href=#cautoscale>autoscale</a> has much the same effect,
+and allows you to resize the display window to any size you want, or view
+images to large to fit on the screen.
+
+<h3><a name=#cenhance>Enhancement Controls</a></h3>
+
+<P> At the top is a scrolled list of all the <a href=#cbltin>available
+colormaps</a>. Click on the one you want to load it. You can add your own
+<a href=#cuser>colormaps</a> to this list.
+<P> The two sliders adjust the <b>contrast</b> (upper slider) and
+<b>brightness</b> (lower slider) of the display. The <b>Invert</b> button
+inverts the colormap (multiples the contrast by -1.0). Note that due to the
+use of the private colormap the sliders are a bit sluggish when dragged to
+window the display. If this is annoying, using MB3 in the display window is
+faster.
+<P>The <b>Normalize</b> button (on the bottom of the control panel) will
+normalize the enhancement, i.e. set the contrast and brightness to the default
+one-to-one values (1.0, 0.5). This is the preferred setting for many of the
+pseudocolor colortables and for private colormaps loaded from disk images.
+
+<h3><a name=#cblink>Blink Controls</a></h3>
+<UL>
+<LI> <b>Blink frames</b> is the list of frames to be blinked. When blink
+mode is in effect ximtool just cycles through these frames endlessly, pausing
+"blink rate" seconds between each frame. The same frame can be entered in
+the list more than once. To program an arbitrary list of blink frames, hit
+the <b>Reset</b> button and click on each blink frame button until it is set
+to the desired frame number.
+<LI> The <b>Blink Rate</b> can be adjusted as slow or as fast as you want
+using the arrow buttons. If you set the blink rate small enough it will go
+to zero, enabling single step mode (see below).
+<LI> The <b>Register</b> button registers all the blink frames with the current
+display frame. Frames not in the blink list are not affected.
+<LI> The <b>Match LUTs</b> button sets the enhancement of all blink frames to
+the same values as the display frame. Frames not in the blink list are not
+affected.
+<LI> The <b>Blink</b> button turns blink on and off. When the blink rate is
+set to zero the Blink button will single step through the blink frames, one
+frame per button press.
+</UL>
+<P>
+NOTE: you can blink no matter what ximtool options are in effect, but many
+of these will slow blink down. To get the fastest blink you may want to
+turn off the panner and coords box, and match the LUTs of all the blink
+frames. All the ximtool controls are fully active during blink mode, plus
+you can load frames etc.
+
+
+<h3><a name=#copts>Options:</a></h3>
+<DL>
+<DT><b><a name=#cautoscale>Autoscale</a></b></DT>
+<DD> If autoscale is enabled then at zoom=1, the frame buffer will be
+automatically scaled to fit within the display window. With autoscale
+disabled (the default), the image scale is more predictable, but the image
+may be clipped by the display window, or may not fill the display window.</DD>
+
+<DT><b><a name=#cantialias>Antialiasing</a></b></DT>
+<DD> When dezooming an image, i.e., displaying a large image in a smaller
+display window, antialiasing causes all the data to be used to compute the
+displayed image. If antialiasing is disabled then image is subsampled to
+compute the displayed image. Antialiasing can prevent subsampling from
+omitting image features that don't fall in the sample grid, but it is
+significantly slower than dezooming via subsampling. The default is no
+antialising. </DD>
+
+<DT><b><a name=#ctile>Tile Frames</a></b></DT>
+<DD> The default display mode is to view one frame at a time. In tile frames
+mode, 2 or 4 frames may be viewed simultaneously in the display window. All
+the usual operations (zoom and pan, colortable enhancement, cursor readback,
+etc.) still work for each frame even when in tile frames mode. </DD>
+
+<DT><b><a name=#cwarnings>Warnings</a></b></DT>
+<DD> The warnings options toggles whether you see warning dialog boxes in
+situations like overwriting an existing file, clearing the frame buffer, etc.
+</DD>
+</DL>
+
+<h3><a name=#ccmap>Colormap Selection</a></h3>
+By default XImtool will display images using either a grayscale colormap
+if loaded by a client, or a private colormap when loading an image from
+disk that contains a colormap. Each frame defines its own colormap so
+you can define different colormaps or enhancements for each frame, they
+will change automatically as you cycle through the frames.
+
+<h4><a name=#cbltin>Builtin Colormaps</a></h4>
+Once loaded, the colormap may either be changed using the builtin colormap
+menu under the <b>View</b> menu button on the main window, or from the
+<a href=#cenhance>Enhancement</a> box on the <a href=#control>control panel</a>. Ximtool has about a dozen colormap
+options builtin, other <a href=#cuser>user-defined colormaps</a> may
+optionally be loaded.
+
+<h4><a name=#cuser>User-defined Colormaps</a></h4>
+The cmap[12] and cmapDir[12] resources (or <a href=#comline>command line
+arguments</a> are used to tell ximtool which specific colormaps to make
+available or where to look for colortables respectively. The colortables
+are loaded when ximtool starts up, or when it is reinitialized (e.g. by
+pressing the <b>Initialize</b> button in the <a href=#control>control
+panel</a>). Ximtool will ignore any files in the colormap directory
+which do not look like colortables. New colortables will also be added
+for each images loaded from disk.
+<P>
+The format of a user lookup table is very simple: each row defines one
+colortable entry, and consists of three columns defining the red, green,
+and blue values scaled to the range 0.0 (off) to 1.0 (full intensity).
+<PRE>
+ R G B
+ R G B
+ (etc.)
+</PRE>
+Blank lines and comment lines (# ...) are ignored.
+<P>
+Usually 256 rows are provided, but the number may actually be anything in
+the range 1 to 256. Ximtool will interpolate the table as necessary to
+compute the colortable values used in Ximtool. Ximtool uses at most 201
+colors to render pixel data, so it is usually necessary to interpolate the
+table when it is loaded.
+<P>
+The name of the colortable as it will appear in the Ximtool control panel
+is the root name of the file, e.g., if the file is "rainbow.lut" the
+colortable name will be "rainbow". Lower case names are suggested to avoid
+name collisions with the builtin colortables. Private colormaps for disk
+images will be have the same name as the image loaded. If the same colortable
+file appears in multiple user colortable directories, the first one will be
+used.
+<P>
+The directory "luts" in the ximtool source directory contains a sample set
+of colortable files. This can be installed as /usr/local/lib/imtoolcmap
+when ximtool is installed.
+<hr>
+
+<h2><a name=#load>Load Panel</a></h2>
+The Load Panel allows you load images from disk directly to the frame buffer,
+this is analogous to loading an image on the command line except that
+browsing is possible. At present recognized formats include IRAF OIF format
+(i.e. .imh extension), simple FITS files, GIF, and Sun rasterfiles. The
+task will automatically sense the format of the image and load it
+appropriately. Images with private colormaps (such as GIF) will be loaded
+using the private colormap by default (meaning that changing the
+brightness/contrast enhancements will render a random-colored image). If
+the <b>Grayscale</b> button is enabled the image will be converted to
+grayscale and loaded with the standard grayscale colormap.
+<P>
+When loading new images the frame buffer configuration table
+(<em>imtoolrc</em>) will be searched for a frame buffer that is the same size
+or larger than the new image size, if no frame buffer can be found a custom
+buffer exactly the size of the image will be created. This means that the
+image may not fill the display window when loaded, or you may see a subsection
+of the image in the main display window. Setting the
+<a href=#cautoscale>autoscale</a> option will scale the entire image to fit
+the main display window.
+<P>
+Images with more colors than can be displayed will automatically be quantized
+to the number of available colors before display. Formats which allow more
+than 8-bit pixels will be sampled to determine an optimal range in the data
+to be used to compute the transformation to the number of display colors.
+This is the same transformation used by the IRAF DISPLAY task.
+
+<DL>
+<DT><B><a name=#lbrowse>Directory browsing</a></B></DT>
+<DD>
+The load panel contains a list of files in the current directory that may
+be selected for loading by selecting with left mouse button. If the file
+is a directory the contents of the new directory will be loaded, if it's
+a plain file an attempt will be made to load it as an image. Directories
+in the list are identified with a trailing '/' character, you will always
+see any directories available even if a <a href=#lpattern>filter</a> is
+specified.
+<P>
+The <b>Root</b> button will reset the current directory to the system root
+directory. The <b>Home</b> button will reset the current directory to the
+user's login directory, the <b>Up</b> button moves up one directory level,
+and <b>Rescan</b> reloads the file list by rescanning the directory. The
+current working directory is given below the file selection window.</DD>
+
+<DT><B><a name=#lpattern>File Patterns</a></B></DT>
+<DD> By default all files and directories will be listed. You may specify a
+filter to e.g. select only those files with a given extension like "*.fits"
+to list only files with a ".fits" extension. Directories will always be seen
+in the list and are identified with a trailing '/' character. Any valid
+unix pattern matching string will be recognized.</DD>
+<DT><B><a name=#lload>Direct File Load</a></B></DT>
+<DD> If you know exactly which file you wish to load, you may enter its name
+in the <b>Load File</b> text box and either hit <cr> or the Load button to
+load it. An absolute or relative path name may be given, if a simple filename
+is specified it will be searched for in the current working directory.</DD>
+<DT><B><a name=#lframe>Frame Selections</a></B></DT>
+<DD> By default images will be loaded into frame number 1, you may select a
+different frame using the <b>Frame</b> menu button.</DD>
+</DL>
+<hr>
+
+<h2><a name=#save>Save Panel</a></h2>
+The Save Panel lets you save the current contents of the main display window
+to a disk file (including the Panner/Coords markers, any general graphics
+markers, or overlay graphics displayed by the client program). Presently,
+only the contents of the main display window may be saved, there is no
+facility for saving the undisplayed contents of the entire frame buffer
+other than to enable the <a href=#cautoscale>autoscale</a> feature. A limited
+number of formats are currently available, others will be added in future
+versions.
+<DL>
+<DT><b><a name=#sfname>File Name</a></b></DT>
+<DD> The <b>File Name</b> text box allows you to enter the file name of the
+saved file. A "%d" anywhere in the name will be replaced by a sequence number
+allowing multiple frames to be saved with unique names. </DD>
+<DT><b><a name=#sformat>Format</a></b></DT>
+<DD> The <B>Format</B> box allows you to choose the format of the image to be
+created. Not all formats are currently implemented. </DD>
+<DT><b><a name=#scolor>Color</a></b></DT>
+<DD> The <b>Color</b> box lets you choose the color type of the image to be
+created. The options will change depending on the format, e.g. FITS doesn't
+allow color so no color options will be allowed. Formats which allow 24-bit
+images will be written using the current colormap after converting to a 24-bit
+image, pseudocolor images will be written with the current colormap. </DD>
+</DL>
+<hr>
+
+<h2><a name=#print>Print Panel</a></h2>
+The Print Panel allows you dump the contents of the main display window as
+Enacpsulated Postscript to either a named printer device or to a disk file.
+The <b>Print To</b> selects the type of output, the <b>Print Command</b>
+box will adjust accordingly, either as a Unix printer command or as a file
+name. A "%d" anywhere in the name for disk output will be replaced by a
+sequence number allowing multiple frames to be saved with unique names.
+<a href=#pprinter>Selecting printers</a> from the installed list will
+automatically change the command to be used to generate the output. This
+command does not necessarily need to be a printer command, the
+<a href=#pprinter>printer configuration file</a> lets you define any command
+string to process the image.
+<h3><a name=#pcolors>Color Options</a></h3>
+The <b>Color</b> box lets you choose the color type of the image to be created.
+PseudoColor or 24-bit postscript will be created using the current colormap.
+<h3><a name=#popts>Postscript Options</a></h3>
+<DL>
+<DT>Orientation</DT>
+<DD> Set the page orientation.
+<DT>Paper Size</DT>
+<DD> Select the paper size to be used.
+<DT>Image Scale</DT>
+<DD> Set the scale factor used to compute the final image size.
+</DL>
+<h3><a name=#pproc>Processing Options</a></h3>
+<DL>
+<DT>Auto Scale</DT>
+<DD> The auto scale toggles whether or not the image is automatically scaled
+to fit the page. If not enabled, the <b>image scale</b> will be used to
+dtermine the output image size.
+<DT>Auto Rotate</DT>
+<DD> Auto rotate determines whether or not the image will be rotated to fit
+on the page. When set, an image larger than the current orientation will be
+rotated and possibly scaled to fit the page.
+<DT>Max Aspect</DT>
+<DD> Max Aspect takes images smaller than the page and automatically increases
+the scale so the image fills the page in the current orientation.
+<DT>Annotate</DT>
+<DD> The annotate option toggles whether or not the final file includes
+annotation such as the image title, a colorbar, and axis labels.
+</DL>
+<h3><a name=#pprinter>Printer selection</a></h3>
+The printer selection list lets choose the printer to be used. The printer
+configuration file is /usr/local/lib/ximprint.cfg by default or may be reset
+using the <em>printConfig</em> resource. The format of the file is simply
+<pre>
+ <b>name</b> &lt tab &gt <em>command</em>
+</pre>
+The <b>name</b> value is what appears in the selection list and may be more
+than a single word, the <em>command</em> can be any command that accepts EPS
+input from a pipe, the two fields must be separated by a tab character.
+Normally the command will be
+a simple 'lpr -Pfoo' or some such, but can also include converters or
+previewers. At most 128 printer commands may be used.
+<hr>
+
+<h2><a name=#info>Info Panel</a></h2>
+ The information panel is underused at present but is meant to provide
+basic information about the frame being displayed. It is updated to be
+current while changing enhancements, pan/zoom regions, or frame selection.
+In cases where the image title string is truncated in the main display window,
+the user can always pop up the info window to see the full title.
+<hr>
+
+<h2><a name=#tclshell>TclShell</a></h2>
+ The <em>TclShell</em> is mostly used as a development or debugging
+tool for the GUI. It allows the user to type commands directly to the
+TCL interpreter letting you send messages to the object manager or execute
+specific procedures in the TCL code that makes up the GUI. Most users will
+never need this, but for an example of what it does, bring it up and type a
+command such as
+<pre>
+ send helpButton set background red
+</pre>
+Cool, huh.
+<hr>
+
+<h2><a name=#acknowledgements>Acknowledgements</a></h2>
+ <I>XImtool</I> was developed by the IRAF Group at the National Optical
+Astronomy Observatories in Tucson, AZ. For further information or to report
+problems please contact <I>iraf@noao.edu</I>
+<hr>
+This document was last updated 11/6/96.
+
+</BODY>
+</HTML>