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# Copyright(c) 1986 Association of Universities for Research in Astronomy Inc.
include <imio.h>
include <imhdr.h>
include <gset.h>
include <math.h>
# WL_IMD_VIEWPORT -- Map the viewport and window of the image display.
procedure wl_imd_viewport (frame, im, c1, c2, l1, l2, vl, vr, vb, vt)
int frame # I: display frame to be overlayed
pointer im # I: pointer to the input image
real c1, c2, l1, l2 # I/O: input/output window
real vl, vr, vb, vt # I/O: input/output viewport
int wcs_status, dim1, dim2, step1, step2
pointer sp, frimage, frim, iw
real x1, x2, y1, y2, fx1, fx2, fy1, fy2, junkx, junky
real vx1, vx2, vy1, vy2, nx1, nx2, ny1, ny2
pointer imd_mapframe(), iw_open()
begin
# If all of the viewport parameters were defined by the user
# use the default viewport and window.
if (! IS_INDEFR(vl) && ! IS_INDEFR(vr) && ! IS_INDEFR(vb) &&
! IS_INDEFR(vt))
return
# Allocate some memory.
call smark (sp)
call salloc (frimage, SZ_FNAME, TY_CHAR)
# Open the requested display frame and get the loaded image name.
# If this name is blank, use the default viewport and window.
frim = imd_mapframe (frame, READ_ONLY, YES)
iw = iw_open (frim, frame, Memc[frimage], SZ_FNAME, wcs_status)
if (Memc[frimage] == EOS || wcs_status == ERR) {
call iw_close (iw)
call imunmap (frim)
call sfree (sp)
return
}
# Find the beginning and end points of the requested image section.
# We already know at this point that the input logical image is
# 2-dimensional. However this 2-dimensional section may be part of
# n-dimensional image.
# X dimension.
dim1 = IM_VMAP(im,1)
step1 = IM_VSTEP(im,1)
if (step1 >= 0) {
x1 = IM_VOFF(im,dim1) + 1
x2 = x1 + IM_LEN(im,1) - 1
} else {
x1 = IM_VOFF(im,dim1) - 1
x2 = x1 - IM_LEN(im,1) + 1
}
# Y dimension.
dim2 = IM_VMAP(im,2)
step2 = IM_VSTEP(im,2)
if (step2 >= 0) {
y1 = IM_VOFF(im,dim2) + 1
y2 = y1 + IM_LEN(im,2) - 1
} else {
y1 = IM_VOFF(im,dim2) - 1
y2 = y1 - IM_LEN(im,2) + 1
}
# Get the frame buffer coordinates corresponding to the lower left
# and upper right corners of the image section.
call iw_im2fb (iw, x1, y1, fx1, fy1)
call iw_im2fb (iw, x2, y2, fx2, fy2)
if (fx1 > fx2) {
junkx = fx1
fx1 = fx2
fx2 = junkx
}
if (fy1 > fy2) {
junky = fy1
fy1 = fy2
fy2 = junky
}
# Check that some portion of the input image is in the display.
# If not select the default viewport and window coordinates.
if (fx1 > IM_LEN(frim,1) || fx2 < 1.0 || fy1 > IM_LEN(frim,2) ||
fy2 < 1.0) {
call iw_close (iw)
call imunmap (frim)
call sfree (sp)
return
}
# Compute a new viewport and window for X.
if (fx1 >= 1.0) {
vx1 = max (0.0, min (1.0, (fx1 - 0.5) / IM_LEN(frim,1)))
nx1 = 1.0
} else {
vx1 = 0.0
call iw_fb2im (iw, 1.0, 1.0, junkx, junky)
if (step1 >= 0)
nx1 = max (1.0, junkx - x1 + 1.0)
else
nx2 = max (1.0, junkx - x2 + 1.0)
}
if (fx2 <= IM_LEN(frim,1)) {
vx2 = max (0.0, min (1.0, (fx2 + 0.5) / IM_LEN(frim,1)))
nx2 = IM_LEN(im,1)
} else {
vx2 = 1.0
call iw_fb2im (iw, real(IM_LEN(frim,1)), real (IM_LEN(frim,2)),
junkx, junky)
if (step1 >= 0)
nx2 = min (real (IM_LEN(im,1)), junkx - x1 + 1.0)
else
nx1 = min (real (IM_LEN(im,1)), junkx - x2 + 1.0)
}
# Compute a new viewport and window for Y.
if (fy1 >= 1.0) {
vy1 = max (0.0, min (1.0, (fy1 - 0.5) / IM_LEN(frim,2)))
ny1 = 1.0
} else {
vy1 = 0.0
call iw_fb2im (iw, 1.0, 1.0, junkx, junky)
if (step2 >= 0)
ny1 = max (1.0, junky - y1 + 1)
else
ny2 = max (1.0, junky - y2 + 1)
}
if (fy2 <= IM_LEN(frim,2)) {
vy2 = max (0.0, min (1.0, (fy2 + 0.5) / IM_LEN(frim,2)))
ny2 = IM_LEN(im,2)
} else {
vy2 = 1.0
call iw_fb2im (iw, real (IM_LEN(frim,1)), real (IM_LEN(frim,2)),
junkx, junky)
if (step2 >= 0)
ny2 = min (real (IM_LEN(im,2)), junky - y1 + 1.0)
else
ny1 = min (real (IM_LEN(im,2)), junky - y2 + 1.0)
}
# Define a the new viewport and window.
if (IS_INDEFR(vl)) {
vl = vx1
c1 = nx1
}
if (IS_INDEFR(vr)) {
vr = vx2
c2 = nx2
}
if (IS_INDEFR(vb)) {
vb = vy1
l1 = ny1
}
if (IS_INDEFR(vt)) {
vt = vy2
l2 = ny2
}
# Clean up.
call iw_close (iw)
call imunmap (frim)
call sfree (sp)
end
define EDGE1 0.1
define EDGE2 0.9
define EDGE3 0.12
define EDGE4 0.92
# WL_MAP_VIEWPORT -- Set device viewport wcslab plots. If not specified by
# user, a default viewport centered on the device is used.
procedure wl_map_viewport (gp, c1, c2, l1, l2, ux1, ux2, uy1, uy2, fill)
pointer gp # I: pointer to graphics descriptor
real c1, c2, l1, l2 # I: the column and line limits
real ux1, ux2, uy1, uy2 # I/O: NDC coordinates of requested viewort
bool fill # I: fill viewport (vs preserve aspect ratio)
int ncols, nlines
real xcen, ycen, ncolsr, nlinesr, ratio, aspect_ratio
real x1, x2, y1, y2, ext, xdis, ydis
bool fp_equalr()
real ggetr()
data ext /0.0625/
begin
ncols = nint (c2 - c1) + 1
ncolsr = real (ncols)
nlines = nint (l2 - l1) + 1
nlinesr = real (nlines)
# Determine the standard window sizes.
if (fill) {
x1 = 0.0; x2 = 1.0
y1 = 0.0; y2 = 1.0
} else {
x1 = EDGE1; x2 = EDGE2
y1 = EDGE3; y2 = EDGE4
}
# If any values were specified, then replace them here.
if (! IS_INDEFR(ux1))
x1 = ux1
if (! IS_INDEFR(ux2))
x2 = ux2
if (! IS_INDEFR(uy1))
y1 = uy1
if (! IS_INDEFR(uy2))
y2 = uy2
# Calculate optimum viewport, as in NCAR's conrec, hafton.
if (! fill) {
ratio = min (ncolsr, nlinesr) / max (ncolsr, nlinesr)
if (ratio >= ext) {
if (ncols > nlines)
y2 = (y2 - y1) * nlinesr / ncolsr + y1
else
x2 = (x2 - x1) * ncolsr / nlinesr + x1
}
}
xdis = x2 - x1
ydis = y2 - y1
xcen = (x2 + x1) / 2.
ycen = (y2 + y1) / 2.
# So far, the viewport has been calculated so that equal numbers of
# image pixels map to equal distances in NDC space, regardless of
# the aspect ratio of the device. If the parameter "fill" has been
# set to no, the user wants to compensate for a non-unity aspect
# ratio and make equal numbers of image pixels map to into the same
# physical distance on the device, not the same NDC distance.
if (! fill) {
aspect_ratio = ggetr (gp, "ar")
if (fp_equalr (aspect_ratio, 0.0))
aspect_ratio = 1.0
if (aspect_ratio < 1.0)
# Landscape
xdis = xdis * aspect_ratio
else if (aspect_ratio > 1.0)
# Portrait
ydis = ydis / aspect_ratio
}
ux1 = xcen - (xdis / 2.0)
ux2 = xcen + (xdis / 2.0)
uy1 = ycen - (ydis / 2.0)
uy2 = ycen + (ydis / 2.0)
call gsview (gp, ux1, ux2, uy1, uy2)
call gswind (gp, c1, c2, l1, l2)
end
# WL_W2LD -- Transform world coordinates to logical coordinates.
procedure wl_w2ld (wlct, flip, wx, wy, lx, ly, npts)
pointer wlct # I: the MWCS coordinate transformation descriptor
int flip # I: true if the axes are transposed
double wx[npts], wy[npts] # I: the world coordinates
double lx[npts], ly[npts] # O: the logical coordinates
int npts # I: the number of points to translate
begin
if (flip == YES)
call mw_v2trand (wlct, wx, wy, ly, lx, npts)
else
call mw_v2trand (wlct, wx, wy, lx, ly, npts)
end
# WL_L2WD -- Transform logical coordinates to world coordinates.
procedure wl_l2wd (lwct, flip, lx, ly, wx, wy, npts)
pointer lwct # I: the MWCS coordinate transformation descriptor
int flip # I: true if the axes are transposed
double lx[npts], ly[npts] # I: the logical coordinates
double wx[npts], wy[npts] # O: the world coordinates
int npts # I: the number of points to translate
begin
if (flip == YES)
call mw_v2trand (lwct, ly, lx, wx, wy, npts)
else
call mw_v2trand (lwct, lx, ly, wx, wy, npts)
end
# WL_MAX_ELEMENT_ARRAY -- Return the index of the maximum array element.
#
# Description
# This function returns the index of the maximum value of the input array.
int procedure wl_max_element_array (array, npts)
double array[ARB] # I: the array to look through for the maximum
int npts # I: the number of points in the array
int i, maximum
begin
maximum = 1
for (i = 2; i <= npts; i = i + 1)
if (array[i] > array[maximum])
maximum = i
return (maximum)
end
# WL_DISTANCED - Determine the distance between two points.
double procedure wl_distanced (x1, y1, x2, y2)
double x1, y1 # I: coordinates of point 1
double x2, y2 # I: coordinates of point 2
double a, b
begin
a = x1 - x2
b = y1 - y2
return (sqrt ((a * a) + (b * b)))
end
# WL_DISTANCER -- Determine the distance between two points.
real procedure wl_distancer (x1, y1, x2, y2)
real x1, y1 # I: coordinates of point 1
real x2, y2 # I: coordinates of point 2
real a, b
begin
a = x1 - x2
b = y1 - y2
return (sqrt ((a * a) + (b * b)))
end
# The dimensionality.
define N_DIM 2
# Define some memory management.
define ONER Memr[$1+$2-1]
# WL_ROTATE -- Rotate a vector.
procedure wl_rotate (x, y, npts, angle, nx, ny)
real x[npts], y[npts] # I: the vectors to rotate
int npts # I: the number of points in the vectors
real angle # I: the angle to rotate (radians)
real nx[npts], ny[npts] # O: the transformed vectors
pointer sp, center, mw
pointer mw_open(), mw_sctran()
begin
# Get some memory.
call smark (sp)
call salloc (center, N_DIM, TY_REAL)
mw = mw_open (NULL, N_DIM)
ONER(center,1) = 0.
ONER(center,2) = 0.
call mw_rotate (mw, -DEGTORAD( angle ), ONER(center,1), 3b)
call mw_v2tranr (mw_sctran (mw, "physical", "logical", 3b),
x, y, nx, ny, npts)
call mw_close (mw)
call sfree (sp)
end
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