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."remove .ig hn for full docs
.de hi
.ig eh
..
.de eh
..
.TH "" 3 "" "Version 3.0" "Free Widget Foundation"
.SH NAME
XfwfArrow
.SH DESCRIPTION
The Arrow widget is usually part of a composite scrollbar widget. It
draws a triangle pointing up, down, left or right, depending on the
\fIdirection\fP resource. It has a single callback, that is repeatedly
called as long as a mouse button -- button 1 by default -- is pressed.

The triangle has a 3D shadow, the size of which can be controlled with
a resource. The shadow is either stippled or colored, depending on the
\fIshadowScheme\fP and associated resources (see the XfwfFrame widget).

.SS "Public variables"

.ps-2
.TS
center box;
cBsss
lB|lB|lB|lB
l|l|l|l.
XfwfArrow
Name	Class	Type	Default
XtNdirection	XtCDirection	Alignment 	XfwfTop 
XtNforeground	XtCForeground	Pixel 	XtDefaultBackground 
XtNarrowShadow	XtCArrowShadow	Dimension 	2 
XtNinitialDelay	XtCInitialDelay	Cardinal 	500 
XtNrepeatDelay	XtCRepeatDelay	Cardinal 	200 
XtNcallback	XtCCallback	Callback	NULL 

.TE
.ps

.TP
.I "XtNdirection"
The direction of the arrow (triangle) is given by the \fIdirection\fP
resource, which is of type \fIAlignment\fP. Only \fI"top"\fP (\fIXfwfTop\fP),
\fI"bottom"\fP (\fIXfwfBottom\fP), \fI"left"\fP (\fIXfwfLeft\fP) and \fI"right"\fP
(\fIXfwfRight\fP) are valid directions. Other directions result in a
warning.

.hi

.nf
Alignment  direction = XfwfTop 
.fi

.eh

.TP
.I "XtNforeground"
The color of the arrow also determines the color of the 3D shadow,
at least if \fIshadowScheme\fP is set to \fIXfwfAuto\fP, as it is by default.

.hi

.nf
Pixel  foreground = <String>XtDefaultBackground 
.fi

.eh

.TP
.I "XtNarrowShadow"
The width of the arrow's shadow is by default 2 pixels.

.hi

.nf
Dimension  arrowShadow = 2 
.fi

.eh

.TP
.I "XtNinitialDelay"
When the user presses and then holds the mouse button, the action
function waits some milliseconds before it starts repeating the
callbacks.

.hi

.nf
Cardinal  initialDelay = 500 
.fi

.eh

.TP
.I "XtNrepeatDelay"
Between repeated calls to the callback routines, the arrow widget
will wait a few milliseconds.

.hi

.nf
Cardinal  repeatDelay = 200 
.fi

.eh

.TP
.I "XtNcallback"
The \fIcallback\fP function is called by the \fIactivate\fP action. It is
called repeatedly until the mouse button that triggered the action is
released again.

.hi

.nf
<Callback> XtCallbackList  callback = NULL 
.fi

.eh

.ps-2
.TS
center box;
cBsss
lB|lB|lB|lB
l|l|l|l.
XfwfBoard
Name	Class	Type	Default
XtNabs_x	XtCAbs_x	Position 	0 
XtNrel_x	XtCRel_x	Float 	"0.0"
XtNabs_y	XtCAbs_y	Position 	0 
XtNrel_y	XtCRel_y	Float 	"0.0"
XtNabs_width	XtCAbs_width	Position 	0 
XtNrel_width	XtCRel_width	Float 	"1.0"
XtNabs_height	XtCAbs_height	Position 	0 
XtNrel_height	XtCRel_height	Float 	"1.0"
XtNhunit	XtCHunit	Float 	"1.0"
XtNvunit	XtCVunit	Float 	"1.0"
XtNlocation	XtCLocation	String 	NULL 

.TE
.ps

.ps-2
.TS
center box;
cBsss
lB|lB|lB|lB
l|l|l|l.
XfwfFrame
Name	Class	Type	Default
XtNcursor	XtCCursor	Cursor 	None 
XtNframeType	XtCFrameType	FrameType 	XfwfRaised 
XtNframeWidth	XtCFrameWidth	Dimension 	0 
XtNouterOffset	XtCOuterOffset	Dimension 	0 
XtNinnerOffset	XtCInnerOffset	Dimension 	0 
XtNshadowScheme	XtCShadowScheme	ShadowScheme 	XfwfAuto 
XtNtopShadowColor	XtCTopShadowColor	Pixel 	compute_topcolor 
XtNbottomShadowColor	XtCBottomShadowColor	Pixel 	compute_bottomcolor 
XtNtopShadowStipple	XtCTopShadowStipple	Bitmap 	NULL 
XtNbottomShadowStipple	XtCBottomShadowStipple	Bitmap 	NULL 

.TE
.ps

.ps-2
.TS
center box;
cBsss
lB|lB|lB|lB
l|l|l|l.
XfwfCommon
Name	Class	Type	Default
XtNtraversalOn	XtCTraversalOn	Boolean 	True 
XtNhighlightThickness	XtCHighlightThickness	Dimension 	2 
XtNhighlightColor	XtCHighlightColor	Pixel 	XtDefaultForeground 
XtNhighlightPixmap	XtCHighlightPixmap	Pixmap 	None 
XtNnextTop	XtCNextTop	Callback	NULL 
XtNuserData	XtCUserData	Pointer	NULL 

.TE
.ps

.ps-2
.TS
center box;
cBsss
lB|lB|lB|lB
l|l|l|l.
Composite
Name	Class	Type	Default
XtNchildren	XtCChildren	WidgetList 	NULL 
insertPosition	XtCInsertPosition	XTOrderProc 	NULL 
numChildren	XtCNumChildren	Cardinal 	0 

.TE
.ps

.ps-2
.TS
center box;
cBsss
lB|lB|lB|lB
l|l|l|l.
Core
Name	Class	Type	Default
XtNx	XtCX	Position 	0 
XtNy	XtCY	Position 	0 
XtNwidth	XtCWidth	Dimension 	0 
XtNheight	XtCHeight	Dimension 	0 
borderWidth	XtCBorderWidth	Dimension 	0 
XtNcolormap	XtCColormap	Colormap 	NULL 
XtNdepth	XtCDepth	Int 	0 
destroyCallback	XtCDestroyCallback	XTCallbackList 	NULL 
XtNsensitive	XtCSensitive	Boolean 	True 
XtNtm	XtCTm	XTTMRec 	NULL 
ancestorSensitive	XtCAncestorSensitive	Boolean 	False 
accelerators	XtCAccelerators	XTTranslations 	NULL 
borderColor	XtCBorderColor	Pixel 	0 
borderPixmap	XtCBorderPixmap	Pixmap 	NULL 
background	XtCBackground	Pixel 	0 
backgroundPixmap	XtCBackgroundPixmap	Pixmap 	NULL 
mappedWhenManaged	XtCMappedWhenManaged	Boolean 	True 
XtNscreen	XtCScreen	Screen *	NULL 

.TE
.ps

.SS "Translations"

.nf
<Btn1Down>: activate_and_start_timer() 
.fi

.nf
<Btn1Up>: stop_timer() 
.fi

.hi
.SS "Actions"

.TP
.I "activate_and_start_timer

The \fIactivate\fP action calls the \fIcallback\fP routine once and installs
a timeout routine.

.hi

.nf
void activate_and_start_timer($, XEvent* event, String* params, Cardinal* num_params)
{
    if (event->type != ButtonPress) {
        XtWarning("The Arrow activate action isn't bound to a BtnDown event");
	return;
    }
    XtCallCallbackList($, $callback, NULL);
    $timer = XtAppAddTimeOut(XtWidgetToApplicationContext($),
			     $initialDelay, timer_callback, $);
}
.fi

.eh

.TP
.I "stop_timer

.hi

.nf
void stop_timer($, XEvent* event, String* params, Cardinal* num_params)
{
    XtRemoveTimeOut($timer);
}
.fi

.eh

.hi

.hi
.SH "Importss"

The stipple for the shadows are loaded from a bitmap file.

.nf

.B incl
 "stip4.bm"
.fi

.nf

.B incl
 <stdio.h>
.fi

.nf

.B incl
 <assert.h>
.fi

.hi

.hi
.SS "Private variables"

The three GC's are used for drawing the arrow and its shadows.

.nf
GC  arrowgc
.fi

.nf
GC  arrowlightgc
.fi

.nf
GC  arrowdarkgc
.fi

The repeating callback is implemented with a time out routine. The
timer is a private variable of the widget.

.nf
XtIntervalId  timer
.fi

.hi

.hi
.SS "Methods"

The \fIinitialize\fP method sets initial values for the three GC's and
checks the \fIdirection\fP resource.

.nf
initialize(Widget  request, $, ArgList  args, Cardinal * num_args)
{
    if ($direction != XfwfTop  $direction != XfwfLeft
	 $direction != XfwfRight  $direction != XfwfBottom) {
	XtWarning("direction of Arrow widget incorrect; set to `top'");
	$direction = XfwfTop;
    }
    $arrowgc = NULL; create_arrowgc($);
    $arrowlightgc = NULL; create_arrowlightgc($);
    $arrowdarkgc = NULL; create_arrowdarkgc($);
}
.fi

When the \fIforeground\fP, \fIarrowShadow\fP or \fIdirection\fP resource changes,
the widget has to be redrawn. Like in the \fIinitialize\fP method, the
\fIdirection\fP resource needs to be checked for valid values.

If the inherited resource \fIshadowScheme\fP or one of its family changes, new
GC's need to be created.

.nf
Boolean  set_values(Widget  old, Widget  request, $, ArgList  args, Cardinal * num_args)
{
    Boolean need_redisplay = False;

    if ($direction != XfwfTop  $direction != XfwfLeft
	 $direction != XfwfRight  $direction != XfwfBottom) {
	XtWarning("direction of Arrow widget incorrect; set to `top'");
	$direction = XfwfTop;
    }
    if ($old$direction != $direction)
	need_redisplay = True;
    if ($old$foreground != $foreground) {
	create_arrowgc($);
	need_redisplay = True;
    }
    if ($old$arrowShadow != $arrowShadow)
	need_redisplay = True;
    if ($shadowScheme != $old$shadowScheme) {
	create_arrowdarkgc($);
	create_arrowlightgc($);
	need_redisplay = True;
    } else if ($shadowScheme == XfwfColor) {
	if ($topShadowColor != $old$topShadowColor) {
	    create_arrowlightgc($);
	    need_redisplay = True;
	}
	if ($bottomShadowColor != $old$bottomShadowColor) {
	    create_arrowdarkgc($);
	    need_redisplay = True;
	}
    } else if ($shadowScheme = XfwfStipple) {
	if ($topShadowStipple != $old$topShadowStipple) {
	    create_arrowlightgc($);
	    need_redisplay = True;
	}
	if ($bottomShadowStipple != $old$bottomShadowStipple) {
	    create_arrowdarkgc($);
	    need_redisplay = True;
	}
    }
    return need_redisplay;
}
.fi

The arrow is drawn as large as possible. The arrow is actually a triangle
with 3D shadows. \fIp1\fP is the triangle itself, \fIp2\fP, \fIp3\fP and \fIp4\fP are the
shadows.

\fBdef\fP point(p, i, xx, yy) =
(p[i ].x =xx ),(p[i ].y =yy )

.nf
expose($, XEvent * event, Region  region)
{
    XPoint p1[3], p2[4], p3[4], p4[4];
    Position x, y;
    Dimension width, height, a, a2, a3;

    assert($direction == XfwfTop || $direction == XfwfLeft
	   || $direction == XfwfRight || $direction == XfwfBottom);

    if (! XtIsRealized($)) return;
    if (region != NULL) {
	XSetRegion(XtDisplay($), $arrowgc, region);
	XSetRegion(XtDisplay($), $arrowlightgc, region);
	XSetRegion(XtDisplay($), $arrowdarkgc, region);
    }
    $compute_inside($, x, y, width, height);
    a = $arrowShadow;
    switch ($direction) {
    case XfwfTop:
	a2 = (1.0 + 0.71*width/height) * a;
	a3 = (1.0 + 0.83*height/width) * a;
	point(p1, 0, x + width/2,	y + a3);
	point(p1, 1, x + a2,		y + height - a);
	point(p1, 2, x + width - a2,	y + height - a);
	XFillPolygon(XtDisplay($), $window, $arrowgc, p1, 3, Convex,
		     CoordModeOrigin);
	if (a == 0) break;
	point(p2, 0, x + width/2,	y);
	point(p2, 1, x + width/2,	y + a3);
	point(p2, 2, x + width - a2,	y + height - a);
	point(p2, 3, x + width,		y + height);

	point(p3, 0, x + a2,		y + height - a);
	point(p3, 1, x,			y + height);
	point(p3, 2, x + width,		y + height);
	point(p3, 3, x + width - a2,	y + height - a);

	point(p4, 0, x + width/2,	y);
	point(p4, 1, x,			y + height);
	point(p4, 2, x + a2,		y + height - a);
	point(p4, 3, x + width/2,	y + a3);
	XFillPolygon(XtDisplay($), $window, $arrowdarkgc, p2, 4, Convex,
		     CoordModeOrigin);
	XFillPolygon(XtDisplay($), $window, $arrowdarkgc, p3, 4, Convex,
		     CoordModeOrigin);
	XFillPolygon(XtDisplay($), $window, $arrowlightgc, p4, 4, Convex,
		     CoordModeOrigin);
	break;
    case XfwfLeft:
	a2 = (1.0 + 0.83*width/height) * a;
	a3 = (1.0 + 0.71*height/width) * a;
	point(p1, 0, x + a2,		y + height/2);
	point(p1, 1, x + width - a,	y + a3);
	point(p1, 2, x + width - a,	y + height - a3);
	XFillPolygon(XtDisplay($), $window, $arrowgc, p1, 3, Convex,
		     CoordModeOrigin);
	if ($arrowShadow == 0) break;
	point(p2, 0, x + width,		y);
	point(p2, 1, x,			y + height/2);
	point(p2, 2, x + a2,		y + height/2);
	point(p2, 3, x + width - a,	y + a3);

	point(p3, 0, x,			y + height/2);
	point(p3, 1, x + width,		y + height);
	point(p3, 2, x + width - a,	y + height - a3);
	point(p3, 3, x + a2,		y + height/2);

	point(p4, 0, x + width,		y);
	point(p4, 1, x + width - a,	y + a3);
	point(p4, 2, x + width - a,	y + height - a3);
	point(p4, 3, x + width,		y + height);
	XFillPolygon(XtDisplay($), $window, $arrowlightgc, p2, 4, Convex,
		     CoordModeOrigin);
	XFillPolygon(XtDisplay($), $window, $arrowdarkgc, p3, 4, Convex,
		     CoordModeOrigin);
	XFillPolygon(XtDisplay($), $window, $arrowdarkgc, p4, 4, Convex,
		     CoordModeOrigin);
	break;
    case XfwfBottom:
	a2 = (1.0 + 0.71*width/height) * a;
	a3 = (1.0 + 0.83*height/width) * a;
	point(p1, 0, x + width/2,	y + height - a3);
	point(p1, 1, x + a2,		y + a);
	point(p1, 2, x + width - a2,	y + a);
	XFillPolygon(XtDisplay($), $window, $arrowgc, p1, 3, Convex,
		     CoordModeOrigin);
	if ($arrowShadow == 0) break;
	point(p2, 0, x,			y);
	point(p2, 1, x + width/2,	y + height);
	point(p2, 2, x + width/2,	y + height - a3);
	point(p2, 3, x + a2,		y + a);

	point(p3, 0, x + width,		y);
	point(p3, 1, x + width - a2,	y + a);
	point(p3, 2, x + width/2,	y + height - a3);
	point(p3, 3, x + width/2,	y + height);

	point(p4, 0, x,			y);
	point(p4, 1, x + a2,		y + a);
	point(p4, 2, x + width - a2,	y + a);
	point(p4, 3, x + width,		y);
	XFillPolygon(XtDisplay($), $window, $arrowlightgc, p2, 4, Convex,
		     CoordModeOrigin);
	XFillPolygon(XtDisplay($), $window, $arrowdarkgc, p3, 4, Convex,
		     CoordModeOrigin);
	XFillPolygon(XtDisplay($), $window, $arrowlightgc, p4, 4, Convex,
		     CoordModeOrigin);
	break;
    case XfwfRight:
	a2 = (1.0 + 0.83*width/height) * a;
	a3 = (1.0 + 0.71*height/width) * a;
	point(p1, 0, x + width - $arrowShadow,	y + height/2);
	point(p1, 1, x + $arrowShadow,		y + $arrowShadow);
	point(p1, 2, x + $arrowShadow,		y + height - $arrowShadow);
	XFillPolygon(XtDisplay($), $window, $arrowgc, p1, 3, Convex,
		     CoordModeOrigin);
	if ($arrowShadow == 0) break;
	point(p2, 0, x,			y + height);
	point(p2, 1, x + width,		y + height/2);
	point(p2, 2, x + width - a2,	y + height/2);
	point(p2, 3, x + a,		y + height - a3);

	point(p3, 0, x,			y);
	point(p3, 1, x + a,		y + a3);
	point(p3, 2, x + width - a2,	y + height/2);
	point(p3, 3, x + width,		y + height/2);

	point(p4, 0, x,			y);
	point(p4, 1, x,			y + height);
	point(p4, 2, x + a,		y + height - a3);
	point(p4, 3, x + a,		y + a3);
	XFillPolygon(XtDisplay($), $window, $arrowdarkgc, p2, 4, Convex,
		     CoordModeOrigin);
	XFillPolygon(XtDisplay($), $window, $arrowlightgc, p3, 4, Convex,
		     CoordModeOrigin);
	XFillPolygon(XtDisplay($), $window, $arrowlightgc, p4, 4, Convex,
		     CoordModeOrigin);
	break;
    }
    if (region != NULL) {
	XSetClipMask(XtDisplay($), $arrowgc, None);
	XSetClipMask(XtDisplay($), $arrowlightgc, None);
	XSetClipMask(XtDisplay($), $arrowdarkgc, None);
    }
}
.fi

.hi

.hi
.SH "Utilities"

The time-out calls the \fItimer_callback\fP routine.  The routine
re-installs the time-out and calls the \fIcallback\fP function (but in the
reverse order, because we do not want time-outs to overtake each
other). The delay is now \fIrepeatDelay\fP instead of \fIinitialDelay\fP.

.nf
timer_callback(XtPointer  client_data, XtIntervalId * timer)
{
    Widget $ = (Widget) client_data;

    XtCallCallbackList($, $callback, NULL);
    $timer = XtAppAddTimeOut(XtWidgetToApplicationContext($),
			     $repeatDelay, timer_callback, $);
}
.fi

The GC for the triangle is created by a utility function. It destroys the
old GC and then creates a new one, based on the \fIforeground\fP resource.

.nf
create_arrowgc($)
{
    XtGCMask mask;
    XGCValues values;

    if ($arrowgc != NULL) XtReleaseGC($, $arrowgc);
    mask = GCForeground;
    values.foreground = $foreground;
    $arrowgc = XtGetGC($, mask, values);
}
.fi

The GC for the light shadow is dependent on the inherited \fIshadowScheme\fP
resource. It is the same routine as for the shadows in the XfwfFrame widget.

.nf
create_arrowlightgc($)
{
    XtGCMask mask;
    XGCValues values;

    if ($arrowlightgc != NULL) XtReleaseGC($, $arrowlightgc);
    switch ($shadowScheme) {
    case XfwfColor:
	mask = GCForeground;
	values.foreground = $topShadowColor;
	break;
    case XfwfStipple:
	mask = GCFillStyle | GCStipple | GCForeground | GCBackground;
	values.fill_style = FillOpaqueStippled;
	values.background = $background_pixel;
	values.stipple = $topShadowStipple;
	values.foreground = WhitePixelOfScreen(XtScreen($));
	break;
    case XfwfAuto:
	if (DefaultDepthOfScreen(XtScreen($)) > 4
	     $lighter_color($, $foreground, values.foreground)) {
	    mask = GCForeground;
	} else {
	    mask = GCFillStyle | GCBackground | GCForeground | GCStipple;
	    values.fill_style = FillOpaqueStippled;
	    values.background = $foreground;
	    values.foreground = WhitePixelOfScreen(XtScreen($));
	    values.stipple =
		XCreateBitmapFromData(XtDisplay($),
				      RootWindowOfScreen(XtScreen($)),
				      stip4_bits, stip4_width, stip4_height);
	}
	break;
    }
    $arrowlightgc = XtGetGC($, mask, values);
}
.fi

The routine for the dark part of the shadow is analogous.

.nf
create_arrowdarkgc($)
{
    XtGCMask mask;
    XGCValues values;

    if ($arrowdarkgc != NULL) XtReleaseGC($, $arrowdarkgc);
    switch ($shadowScheme) {
    case XfwfColor:
	mask = GCForeground;
	values.foreground = $bottomShadowColor;
	break;
    case XfwfStipple:
	mask = GCFillStyle | GCStipple | GCForeground | GCBackground;
	values.fill_style = FillOpaqueStippled;
	values.stipple = $bottomShadowStipple;
	values.foreground = BlackPixelOfScreen(XtScreen($));
	values.background = $background_pixel;
	break;
    case XfwfAuto:
	if (DefaultDepthOfScreen(XtScreen($)) > 4
	     $darker_color($, $foreground, values.foreground)) {
	    mask = GCForeground;
	} else {
	    mask = GCFillStyle | GCBackground | GCForeground | GCStipple;
	    values.fill_style = FillOpaqueStippled;
	    values.background = $foreground;
	    values.foreground = WhitePixelOfScreen(XtScreen($));
	    values.stipple =
		XCreateBitmapFromData(XtDisplay($),
				      RootWindowOfScreen(XtScreen($)),
				      stip4_bits, stip4_width, stip4_height);
	}
	break;
    }
    $arrowdarkgc = XtGetGC($, mask, values);
}
.fi

.hi