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/*
* classnames.c : Map class names to classes. This code is totally
* self-contained and so can be used for other projects. A smaller
* executable might result from only including the classes an
* application needs.
*
* George Ferguson, ferguson@cs.rochester.edu, 4 Sep 1991.
*
*/
#include <X11/Intrinsic.h>
#include <X11/StringDefs.h>
#include <X11/Shell.h>
#include <X11/Xaw/Command.h>
#include <X11/Xaw/Grip.h>
#include <X11/Xaw/Label.h>
#include <X11/Xaw/List.h>
#include <X11/Xaw/Scrollbar.h>
#include <X11/Xaw/StripChart.h>
#include <X11/Xaw/Toggle.h>
#include <X11/Xaw/SimpleMenu.h>
#include <X11/Xaw/SmeBSB.h>
#include <X11/Xaw/SmeLine.h>
#include <X11/Xaw/MenuButton.h>
#include <X11/Xaw/AsciiText.h>
#include <X11/Xaw/Box.h>
#include <X11/Xaw/Dialog.h>
#include <X11/Xaw/Form.h>
#include <X11/Xaw/Paned.h>
#include <X11/Xaw/Viewport.h>
static struct tableRec {
char *name;
WidgetClass *class;
Boolean isShell;
} table[] = {
{ "Command", &commandWidgetClass, False },
{ "Grip", &gripWidgetClass, False },
{ "Label", &labelWidgetClass, False },
{ "List", &listWidgetClass, False },
{ "Scrollbar", &scrollbarWidgetClass, False },
{ "StripChart", &stripChartWidgetClass, False },
{ "Toggle", &toggleWidgetClass, False },
{ "SimpleMenu", &simpleMenuWidgetClass, True },
{ "SmeBSB", &smeBSBObjectClass, False },
{ "SmeLine", &smeLineObjectClass, False },
{ "MenuButton", &menuButtonWidgetClass, False },
{ "AsciiText", &asciiTextWidgetClass, False },
{ "Box", &boxWidgetClass, False },
{ "Dialog", &dialogWidgetClass, False },
{ "Form", &formWidgetClass, False },
{ "Paned", &panedWidgetClass, False },
{ "Viewport", &viewportWidgetClass, False },
{ "Shell", &shellWidgetClass, True },
{ "OverrideShell", &overrideShellWidgetClass, True },
{ "WMShell", &wmShellWidgetClass, True },
{ "TransientShell", &transientShellWidgetClass, True },
{ "TopLevelShell", &topLevelShellWidgetClass, True },
{ "ApplicationShell", &applicationShellWidgetClass, True },
};
/*
* classNameToWidgetClass : Returns the WidgetClass with the given "name".
* In addition, sets the isShell flag to True or False depending on
* whether the class is a Shell class or not.
* Return NULL if the name is not the name of any WidgetClass.
*/
WidgetClass
classNameToWidgetClass(name,isShellp)
char *name;
Boolean *isShellp;
{
int i;
for (i=0; i < XtNumber(table); i++)
if (strcmp(name,table[i].name) == 0) {
*isShellp = table[i].isShell;
return(*(table[i].class));
}
return((WidgetClass)NULL);
}
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