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.helpsys dcontrol Feb84 "Image Display Control"
.ce
\fBImage Display Control Software\fR
.ce
Technical Specifications
.ce
February 17, 1984


.nh
Virtual Display Characteristics

    The display device is assumed to have N image memories or frames,
where N is at least one.  All frames are assumed to be the same size and depth.
The frame size and depth (number of bits per pixel) are constant for a device.
There should be at least one graphics frame.  The virtual interface associates
one graphics frame with each image frame, but at the device level the graphics
may be or-ed together and displayed on a single plane, if necessary.
A lookup table is associated with each image frame buffer and with each
color gun.  The input of a color gun is the sum of the outputs of zero
or more frame buffers.  There must be at least one cursor.

.nh 2
Basic Functions

    The virtual display device is assumed to provide the following
minimal set of basic functions.
.ls 4
.ls [1]
Read or write an image frame buffer.  Random addressability of pixels
is not assumed; writes may be aligned on image lines if necessary.
The ability to write more than one image line in a single transfer is assumed.
.le
.ls [2]
Erase an entire image frame buffer.
.le
.ls [3]
Read or write an image frame lookup table.
.le
.ls [4]
Read or write the pseudocolor lookup table.
.le
.ls [5]
Connect the output of one or more image frame lookup tables to a
color gun (used to select the frame to be displayed, etc.).
.le
.ls [6]
Read or write the position of a cursor.
.le
.ls [7]
Read, write, or "or into" a graphics overlay bit plane.  A one bit
graphics plane is associated with each image frame.  Graphics planes
may be erased and turned on and off independently of each other and
the image planes.  A read or write operation may reference any combination
of graphics planes simultaneously, permitting multicolor vector graphics.
A single lookup table is used to assign a color to each graphics plane.
.le
.le


The following functions are supported but are not required.
.ls
.ls [8]
Zoom and pan.
.le
.ls [9]
Split screen: simultaneous display of any two frames, horizontal or vertical
split through the center of the display.
.le
.le


Blinking of two or more image frames is provided in software.  Character and
vector generation in the graphics overlays is only provided in software in the
current interface.

.nh 2
Lookup Tables

    A monochrome lookup table is associated with each image frame and with
each of the three color guns (red, green, and blue).  A lookup table may be
read and written independently of any other lookup table or image frame.
The image frame lookup tables are used principally for window stretch
enhancement (contrast and dc offset), and the color lookup tables are used
for pseudocolor.

Our model assumes that the input of each color gun may be connected to the
sum of the lookup table outputs of zero or more image frames.  Furthermore,
each color gun assignment may be specified independently of that for any
other color gun.  The more common display modes are shown below.  The table
illustrates the assignment of image frames to color guns.  If only one image
frame combination appears in the list, that one combination is taken to be
assigned to each gun.  Thus, "RGB = 123" indicates that the \fIsum\fR of the
outputs of frames 1, 2, and 3 is assigned to \fIeach\fR of the three color guns.

.nf
	RGB = 1		single frame monochrome, pseudocolor, etc.
	RGB = 1,2,3	true color (R=1, G=2, B=3)
	RGB = 123	multi frame monochrome, pseudocolor, etc.
.fi

On many displays, there will be restrictions on the ways in which frames
may be assigned to guns.  For example, many displays will not permit a gun
to be assigned to more than one frame.

Our model also associates a single monochrome lookup table with each of
the three color guns.  By feeding the same input into each of the guns,
but loading a different lookup table into each gun, many types of
pseudocolor enhancement are possible.  If monochrome enhancement or
true color is desired, the color lookup tables are normally all set to
provide a one to one mapping, effectively taking them out of the circuit.

.nh 2
Cursors

    Each image display device is assumed to have at least one cursor,
with the following associated control functions:
.ls 4
.ls [1]
Read cursor position.  The one-indexed coordinates of the center of the
visible cursor are returned.  The origin is assumed to be consistent
with that used for reading and writing image data, but is otherwise
undefined.  A read should return immediately (sample mode), rather than
wait for some external event to occur (event mode).
.le
.ls [2]
Write cursor position.  A read followed by a write does not move the
cursor.  Cursor motions do not affect image data in any way.
.le
.ls [3]
Disable cursor (invisible cursor).
.le
.ls [4]
Enable cursor.
.le
.ls [5]
Blink cursor.
.le
.le

.nh
Display Control Software

    A single executable process contains all display control functions.
A separate process (executable image) is provided for each display device.
All display control processes behave identically at the CL level.  The STDIMAGE
environment variable is used to select the particular display control process
to be run.


.ks
.nf
		user interface
			display control process
				virtual device interface
					physical device
.fi

.ce
Structure of the Display Control Software
.ke


The display control process consists of a device independent part and a
device dependent part.  The device dependent part provides the virtual
device control and data functions identified in section 1.
The specifications of the virtual device interface have not yet been written,
though a prototype interface has been implemented for the IIS model 70.
In the long run, the virtual device interface may be provided by an
extension to GKS (the Graphical Kernel System).

.nh 2
User Interfaces

    At least two user interfaces are planned for display control.  The first,
and most transportable, interface will be a conventional CL level command
interface.  Separate commands will be provided for frame selection,
enhancement selection, frame erase, windowing, blinking, etc.  The second
interface will be a menu driven interface run on a dedicated terminal
with touch screen overlay for input.  This latter interface will run
asynchronously with the user terminal, and will therefore provide access
to the display at all times, as well as increased functionality and
interactiveness.  Both user interfaces will use the same virtual device
interface.

.nh 3
The Display Control Package

    The command oriented image display control interface will be implemented
as a set of CL callable tasks in the package \fBimages.dcontrol\fR.
The new \fBdcontrol\fR package will include the \fBdisplay\fR program,
used to load images into the image display device, and any other programs
specifically concerned with the image display device.
The specifications for the package are given below (excluding the \fBdisplay\fR
program, which is documented elsewhere).  All control functions operate
independently of each other, i.e., without side effects, unless otherwise noted.


.ks
.nf
      blink         dsave         initdisplay   rgb           
      contour       frame         lumatch       splitscreen   
      display       grclear       monochrome    window        
      drestore      imclear       pseudocolor   zoom          
.fi

.ce
The \fBDcontrol\fR Package
.ke


The basic \fBdcontrol\fR package is shown above, and further documentation
is given below.  Additional routines will be added in the future.
These will include:
.ls
.ls [1]
An display routine wherein the image histogram is computed and plotted,
then the user interactively marks the intensity region to be mapped into
the display, using the graphics cursor.
.le
.ls [2]
A routine for reading out a monochrome display into an imagefile,
which is then plotted on a hardcopy device (i.e., the Dicomed).
.le
.ls [3]
A routine for drawing vectors, marks, and text strings into a graphics
overlay.
.le
.le

The display status should not be modified upon entry to the package, i.e.,
the display should not change except under control of the user.
For example, if a new user logs on and a previous user's image is still
loaded and being displayed in pseudocolor, the control software should not
suddenly change the display mode to RGB, merely because the new user left
the display in RGB mode when they last logged off.  The physical display
device is the important reference frame. 
[N.B.: See also \fBdsave\fR and \fBdrestore\fR].

.ls
.ls \fBblink\fR (frame1, frame2 [, ... frameN] [, rate=1])
The indicated frames are blinked at a rate given by the hidden parameter
\fIrate\fR.  The positional arguments are the frame numbers;
a variable number of arguments are permitted.  The order of the arguments
determines the order in which the frames are displayed.  The same frame
may appear any number of times in the list, permitting different frames
to be displayed for various lengths of time.
.le
.ls \fBcontour\fR ([frame])
The operation of this routine is very similar to that of \fBwindow\fR.
A cursor device is interactively used to control the spacing and width
of black contour lines, written with equal spacing into the image
lookup table.  The window transfer function is not changed, other than
to black out the regions where the contour bands fall.  Since only the
image frame lookup table is affected, this routine may be used with any
form of enhancement (i.e., pseudocolor).
.le
.ls \fBdsave\fR (save_file [, image=1234, graphics=1234])
The full control status of the display, and optionally the image and
graphics memories, are saved in the named savefile for later restoration by
\fBdrestore\fR.  By default all image and graphics memories are saved;
the hidden parameters \fBimage\fR and \fBgraphics\fR may be used to
indicate the specific image frames or graphics planes to be saved,
if desired.
.le
.ls \fBdrestore\fR (savefile)
The display device is restored to a previously saved state from the named
savefile.
.le
.ls \fBframe\fR (frame_number)
Select single frame mode and display the indicated frame.  Frame enhancement
is not affected.  This command will clear any multiple frame modes
(rgb, blink, split screen, etc.) previously in effect.
.le
.ls \fBgrclear\fR (frame)
The specified graphics frame is cleared.  If the frame number is zero,
all graphics frames are cleared.
.le
.ls \fBimclear\fR (frame)
The specified image frame is cleared.  If the frame number is zero,
all image frames are cleared.
.le
.ls \fBinitdisplay\fR
Initializes the image display to a default (device dependent) state.
All image and graphics memories are cleared, all lookup tables are
set to a default mapping (usually one-to-one), the cursor is centered
and enabled, single frame monochrome enhancement is selected, zoom,
blink, etc. are disabled, and frame one is selected for display.
.le
.ls \fBmonochrome\fR
Select monochrome enhancement (black and white).
.le
.ls \fBlumatch\fR (frame, reference_frame)
The image frame lookup table of the first frame is matched to that of
the reference frame.
.le
.ls \fBpseudocolor\fR (type_of_pseudocolor [, ncolors=64])
Select one of the many possible pseudocolor enhancement modes.  A single
string type argument selects the type of enhancement to be displayed.
The hidden parameter \fBncolors\fR controls the maximum number of
colors to be displayed; permissible values are limited to powers of
two.  Pseudocolor is a contrast enhancement technique, and is most useful for
smooth images.  The types of pseudocolor enhancement currently implemented
are the following:
.ls
.ls linear
The full range of greylevels are uniformly mapped into a spectrum of colors
ranging from blue through red.
.le
.ls random
A randomly selected color is assigned to each output greylevel.
This mode provides maximum discrimination between successive greylevels.
.le
.le
.sp
Selecting a pseudocolor or monochrome enhancement mode does not change the
windowing.  After selecting an enhancement mode, \fBwindow\fR may be used
to control the number and range of color or grey levels in the image.
The number of greylevels or colors actually displayed will depend on the
smoothness of the input frames, and on how the input frames are windowed.
.le
.ls \fBrgb\fR [red=1, green=2, blue=3]
True color mode is selected, i.e., the specified red frames are mapped
to the red gun, the green frames are mapped to the green gun, and so on.
The hidden parameters \fIred\fR, \fIgreen\fR, and \fIblue\fR define
the mapping of image frames to guns.  On some displays, it may be possible
to additively assign more than one frame to a single gun, i.e., "red=123"
would assign the sum of frames 1 through 3 to the red gun.
If pseudocolor enhancement was previously in effect it may or may not
be cleared, depending on the display characteristics.
.le
.ls \fBsplitscreen\fR (frame, frame [, vertical=yes])
Two images are displayed simultaneously, one on either half of the image.
The two images may be split either horizontally or vertically.
.le
.ls \fBwindow\fR [frame] [, ...frame]
This command causes a linear mapping function to be repetitively loaded
into the lookup table for one or more image frames.  If no frame
arguments are given, the frame or frames currently displayed are windowed.
In RGB mode, for example, all frames are simultaneously windowed by
default.  The \fBhjklHJKL\fR keys on the terminal, the trackball,
or some other analog input device associated with the display, may be used
to interactively adjust the mapping.  As the mapping is changed, the cursor
will be seen to move on the display.  Vertical motions control the contrast
and whether or not a positive or negative image is displayed; the highest
contrast lies furthest from the center.  Horizontal motions adjust the dc
offset. [N.B.: Initialize the cursor position to reflect the current mapping
before entering the loop, to avoid any abrupt changes in the windowing.]
.le
.ls \fBzoom\fR (scale_factor)
The current display is magnified by the indicated scale factor, which
is normally limited to small powers of two (i.e., 1, 2, 4, and 8).
While in zoom mode, the cursor controls the position of the viewport window 
on the full image.
.le
.le
.endhelp