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include "../curses.h"
include "window.h"
# BOX -- Draw a box around a window
#
# B.Simon 01-Oct-90 Original
procedure box (win, vert, hor)
int win # i: Window descriptor
char vert # i: Character used for vertical side of window
char hor # i: Character used for horizontal side of window
#--
include "window.com"
int vcode, hcode, rect[RSIZE]
pointer pwin
begin
# Don't box window if either dimension < 3 or window is already boxed
pwin = warray[win]
if (WIN_HEIGHT(pwin) < 3 || WIN_WIDTH(pwin) < 3 ||
WIN_BOXED(pwin) == YES)
return
# Draw box
vcode = vert
hcode = hor
RASG(rect, WIN_TOP(pwin), WIN_LEFT(pwin),
WIN_TOP(pwin), WIN_RIGHT(pwin))
call ps_fill (rect, hcode, WIN_ATRIB(pwin))
RASG(rect, WIN_BOT(pwin), WIN_LEFT(pwin),
WIN_BOT(pwin), WIN_RIGHT(pwin))
call ps_fill (rect, hcode, WIN_ATRIB(pwin))
RASG(rect, WIN_TOP(pwin), WIN_LEFT(pwin),
WIN_BOT(pwin), WIN_LEFT(pwin))
call ps_fill (rect, vcode, WIN_ATRIB(pwin))
RASG(rect, WIN_TOP(pwin), WIN_RIGHT(pwin),
WIN_BOT(pwin), WIN_RIGHT(pwin))
call ps_fill (rect, vcode, WIN_ATRIB(pwin))
# Reduce size of window's rectangle and mark as boxed
WIN_TOP(pwin) = WIN_TOP(pwin) + 1
WIN_LEFT(pwin) = WIN_LEFT(pwin) + 1
WIN_BOT(pwin) = WIN_BOT(pwin) - 1
WIN_RIGHT(pwin) = WIN_RIGHT(pwin) - 1
WIN_BOXED(pwin) = YES
end
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