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| author | Jef <jef@targetspot.com> | 2024-09-24 08:54:57 -0400 |
|---|---|---|
| committer | Jef <jef@targetspot.com> | 2024-09-24 08:54:57 -0400 |
| commit | 20d28e80a5c861a9d5f449ea911ab75b4f37ad0d (patch) | |
| tree | 12f17f78986871dd2cfb0a56e5e93b545c1ae0d0 /Src/Plugins/Input/in_wmvdrm/DESIGN.txt | |
| parent | 537bcbc86291b32fc04ae4133ce4d7cac8ebe9a7 (diff) | |
| download | winamp-20d28e80a5c861a9d5f449ea911ab75b4f37ad0d.tar.gz | |
Initial community commit
Diffstat (limited to 'Src/Plugins/Input/in_wmvdrm/DESIGN.txt')
| -rw-r--r-- | Src/Plugins/Input/in_wmvdrm/DESIGN.txt | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/Src/Plugins/Input/in_wmvdrm/DESIGN.txt b/Src/Plugins/Input/in_wmvdrm/DESIGN.txt new file mode 100644 index 00000000..2785c5c5 --- /dev/null +++ b/Src/Plugins/Input/in_wmvdrm/DESIGN.txt @@ -0,0 +1,34 @@ +Windows Media works in an asynchronous manner.
+The WM Decompressor (IWMReader) requires that you provide a class
+deriving from IWMReader (and, optionally, IWMReaderAdvanced) to receive information
+Each delivery of uncompressed media arrives in an OnSample method
+Status messages arrive in an OnStatus method.
+
+The main difficulty that arrives from this approach is that ALL messages funnel through
+a single function. Audio data and Video data arrive in the same function.
+Even worse, status messages for file opened, clock error, http buffering, and DRM requirements all arrive in the same function!
+
+In order to handle this properly, a "chain of event handlers" class was developed (WMHandler)
+Any object wishing to receive data or status messages can derive from the WMHandler. All unhandled
+messages are automatically passed to the next handler in the chain. Messages that are handled can be
+passed or not passed based on programming requirements.
+
+The main object sets up the chain. The >> operator has been convienently defined to faciliate the chaining.
+The left side of the >> line must be the source (WMCallback)
+(e.g. callback >> clock >> drm >> video >> audio >> wait >> this;)
+Handlers may create their own mini-chains (which will get added in-whole) using the WMHandler::Inject() method.
+
+Threading
+------
+7 basic threads
+
+1. Main (Windows) thread
+2. Callback/OnStatus thread
+3. Audio Decoder thread
+4. Video Decoder thread
+5. Audio buffering thread (ours)
+6. Video buffering thread (ours)
+7. Buffering-percent status thread (ours)
+
+There might be additional threads (created in another module) calling in, for functions like getextendedfileinfo
+
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