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authorJef <jef@targetspot.com>2024-09-24 08:54:57 -0400
committerJef <jef@targetspot.com>2024-09-24 08:54:57 -0400
commit20d28e80a5c861a9d5f449ea911ab75b4f37ad0d (patch)
tree12f17f78986871dd2cfb0a56e5e93b545c1ae0d0 /Src/Winamp/plush/CLIP.C
parent537bcbc86291b32fc04ae4133ce4d7cac8ebe9a7 (diff)
downloadwinamp-20d28e80a5c861a9d5f449ea911ab75b4f37ad0d.tar.gz
Initial community commit
Diffstat (limited to 'Src/Winamp/plush/CLIP.C')
-rw-r--r--Src/Winamp/plush/CLIP.C255
1 files changed, 255 insertions, 0 deletions
diff --git a/Src/Winamp/plush/CLIP.C b/Src/Winamp/plush/CLIP.C
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+/******************************************************************************
+Plush Version 1.2
+clip.c
+3D Frustum Clipping
+Copyright (c) 1996-2000, Justin Frankel
+******************************************************************************/
+
+#include "plush.h"
+
+#define NUM_CLIP_PLANES 5
+
+typedef struct
+{
+ pl_Vertex newVertices[8];
+ double Shades[8];
+ double MappingU[8];
+ double MappingV[8];
+ double eMappingU[8];
+ double eMappingV[8];
+} _clipInfo;
+
+
+static _clipInfo m_cl[2];
+
+
+static double m_clipPlanes[NUM_CLIP_PLANES][4];
+static pl_Cam *m_cam;
+static pl_sInt32 m_cx, m_cy;
+static double m_fov;
+static double m_adj_asp;
+
+static void _FindNormal(double x2, double x3,
+ double y2, double y3,
+ double zv,
+ double *res);
+
+ /* Returns: 0 if nothing gets in, 1 or 2 if pout1 & pout2 get in */
+static pl_uInt _ClipToPlane(pl_uInt numVerts, double *plane);
+
+void plClipSetFrustum(pl_Cam *cam) {
+ m_adj_asp = 1.0 / cam->AspectRatio;
+ m_fov = plMin(plMax(cam->Fov,1.0),179.0);
+ m_fov = (1.0/tan(m_fov*(PL_PI/360.0)))*(double) (cam->ClipRight-cam->ClipLeft);
+ m_cx = cam->CenterX<<20;
+ m_cy = cam->CenterY<<20;
+ m_cam = cam;
+ memset(m_clipPlanes,0,sizeof(m_clipPlanes));
+
+ /* Back */
+ m_clipPlanes[0][2] = -1.0;
+ m_clipPlanes[0][3] = -cam->ClipBack;
+
+ /* Left */
+ m_clipPlanes[1][3] = 0.00000001;
+ if (cam->ClipLeft == cam->CenterX) {
+ m_clipPlanes[1][0] = 1.0;
+ }
+ else _FindNormal(-100,-100,
+ 100, -100,
+ m_fov*-100.0/(cam->ClipLeft-cam->CenterX),
+ m_clipPlanes[1]);
+ if (cam->ClipLeft > cam->CenterX) {
+ m_clipPlanes[1][0] = -m_clipPlanes[1][0];
+ m_clipPlanes[1][1] = -m_clipPlanes[1][1];
+ m_clipPlanes[1][2] = -m_clipPlanes[1][2];
+ }
+
+ /* Right */
+ m_clipPlanes[2][3] = 0.00000001;
+ if (cam->ClipRight == cam->CenterX) {
+ m_clipPlanes[2][0] = -1.0;
+ }
+ else _FindNormal(100,100,
+ -100, 100,
+ m_fov*100.0/(cam->ClipRight-cam->CenterX),
+ m_clipPlanes[2]);
+ if (cam->ClipRight < cam->CenterX) {
+ m_clipPlanes[2][0] = -m_clipPlanes[2][0];
+ m_clipPlanes[2][1] = -m_clipPlanes[2][1];
+ m_clipPlanes[2][2] = -m_clipPlanes[2][2];
+ }
+ /* Top */
+ m_clipPlanes[3][3] = 0.00000001;
+ if (cam->ClipTop == cam->CenterY) {
+ m_clipPlanes[3][1] = -1.0;
+ } else _FindNormal(100, -100,
+ 100, 100,
+ m_fov*m_adj_asp*100.0/(cam->CenterY-cam->ClipTop),
+ m_clipPlanes[3]);
+ if (cam->ClipTop > cam->CenterY) {
+ m_clipPlanes[3][0] = -m_clipPlanes[3][0];
+ m_clipPlanes[3][1] = -m_clipPlanes[3][1];
+ m_clipPlanes[3][2] = -m_clipPlanes[3][2];
+ }
+
+ /* Bottom */
+ m_clipPlanes[4][3] = 0.00000001;
+ if (cam->ClipBottom == cam->CenterY) {
+ m_clipPlanes[4][1] = 1.0;
+ } else _FindNormal(-100, 100,
+ -100, -100,
+ m_fov*m_adj_asp*-100.0/(cam->CenterY-cam->ClipBottom),
+ m_clipPlanes[4]);
+ if (cam->ClipBottom < cam->CenterY) {
+ m_clipPlanes[4][0] = -m_clipPlanes[4][0];
+ m_clipPlanes[4][1] = -m_clipPlanes[4][1];
+ m_clipPlanes[4][2] = -m_clipPlanes[4][2];
+ }
+}
+
+
+void plClipRenderFace(pl_Face *face) {
+ pl_uInt k, a, w, numVerts, q;
+ double tmp, tmp2;
+ pl_Face newface;
+
+ for (a = 0; a < 3; a ++) {
+ m_cl[0].newVertices[a] = *(face->Vertices[a]);
+ m_cl[0].Shades[a] = face->Shades[a];
+ m_cl[0].MappingU[a] = face->MappingU[a];
+ m_cl[0].MappingV[a] = face->MappingV[a];
+ m_cl[0].eMappingU[a] = face->eMappingU[a];
+ m_cl[0].eMappingV[a] = face->eMappingV[a];
+ }
+
+ numVerts = 3;
+ q = 0;
+ a = (m_clipPlanes[0][3] < 0.0 ? 0 : 1);
+ while (a < NUM_CLIP_PLANES && numVerts > 2)
+ {
+ numVerts = _ClipToPlane(numVerts, m_clipPlanes[a]);
+ memcpy(&m_cl[0],&m_cl[1],sizeof(m_cl)/2);
+ a++;
+ }
+ if (numVerts > 2) {
+ memcpy(&newface,face,sizeof(pl_Face));
+ for (k = 2; k < numVerts; k ++) {
+ newface.fShade = plMax(0,plMin(face->fShade,1));
+ for (a = 0; a < 3; a ++) {
+ if (a == 0) w = 0;
+ else w = a+(k-2);
+ newface.Vertices[a] = m_cl[0].newVertices+w;
+ newface.Shades[a] = (pl_Float) m_cl[0].Shades[w];
+ newface.MappingU[a] = (pl_sInt32)m_cl[0].MappingU[w];
+ newface.MappingV[a] = (pl_sInt32)m_cl[0].MappingV[w];
+ newface.eMappingU[a] = (pl_sInt32)m_cl[0].eMappingU[w];
+ newface.eMappingV[a] = (pl_sInt32)m_cl[0].eMappingV[w];
+ newface.Scrz[a] = 1.0f/newface.Vertices[a]->xformedz;
+ tmp2 = m_fov * newface.Scrz[a];
+ tmp = tmp2*newface.Vertices[a]->xformedx;
+ tmp2 *= newface.Vertices[a]->xformedy;
+ newface.Scrx[a] = m_cx + ((pl_sInt32)((tmp*(float) (1<<20))));
+ newface.Scry[a] = m_cy - ((pl_sInt32)((tmp2*m_adj_asp*(float) (1<<20))));
+ }
+ newface.Material->_PutFace(m_cam,&newface);
+ plRender_TriStats[3] ++;
+ }
+ plRender_TriStats[2] ++;
+ }
+}
+
+pl_sInt plClipNeeded(pl_Face *face) {
+ double dr,dl,db,dt;
+ double f;
+ dr = (m_cam->ClipRight-m_cam->CenterX);
+ dl = (m_cam->ClipLeft-m_cam->CenterX);
+ db = (m_cam->ClipBottom-m_cam->CenterY);
+ dt = (m_cam->ClipTop-m_cam->CenterY);
+ f = m_fov*m_adj_asp;
+ return ((m_cam->ClipBack <= 0.0 ||
+ face->Vertices[0]->xformedz <= m_cam->ClipBack ||
+ face->Vertices[1]->xformedz <= m_cam->ClipBack ||
+ face->Vertices[2]->xformedz <= m_cam->ClipBack) &&
+ (face->Vertices[0]->xformedz >= 0 ||
+ face->Vertices[1]->xformedz >= 0 ||
+ face->Vertices[2]->xformedz >= 0) &&
+ (face->Vertices[0]->xformedx*m_fov<=dr*face->Vertices[0]->xformedz ||
+ face->Vertices[1]->xformedx*m_fov<=dr*face->Vertices[1]->xformedz ||
+ face->Vertices[2]->xformedx*m_fov<=dr*face->Vertices[2]->xformedz) &&
+ (face->Vertices[0]->xformedx*m_fov>=dl*face->Vertices[0]->xformedz ||
+ face->Vertices[1]->xformedx*m_fov>=dl*face->Vertices[1]->xformedz ||
+ face->Vertices[2]->xformedx*m_fov>=dl*face->Vertices[2]->xformedz) &&
+ (face->Vertices[0]->xformedy*f<=db*face->Vertices[0]->xformedz ||
+ face->Vertices[1]->xformedy*f<=db*face->Vertices[1]->xformedz ||
+ face->Vertices[2]->xformedy*f<=db*face->Vertices[2]->xformedz) &&
+ (face->Vertices[0]->xformedy*f>=dt*face->Vertices[0]->xformedz ||
+ face->Vertices[1]->xformedy*f>=dt*face->Vertices[1]->xformedz ||
+ face->Vertices[2]->xformedy*f>=dt*face->Vertices[2]->xformedz));
+}
+
+
+
+static void _FindNormal(double x2, double x3,double y2, double y3,
+ double zv, double *res) {
+ res[0] = zv*(y2-y3);
+ res[1] = zv*(x3-x2);
+ res[2] = x2*y3 - y2*x3;
+}
+
+ /* Returns: 0 if nothing gets in, 1 or 2 if pout1 & pout2 get in */
+static pl_uInt _ClipToPlane(pl_uInt numVerts, double *plane)
+{
+ pl_uInt i, nextvert, curin, nextin;
+ double curdot, nextdot, scale;
+ pl_uInt invert, outvert;
+ invert = 0;
+ outvert = 0;
+ curdot = m_cl[0].newVertices[0].xformedx*plane[0] +
+ m_cl[0].newVertices[0].xformedy*plane[1] +
+ m_cl[0].newVertices[0].xformedz*plane[2];
+ curin = (curdot >= plane[3]);
+
+ for (i=0 ; i < numVerts; i++) {
+ nextvert = (i + 1) % numVerts;
+ if (curin) {
+ m_cl[1].Shades[outvert] = m_cl[0].Shades[invert];
+ m_cl[1].MappingU[outvert] = m_cl[0].MappingU[invert];
+ m_cl[1].MappingV[outvert] = m_cl[0].MappingV[invert];
+ m_cl[1].eMappingU[outvert] = m_cl[0].eMappingU[invert];
+ m_cl[1].eMappingV[outvert] = m_cl[0].eMappingV[invert];
+ m_cl[1].newVertices[outvert++] = m_cl[0].newVertices[invert];
+ }
+ nextdot = m_cl[0].newVertices[nextvert].xformedx*plane[0] +
+ m_cl[0].newVertices[nextvert].xformedy*plane[1] +
+ m_cl[0].newVertices[nextvert].xformedz*plane[2];
+ nextin = (nextdot >= plane[3]);
+ if (curin != nextin) {
+ scale = (plane[3] - curdot) / (nextdot - curdot);
+ m_cl[1].newVertices[outvert].xformedx = (pl_Float) (m_cl[0].newVertices[invert].xformedx +
+ (m_cl[0].newVertices[nextvert].xformedx - m_cl[0].newVertices[invert].xformedx)
+ * scale);
+ m_cl[1].newVertices[outvert].xformedy = (pl_Float) (m_cl[0].newVertices[invert].xformedy +
+ (m_cl[0].newVertices[nextvert].xformedy - m_cl[0].newVertices[invert].xformedy)
+ * scale);
+ m_cl[1].newVertices[outvert].xformedz = (pl_Float) (m_cl[0].newVertices[invert].xformedz +
+ (m_cl[0].newVertices[nextvert].xformedz - m_cl[0].newVertices[invert].xformedz)
+ * scale);
+ m_cl[1].Shades[outvert] = m_cl[0].Shades[invert] +
+ (m_cl[0].Shades[nextvert] - m_cl[0].Shades[invert]) * scale;
+ m_cl[1].MappingU[outvert] = m_cl[0].MappingU[invert] +
+ (m_cl[0].MappingU[nextvert] - m_cl[0].MappingU[invert]) * scale;
+ m_cl[1].MappingV[outvert] = m_cl[0].MappingV[invert] +
+ (m_cl[0].MappingV[nextvert] - m_cl[0].MappingV[invert]) * scale;
+ m_cl[1].eMappingU[outvert] = m_cl[0].eMappingU[invert] +
+ (m_cl[0].eMappingU[nextvert] - m_cl[0].eMappingU[invert]) * scale;
+ m_cl[1].eMappingV[outvert] = m_cl[0].eMappingV[invert] +
+ (m_cl[0].eMappingV[nextvert] - m_cl[0].eMappingV[invert]) * scale;
+ outvert++;
+ }
+ curdot = nextdot;
+ curin = nextin;
+ invert++;
+ }
+ return outvert;
+}