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author | Jean-Francois Mauguit <jfmauguit@mac.com> | 2024-09-24 09:03:25 -0400 |
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committer | GitHub <noreply@github.com> | 2024-09-24 09:03:25 -0400 |
commit | bab614c421ed7ae329d26bf028c4a3b1d2450f5a (patch) | |
tree | 12f17f78986871dd2cfb0a56e5e93b545c1ae0d0 /Src/pfc/pfc_unicode.dsp | |
parent | 4bde6044fddf053f31795b9eaccdd2a5a527d21f (diff) | |
parent | 20d28e80a5c861a9d5f449ea911ab75b4f37ad0d (diff) | |
download | winamp-bab614c421ed7ae329d26bf028c4a3b1d2450f5a.tar.gz |
Merge pull request #5 from WinampDesktop/community
Merge to main
Diffstat (limited to 'Src/pfc/pfc_unicode.dsp')
-rw-r--r-- | Src/pfc/pfc_unicode.dsp | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/Src/pfc/pfc_unicode.dsp b/Src/pfc/pfc_unicode.dsp new file mode 100644 index 00000000..092f898e --- /dev/null +++ b/Src/pfc/pfc_unicode.dsp @@ -0,0 +1,132 @@ +# Microsoft Developer Studio Project File - Name="pfc_unicode" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=pfc_unicode - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "pfc_unicode.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "pfc_unicode.mak" CFG="pfc_unicode - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "pfc_unicode - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "pfc_unicode - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "pfc_unicode - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release_unicode" +# PROP Intermediate_Dir "Release_unicode" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PFC_UNICODE" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "pfc_unicode - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug_unicode" +# PROP Intermediate_Dir "Debug_unicode" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "PFC_UNICODE" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "pfc_unicode - Win32 Release" +# Name "pfc_unicode - Win32 Debug" +# Begin Source File + +SOURCE=.\cfg_var.cpp +# End Source File +# Begin Source File + +SOURCE=.\cfg_var.h +# End Source File +# Begin Source File + +SOURCE=.\critsec.h +# End Source File +# Begin Source File + +SOURCE=.\grow_buf.cpp +# End Source File +# Begin Source File + +SOURCE=.\grow_buf.h +# End Source File +# Begin Source File + +SOURCE=.\mem_block.h +# End Source File +# Begin Source File + +SOURCE=.\pfc.h +# End Source File +# Begin Source File + +SOURCE=.\ptr_list.h +# End Source File +# Begin Source File + +SOURCE=.\string.cpp +# End Source File +# Begin Source File + +SOURCE=.\string.h +# End Source File +# Begin Source File + +SOURCE=.\string_unicode.cpp +# End Source File +# Begin Source File + +SOURCE=.\string_unicode.h +# End Source File +# End Target +# End Project |