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-rw-r--r--Src/tataki/canvas/mac/canvas.h70
1 files changed, 70 insertions, 0 deletions
diff --git a/Src/tataki/canvas/mac/canvas.h b/Src/tataki/canvas/mac/canvas.h
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+++ b/Src/tataki/canvas/mac/canvas.h
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+#ifndef NULLSOFT_WASABI_CANVAS_H
+#define NULLSOFT_WASABI_CANVAS_H
+
+#include <tataki/export.h>
+#include <Carbon/Carbon.h>
+#include <tataki/canvas/api_canvas.h>
+#include <bfc/platform/platform.h>
+#include <api/service/svcs/svc_font.h> // for STDFONT_* stuff. should make a std_font thingy later
+#include <bfc/std.h> // for WASABI_DEFAULT_FONTNAMEW
+class BaseWnd;
+class api_region;
+
+class TATAKIAPI Canvas : public api_canvas
+{
+public:
+ Canvas() :context(0), wnd(0) {}
+ Canvas(CGContextRef _context) : context(_context), wnd(0) {}
+ Canvas(CGrafPtr _context);
+ HDC getHDC();
+ void fillRect(const RECT *r, RGB32 color);
+ void fillRgn(api_region *r, RGB32 color);
+ void setBaseWnd(BaseWnd *_wnd) { wnd=_wnd; }
+ void selectClipRgn(api_region *r);
+
+ virtual void blit(int srcx, int srcy, Canvas *dest, int dstx, int dsty, int dstw, int dsth);
+ virtual void stretchblit(int srcx, int srcy, int srcw, int srch, Canvas *dest, int dstx, int dsty, int dstw, int dsth);
+
+ void textOut(int x, int y, const wchar_t *txt, const Wasabi::FontInfo *fontInfo);
+
+ static float getSystemFontScale() { return 1.0f; }
+
+ int getTextWidth(const wchar_t *text, const Wasabi::FontInfo *fontInfo);
+ int getTextHeight(const wchar_t *text, const Wasabi::FontInfo *fontInfo);
+ int getTextHeight(const Wasabi::FontInfo *fontInfo)
+ {
+ return getTextHeight(L"M", fontInfo);
+ }
+ void getTextExtent(const wchar_t *text, int *w, int *h, const Wasabi::FontInfo *fontInfo);
+ void textOutCentered(RECT *r, const wchar_t *txt, const Wasabi::FontInfo *fontInfo);
+ void textOut(int x, int y, int w, int h, const wchar_t *txt, const Wasabi::FontInfo *fontInfo);
+ void textOutEllipsed(int x, int y, int w, int h, const wchar_t *txt, const Wasabi::FontInfo *fontInfo);
+
+ void drawSysObject(const RECT *r, int sysobj, int alpha=255);
+protected:
+ RECVS_DISPATCH;
+
+ CGContextRef context;
+ BaseWnd *wnd; // TODO: not 100% sure we'll need this. win32 version has it so we'll keep it for now
+};
+
+class TATAKIAPI BaseCloneCanvas : public Canvas
+{
+public:
+ BaseCloneCanvas(api_canvas *cloner=NULL);
+ virtual ~BaseCloneCanvas();
+
+ int clone(api_canvas *cloner);
+};
+
+namespace DrawSysObj {
+ enum {
+ BUTTON, BUTTON_PUSHED, BUTTON_DISABLED,
+ OSBUTTON, OSBUTTON_PUSHED, OSBUTTON_DISABLED,
+ OSBUTTON_CLOSE, OSBUTTON_CLOSE_PUSHED, OSBUTTON_CLOSE_DISABLED,
+ OSBUTTON_MINIMIZE, OSBUTTON_MINIMIZE_PUSHED, OSBUTTON_MINIMIZE_DISABLED,
+ OSBUTTON_MAXIMIZE, OSBUTTON_MAXIMIZE_PUSHED, OSBUTTON_MAXIMIZE_DISABLED,
+ };
+};
+
+#endif