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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__5BCD2B6C_0D14_4C1E_8269_E522431AE0DD__INCLUDED_)
#define AFX_STDAFX_H__5BCD2B6C_0D14_4C1E_8269_E522431AE0DD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <windowsx.h>
#ifdef _DEBUG
#define DEBUG // the DirectShow headers use this symbol
#endif
#include <objbase.h>
#include <control.h>
#include <streams.h>
#include <pstream.h>
#ifndef WAVE_FORMAT_IEEE_FLOAT
#define WAVE_FORMAT_IEEE_FLOAT (3)
#endif
#pragma warning( disable: 4786 ) // identifier was trucated to '255' characters in the debug information
#include <string>
#include <vector>
#include <algorithm>
using namespace std;
#pragma warning( disable: 4355 ) // 'this' : used in base member initialization list
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__5BCD2B6C_0D14_4C1E_8269_E522431AE0DD__INCLUDED_)
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