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#include "api__in_avi.h"
#include "main.h"
#include <api/service/waservicefactory.h>
api_config *AGAVE_API_CONFIG = 0;
api_application *WASABI_API_APP = 0;
api_stats *AGAVE_API_STATS = 0;
api_language *WASABI_API_LNG = 0;
HINSTANCE WASABI_API_LNG_HINST = 0, WASABI_API_ORIG_HINST = 0;
template <class api_T>
void ServiceBuild(api_T *&api_t, GUID factoryGUID_t)
{
if (plugin.service)
{
waServiceFactory *factory = plugin.service->service_getServiceByGuid(factoryGUID_t);
if (factory)
api_t = reinterpret_cast<api_T *>( factory->getInterface() );
}
}
template <class api_T>
void ServiceRelease(api_T *api_t, GUID factoryGUID_t)
{
if (plugin.service && api_t)
{
waServiceFactory *factory = plugin.service->service_getServiceByGuid(factoryGUID_t);
if (factory)
factory->releaseInterface(api_t);
}
api_t = NULL;
}
void WasabiInit()
{
ServiceBuild(AGAVE_API_CONFIG, AgaveConfigGUID);
ServiceBuild(WASABI_API_APP, applicationApiServiceGuid);
ServiceBuild(AGAVE_API_STATS, AnonymousStatsGUID);
ServiceBuild(WASABI_API_LNG, languageApiGUID);
// need to have this initialised before we try to do anything with localisation features
WASABI_API_START_LANG(plugin.hDllInstance,InAviLangGUID);
}
void WasabiQuit()
{
ServiceRelease(AGAVE_API_CONFIG, AgaveConfigGUID);
ServiceRelease(WASABI_API_APP, applicationApiServiceGuid);
ServiceRelease(AGAVE_API_STATS, AnonymousStatsGUID);
ServiceRelease(WASABI_API_LNG, languageApiGUID);
}
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