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#include "PlayStatus.h"
//std::map<char, DriveStatus> playStatus;
PlayStatus playStatus;
Nullsoft::Utility::LockGuard *playStatusGuard = 0;
DriveStatus::DriveStatus() : ripping(false)
{}
void DriveStatus::RippingStarted()
{
ripping = true;
}
void DriveStatus::RippingStopped()
{
ripping = false;
}
bool DriveStatus::IsRipping() const
{
return ripping;
}
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