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#include "Stopper.h"
#include "main.h"
#include "../Winamp/wa_ipc.h"
int m_force_seek=-1;
Stopper::Stopper() : isplaying(0), timems(0)
{
}
void Stopper::ChangeTracking(bool mode)
{
SendMessage(mod.hMainWindow, WM_USER, mode, IPC_ALLOW_PLAYTRACKING); // enable / disable stats updating
}
void Stopper::Stop()
{
isplaying = SendMessage(mod.hMainWindow, WM_USER, 0, IPC_ISPLAYING);
if (isplaying)
{
ChangeTracking(0); // disable stats updating
timems = SendMessage(mod.hMainWindow, WM_USER, 0, IPC_GETOUTPUTTIME);
SendMessage(mod.hMainWindow, WM_COMMAND, 40047, 0); // Stop
}
}
void Stopper::Play()
{
if (isplaying) // this works _most_ of the time, not sure why a small portion of the time it doesnt hrmph :/
// ideally we should replace it with a system that pauses the decode thread, closes its file,
// does the shit, and reopens and reseeks to the new offset. for gaplessness
{
if (timems)
{
m_force_seek = timems; // SendMessage(mod.hMainWindow,WM_USER,timems,106);
}
else m_force_seek = -1;
SendMessage(mod.hMainWindow, WM_COMMAND, 40045, 0); // Play
m_force_seek = -1;
if (isplaying & 2)
{
SendMessage(mod.hMainWindow, WM_COMMAND, 40046, 0); // Pause
}
ChangeTracking(1); // enable stats updating
}
isplaying = 0;
}
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