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#ifndef NULLSOFT_AUDIOLAYERH
#define NULLSOFT_AUDIOLAYERH
#include "WMHandler.h"
#include <mmreg.h>
#include "AudioThread.h"
#include "AudioFormat.h"
class AudioLayer : public WMHandler, public AudioFormat
{
public:
AudioLayer(IWMReader *_reader);
~AudioLayer();
bool IsOpen()
{
return opened;
}
void Kill();
bool OpenAudio();
void StartAudioThread();
private:
// WMHandler events
void Opened();
void SampleReceived(QWORD &timeStamp, QWORD &duration, unsigned long &outputNum, unsigned long &flags, INSSBuffer *&sample);
void VideoCatchup(QWORD time);
void Closed();
void EndOfFile();
void Started();
void Stopped();
// other people's data
IWMReader *reader;
// our data
QWORD startPosition;
int audioOutputNum;
IWMReaderAdvanced2 *reader2;
QWORD offset;
DWORD new_offset;
QWORD videoCatchup;
bool opened;
HANDLE killSwitch;
int latency;
AudioThread audioThread;
};
#endif
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