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#ifndef __VCPUDEBUG_H
#define __VCPUDEBUG_H
#include <bfc/ptrlist.h>
#include <bfc/stack.h>
#include <bfc/reentryfilter.h>
class MakiJITD;
class VCPUDebugger {
public:
VCPUDebugger();
virtual ~VCPUDebugger();
void trace();
int getVIP(); // instruction pointer
int getVSD(); // script descriptor (id)
int getVSP(); // variables stack pointer
int getVCC(); // call stack pointer
int filterEvent(int vcpuid, int eventid); // if this returns 1, you should return immediatly and not call eventComplete!
void eventComplete();
int isActive();
MakiJITD *createJITD(int vcpuid);
MakiJITD *getJITD(int vcpuid);
const char *getCodeBlock(int vcpuid);
private:
PtrList<MakiJITD> jitds;
ReentryFilterObject reentryfilter;
ReentryFilter filter;
Stack<int> scopestack;
};
#endif
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