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#include <precomp.h>
#include "skinfont.h"
#include <bfc/wasabi_std.h>
SkinFont::SkinFont()
{}
SkinFont::~SkinFont()
{
if (!tempFn.isempty())
{
#ifdef WIN32
RemoveFontResourceW(tempFn);
#else
DebugString( "portme -- SkinFont::~SkinFont\n" );
#endif
UNLINK(tempFn);
}
}
int SkinFont::setXmlOption(const wchar_t *paramname, const wchar_t *strvalue)
{
return 0;
}
void SkinFont::installFont(const wchar_t *filename, const wchar_t *path)
{
OSFILETYPE in, out;
StringPathCombine temp(path, filename);
in = WFOPEN(temp, WF_READONLY_BINARY);
if (in == OPEN_FAILED) return ;
int len = (int)FGETSIZE(in);
MemBlock<char> m(len);
FREAD(m.getMemory(), len, 1, in);
tempFn = TMPNAM(NULL);
out = WFOPEN(tempFn, WF_WRITE_BINARY);
ASSERT(out != OPEN_FAILED);
FWRITE(m.getMemory(), len, 1, out);
FCLOSE(out);
FCLOSE(in);
#ifdef WIN32
AddFontResourceW(tempFn);
#else
DebugString( "portme -- SkinFont::installFont\n" );
#endif
}
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