1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
|
#ifndef __ACCESSIBLE_H
#define __ACCESSIBLE_H
#include <bfc/common.h>
// Message sent to the OS window in order to retrieve an accessibility interface
#define WM_GETOBJECT 0x003D
// undef some stuff we're gonna #define ourselves
#ifdef OBJID_WINDOW
#undef OBJID_WINDOW
#endif
#ifdef OBJID_SYSMENU
#undef OBJID_SYSMENU
#endif
#ifdef OBJID_TITLEBAR
#undef OBJID_TITLEBAR
#endif
#ifdef OBJID_MENU
#undef OBJID_MENU
#endif
#ifdef OBJID_CLIENT
#undef OBJID_CLIENT
#endif
#ifdef OBJID_VSCROLL
#undef OBJID_VSCROLL
#endif
#ifdef OBJID_HSCROLL
#undef OBJID_HSCROLL
#endif
#ifdef OBJID_SIZEGRIP
#undef OBJID_SIZEGRIP
#endif
#ifdef OBJID_CARET
#undef OBJID_CARET
#endif
#ifdef OBJID_CURSOR
#undef OBJID_CURSOR
#endif
#ifdef OBJID_ALERT
#undef OBJID_ALERT
#endif
#ifdef OBJID_SOUND
#undef OBJID_SOUND
#endif
#ifdef STATE_SYSTEM_VALID
#undef STATE_SYSTEM_VALID
#endif // STATE_SYSTEM_VALID
// Accessibility system object IDs
#define OBJID_WINDOW 0x00000000
#define OBJID_SYSMENU 0xFFFFFFFF
#define OBJID_TITLEBAR 0xFFFFFFFE
#define OBJID_MENU 0xFFFFFFFD
#define OBJID_CLIENT 0xFFFFFFFC
#define OBJID_VSCROLL 0xFFFFFFFB
#define OBJID_HSCROLL 0xFFFFFFFA
#define OBJID_SIZEGRIP 0xFFFFFFF9
#define OBJID_CARET 0xFFFFFFF8
#define OBJID_CURSOR 0xFFFFFFF7
#define OBJID_ALERT 0xFFFFFFF6
#define OBJID_SOUND 0xFFFFFFF5
#if 0
#define ROLE_SYSTEM_TITLEBAR 0x00000001
#define ROLE_SYSTEM_MENUBAR 0x00000002
#define ROLE_SYSTEM_SCROLLBAR 0x00000003
#define ROLE_SYSTEM_GRIP 0x00000004
#define ROLE_SYSTEM_SOUND 0x00000005
#define ROLE_SYSTEM_CURSOR 0x00000006
#define ROLE_SYSTEM_CARET 0x00000007
#define ROLE_SYSTEM_ALERT 0x00000008
#define ROLE_SYSTEM_WINDOW 0x00000009
#define ROLE_SYSTEM_CLIENT 0x0000000A
#define ROLE_SYSTEM_MENUPOPUP 0x0000000B
#define ROLE_SYSTEM_MENUITEM 0x0000000C
#define ROLE_SYSTEM_TOOLTIP 0x0000000D
#define ROLE_SYSTEM_APPLICATION 0x0000000E
#define ROLE_SYSTEM_DOCUMENT 0x0000000F
#define ROLE_SYSTEM_PANE 0x00000010
#define ROLE_SYSTEM_CHART 0x00000011
#define ROLE_SYSTEM_DIALOG 0x00000012
#define ROLE_SYSTEM_BORDER 0x00000013
#define ROLE_SYSTEM_GROUPING 0x00000014
#define ROLE_SYSTEM_SEPARATOR 0x00000015
#define ROLE_SYSTEM_TOOLBAR 0x00000016
#define ROLE_SYSTEM_STATUSBAR 0x00000017
#define ROLE_SYSTEM_TABLE 0x00000018
#define ROLE_SYSTEM_COLUMNHEADER 0x00000019
#define ROLE_SYSTEM_ROWHEADER 0x0000001A
#define ROLE_SYSTEM_COLUMN 0x0000001B
#define ROLE_SYSTEM_ROW 0x0000001C
#define ROLE_SYSTEM_CELL 0x0000001D
#define ROLE_SYSTEM_LINK 0x0000001E
#define ROLE_SYSTEM_HELPBALLOON 0x0000001F
#define ROLE_SYSTEM_CHARACTER 0x00000020
#define ROLE_SYSTEM_LIST 0x00000021
#define ROLE_SYSTEM_LISTITEM 0x00000022
#define ROLE_SYSTEM_OUTLINE 0x00000023
#define ROLE_SYSTEM_OUTLINEITEM 0x00000024
#define ROLE_SYSTEM_PAGETAB 0x00000025
#define ROLE_SYSTEM_PROPERTYPAGE 0x00000026
#define ROLE_SYSTEM_INDICATOR 0x00000027
#define ROLE_SYSTEM_GRAPHIC 0x00000028
#define ROLE_SYSTEM_STATICTEXT 0x00000029
#define ROLE_SYSTEM_TEXT 0x0000002A // Editable, selectable, etc.
#define ROLE_SYSTEM_PUSHBUTTON 0x0000002B
#define ROLE_SYSTEM_CHECKBUTTON 0x0000002C
#define ROLE_SYSTEM_RADIOBUTTON 0x0000002D
#define ROLE_SYSTEM_COMBOBOX 0x0000002E
#define ROLE_SYSTEM_DROPLIST 0x0000002F
#define ROLE_SYSTEM_PROGRESSBAR 0x00000030
#define ROLE_SYSTEM_DIAL 0x00000031
#define ROLE_SYSTEM_HOTKEYFIELD 0x00000032
#define ROLE_SYSTEM_SLIDER 0x00000033
#define ROLE_SYSTEM_SPINBUTTON 0x00000034
#define ROLE_SYSTEM_DIAGRAM 0x00000035
#define ROLE_SYSTEM_ANIMATION 0x00000036
#define ROLE_SYSTEM_EQUATION 0x00000037
#define ROLE_SYSTEM_BUTTONDROPDOWN 0x00000038
#define ROLE_SYSTEM_BUTTONMENU 0x00000039
#define ROLE_SYSTEM_BUTTONDROPDOWNGRID 0x0000003A
#define ROLE_SYSTEM_WHITESPACE 0x0000003B
#define ROLE_SYSTEM_PAGETABLIST 0x0000003C
#define ROLE_SYSTEM_CLOCK 0x0000003D
#endif
#define STATE_SYSTEM_UNAVAILABLE 0x00000001 // Disabled
#define STATE_SYSTEM_SELECTED 0x00000002
#define STATE_SYSTEM_FOCUSED 0x00000004
#define STATE_SYSTEM_PRESSED 0x00000008
#define STATE_SYSTEM_CHECKED 0x00000010
#define STATE_SYSTEM_MIXED 0x00000020 // 3-state checkbox or toolbar button
#define STATE_SYSTEM_READONLY 0x00000040
#define STATE_SYSTEM_HOTTRACKED 0x00000080
#define STATE_SYSTEM_DEFAULT 0x00000100
#define STATE_SYSTEM_EXPANDED 0x00000200
#define STATE_SYSTEM_COLLAPSED 0x00000400
#define STATE_SYSTEM_BUSY 0x00000800
#define STATE_SYSTEM_FLOATING 0x00001000 // Children "owned" not "contained" by parent
#define STATE_SYSTEM_MARQUEED 0x00002000
#define STATE_SYSTEM_ANIMATED 0x00004000
#define STATE_SYSTEM_INVISIBLE 0x00008000
#define STATE_SYSTEM_OFFSCREEN 0x00010000
#define STATE_SYSTEM_SIZEABLE 0x00020000
#define STATE_SYSTEM_MOVEABLE 0x00040000
#define STATE_SYSTEM_SELFVOICING 0x00080000
#define STATE_SYSTEM_FOCUSABLE 0x00100000
#define STATE_SYSTEM_SELECTABLE 0x00200000
#define STATE_SYSTEM_LINKED 0x00400000
#define STATE_SYSTEM_TRAVERSED 0x00800000
#define STATE_SYSTEM_MULTISELECTABLE 0x01000000 // Supports multiple selection
#define STATE_SYSTEM_EXTSELECTABLE 0x02000000 // Supports extended selection
#define STATE_SYSTEM_ALERT_LOW 0x04000000 // This information is of low priority
#define STATE_SYSTEM_ALERT_MEDIUM 0x08000000 // This information is of medium priority
#define STATE_SYSTEM_ALERT_HIGH 0x10000000 // This information is of high priority
#define STATE_SYSTEM_VALID 0x1FFFFFFF
/*
* Reserved IDs for system objects
*/
#define OBJID_WINDOW 0x00000000
#define OBJID_SYSMENU 0xFFFFFFFF
#define OBJID_TITLEBAR 0xFFFFFFFE
#define OBJID_MENU 0xFFFFFFFD
#define OBJID_CLIENT 0xFFFFFFFC
#define OBJID_VSCROLL 0xFFFFFFFB
#define OBJID_HSCROLL 0xFFFFFFFA
#define OBJID_SIZEGRIP 0xFFFFFFF9
#define OBJID_CARET 0xFFFFFFF8
#define OBJID_CURSOR 0xFFFFFFF7
#define OBJID_ALERT 0xFFFFFFF6
#define OBJID_SOUND 0xFFFFFFF5
/*
* EVENT DEFINITION
*/
#define EVENT_MIN 0x00000001
#define EVENT_MAX 0x7FFFFFFF
/*
* EVENT_SYSTEM_SOUND
* Sent when a sound is played. Currently nothing is generating this, we
* this event when a system sound (for menus, etc) is played. Apps
* generate this, if accessible, when a private sound is played. For
* example, if Mail plays a "New Mail" sound.
*
* System Sounds:
* (Generated by PlaySoundEvent in USER itself)
* hwnd is NULL
* idObject is OBJID_SOUND
* idChild is sound child ID if one
* App Sounds:
* (PlaySoundEvent won't generate notification; up to app)
* hwnd + idObject gets interface pointer to Sound object
* idChild identifies the sound in question
* are going to be cleaning up the SOUNDSENTRY feature in the control panel
* and will use this at that time. Applications implementing WinEvents
* are perfectly welcome to use it. Clients of IAccessible* will simply
* turn around and get back a non-visual object that describes the sound.
*/
#define EVENT_SYSTEM_SOUND 0x0001
/*
* EVENT_SYSTEM_ALERT
* System Alerts:
* (Generated by MessageBox() calls for example)
* hwnd is hwndMessageBox
* idObject is OBJID_ALERT
* App Alerts:
* (Generated whenever)
* hwnd+idObject gets interface pointer to Alert
*/
#define EVENT_SYSTEM_ALERT 0x0002
/*
* EVENT_SYSTEM_FOREGROUND
* Sent when the foreground (active) window changes, even if it is changing
* to another window in the same thread as the previous one.
* hwnd is hwndNewForeground
* idObject is OBJID_WINDOW
* idChild is INDEXID_OBJECT
*/
#define EVENT_SYSTEM_FOREGROUND 0x0003
/*
* Menu
* hwnd is window (top level window or popup menu window)
* idObject is ID of control (OBJID_MENU, OBJID_SYSMENU, OBJID_SELF for popup)
* idChild is CHILDID_SELF
*
* EVENT_SYSTEM_MENUSTART
* EVENT_SYSTEM_MENUEND
* For MENUSTART, hwnd+idObject+idChild refers to the control with the menu bar,
* or the control bringing up the context menu.
*
* Sent when entering into and leaving from menu mode (system, app bar, and
* track popups).
*/
#define EVENT_SYSTEM_MENUSTART 0x0004
#define EVENT_SYSTEM_MENUEND 0x0005
/*
* EVENT_SYSTEM_MENUPOPUPSTART
* EVENT_SYSTEM_MENUPOPUPEND
* Sent when a menu popup comes up and just before it is taken down. Note
* that for a call to TrackPopupMenu(), a client will see EVENT_SYSTEM_MENUSTART
* followed almost immediately by EVENT_SYSTEM_MENUPOPUPSTART for the popup
* being shown.
*
* For MENUPOPUP, hwnd+idObject+idChild refers to the NEW popup coming up, not the
* parent item which is hierarchical. You can get the parent menu/popup by
* asking for the accParent object.
*/
#define EVENT_SYSTEM_MENUPOPUPSTART 0x0006
#define EVENT_SYSTEM_MENUPOPUPEND 0x0007
/*
* EVENT_SYSTEM_CAPTURESTART
* EVENT_SYSTEM_CAPTUREEND
* Sent when a window takes the capture and releases the capture.
*/
#define EVENT_SYSTEM_CAPTURESTART 0x0008
#define EVENT_SYSTEM_CAPTUREEND 0x0009
/*
* Move Size
* EVENT_SYSTEM_MOVESIZESTART
* EVENT_SYSTEM_MOVESIZEEND
* Sent when a window enters and leaves move-size dragging mode.
*/
#define EVENT_SYSTEM_MOVESIZESTART 0x000A
#define EVENT_SYSTEM_MOVESIZEEND 0x000B
/*
* Context Help
* EVENT_SYSTEM_CONTEXTHELPSTART
* EVENT_SYSTEM_CONTEXTHELPEND
* Sent when a window enters and leaves context sensitive help mode.
*/
#define EVENT_SYSTEM_CONTEXTHELPSTART 0x000C
#define EVENT_SYSTEM_CONTEXTHELPEND 0x000D
/*
* Drag & Drop
* EVENT_SYSTEM_DRAGDROPSTART
* EVENT_SYSTEM_DRAGDROPEND
* Send the START notification just before going into drag&drop loop. Send
* the END notification just after canceling out.
* Note that it is up to apps and OLE to generate this, since the system
* doesn't know. Like EVENT_SYSTEM_SOUND, it will be a while before this
* is prevalent.
*/
#define EVENT_SYSTEM_DRAGDROPSTART 0x000E
#define EVENT_SYSTEM_DRAGDROPEND 0x000F
/*
* Dialog
* Send the START notification right after the dialog is completely
* initialized and visible. Send the END right before the dialog
* is hidden and goes away.
* EVENT_SYSTEM_DIALOGSTART
* EVENT_SYSTEM_DIALOGEND
*/
#define EVENT_SYSTEM_DIALOGSTART 0x0010
#define EVENT_SYSTEM_DIALOGEND 0x0011
/*
* EVENT_SYSTEM_SCROLLING
* EVENT_SYSTEM_SCROLLINGSTART
* EVENT_SYSTEM_SCROLLINGEND
* Sent when beginning and ending the tracking of a scrollbar in a window,
* and also for scrollbar controls.
*/
#define EVENT_SYSTEM_SCROLLINGSTART 0x0012
#define EVENT_SYSTEM_SCROLLINGEND 0x0013
/*
* Alt-Tab Window
* Send the START notification right after the switch window is initialized
* and visible. Send the END right before it is hidden and goes away.
* EVENT_SYSTEM_SWITCHSTART
* EVENT_SYSTEM_SWITCHEND
*/
#define EVENT_SYSTEM_SWITCHSTART 0x0014
#define EVENT_SYSTEM_SWITCHEND 0x0015
/*
* EVENT_SYSTEM_MINIMIZESTART
* EVENT_SYSTEM_MINIMIZEEND
* Sent when a window minimizes and just before it restores.
*/
#define EVENT_SYSTEM_MINIMIZESTART 0x0016
#define EVENT_SYSTEM_MINIMIZEEND 0x0017
/*
* Object events
*
* The system AND apps generate these. The system generates these for
* real windows. Apps generate these for objects within their window which
* act like a separate control, e.g. an item in a list view.
*
* When the system generate them, dwParam2 is always WMOBJID_SELF. When
* apps generate them, apps put the has-meaning-to-the-app-only ID value
* in dwParam2.
* For all events, if you want detailed accessibility information, callers
* should
* * Call AccessibleObjectFromWindow() with the hwnd, idObject parameters
* of the event, and IID_IAccessible as the REFIID, to get back an
* IAccessible* to talk to
* * Initialize and fill in a VARIANT as VT_I4 with lVal the idChild
* parameter of the event.
* * If idChild isn't zero, call get_accChild() in the container to see
* if the child is an object in its own right. If so, you will get
* back an IDispatch* object for the child. You should release the
* parent, and call QueryInterface() on the child object to get its
* IAccessible*. Then you talk directly to the child. Otherwise,
* if get_accChild() returns you nothing, you should continue to
* use the child VARIANT. You will ask the container for the properties
* of the child identified by the VARIANT. In other words, the
* child in this case is accessible but not a full-blown object.
* Like a button on a titlebar which is 'small' and has no children.
*/
/*
* For all EVENT_OBJECT events,
* hwnd is the dude to Send the WM_GETOBJECT message to (unless NULL,
* see above for system things)
* idObject is the ID of the object that can resolve any queries a
* client might have. It's a way to deal with windowless controls,
* controls that are just drawn on the screen in some larger parent
* window (like SDM), or standard frame elements of a window.
* idChild is the piece inside of the object that is affected. This
* allows clients to access things that are too small to have full
* blown objects in their own right. Like the thumb of a scrollbar.
* The hwnd/idObject pair gets you to the container, the dude you
* probably want to talk to most of the time anyway. The idChild
* can then be passed into the acc properties to get the name/value
* of it as needed.
*
* Example #1:
* System propagating a listbox selection change
* EVENT_OBJECT_SELECTION
* hwnd == listbox hwnd
* idObject == OBJID_WINDOW
* idChild == new selected item, or CHILDID_SELF if
* nothing now selected within container.
* Word '97 propagating a listbox selection change
* hwnd == SDM window
* idObject == SDM ID to get at listbox 'control'
* idChild == new selected item, or CHILDID_SELF if
* nothing
*
* Example #2:
* System propagating a menu item selection on the menu bar
* EVENT_OBJECT_SELECTION
* hwnd == top level window
* idObject == OBJID_MENU
* idChild == ID of child menu bar item selected
*
* Example #3:
* System propagating a dropdown coming off of said menu bar item
* EVENT_OBJECT_CREATE
* hwnd == popup item
* idObject == OBJID_WINDOW
* idChild == CHILDID_SELF
*
* Example #4:
*
* For EVENT_OBJECT_REORDER, the object referred to by hwnd/idObject is the
* PARENT container in which the zorder is occurring. This is because if
* one child is zordering, all of them are changing their relative zorder.
*/
#define EVENT_OBJECT_CREATE 0x8000 // hwnd + ID + idChild is created item
#define EVENT_OBJECT_DESTROY 0x8001 // hwnd + ID + idChild is destroyed item
#define EVENT_OBJECT_SHOW 0x8002 // hwnd + ID + idChild is shown item
#define EVENT_OBJECT_HIDE 0x8003 // hwnd + ID + idChild is hidden item
#define EVENT_OBJECT_REORDER 0x8004 // hwnd + ID + idChild is parent of zordering children
/*
* NOTE:
* Minimize the number of notifications!
*
* When you are hiding a parent object, obviously all child objects are no
* longer visible on screen. They still have the same "visible" status,
* but are not truly visible. Hence do not send HIDE notifications for the
* children also. One implies all. The same goes for SHOW.
*/
#define EVENT_OBJECT_FOCUS 0x8005 // hwnd + ID + idChild is focused item
#define EVENT_OBJECT_SELECTION 0x8006 // hwnd + ID + idChild is selected item (if only one), or idChild is OBJID_WINDOW if complex
#define EVENT_OBJECT_SELECTIONADD 0x8007 // hwnd + ID + idChild is item added
#define EVENT_OBJECT_SELECTIONREMOVE 0x8008 // hwnd + ID + idChild is item removed
#define EVENT_OBJECT_SELECTIONWITHIN 0x8009 // hwnd + ID + idChild is parent of changed selected items
/*
* NOTES:
* There is only one "focused" child item in a parent. This is the place
* keystrokes are going at a given moment. Hence only send a notification
* about where the NEW focus is going. A NEW item getting the focus already
* implies that the OLD item is losing it.
*
* SELECTION however can be multiple. Hence the different SELECTION
* notifications. Here's when to use each:
*
* (1) Send a SELECTION notification in the simple single selection
* case (like the focus) when the item with the selection is
* merely moving to a different item within a container. hwnd + ID
* is the container control, idChildItem is the new child with the
* selection.
*
* (2) Send a SELECTIONADD notification when a new item has simply been added
* to the selection within a container. This is appropriate when the
* number of newly selected items is very small. hwnd + ID is the
* container control, idChildItem is the new child added to the selection.
*
* (3) Send a SELECTIONREMOVE notification when a new item has simply been
* removed from the selection within a container. This is appropriate
* when the number of newly selected items is very small, just like
* SELECTIONADD. hwnd + ID is the container control, idChildItem is the
* new child removed from the selection.
*
* (4) Send a SELECTIONWITHIN notification when the selected items within a
* control have changed substantially. Rather than propagate a large
* number of changes to reflect removal for some items, addition of
* others, just tell somebody who cares that a lot happened. It will
* be faster an easier for somebody watching to just turn around and
* query the container control what the new bunch of selected items
* are.
*/
#define EVENT_OBJECT_STATECHANGE 0x800A // hwnd + ID + idChild is item w/ state change
/*
* Examples of when to send an EVENT_OBJECT_STATECHANGE include
* * It is being enabled/disabled (USER does for windows)
* * It is being pressed/released (USER does for buttons)
* * It is being checked/unchecked (USER does for radio/check buttons)
*/
#define EVENT_OBJECT_LOCATIONCHANGE 0x800B // hwnd + ID + idChild is moved/sized item
/*
* Note:
* A LOCATIONCHANGE is not sent for every child object when the parent
* changes shape/moves. Send one notification for the topmost object
* that is changing. For example, if the user resizes a top level window,
* USER will generate a LOCATIONCHANGE for it, but not for the menu bar,
* title bar, scrollbars, etc. that are also changing shape/moving.
*
* In other words, it only generates LOCATIONCHANGE notifications for
* real windows that are moving/sizing. It will not generate a LOCATIONCHANGE
* for every non-floating child window when the parent moves (the children are
* logically moving also on screen, but not relative to the parent).
*
* Now, if the app itself resizes child windows as a result of being
* sized, USER will generate LOCATIONCHANGEs for those dudes also because
* it doesn't know better.
*
* Note also that USER will generate LOCATIONCHANGE notifications for two
* non-window sys objects:
* (1) System caret
* (2) Cursor
*/
#define EVENT_OBJECT_NAMECHANGE 0x800C // hwnd + ID + idChild is item w/ name change
#define EVENT_OBJECT_DESCRIPTIONCHANGE 0x800D // hwnd + ID + idChild is item w/ desc change
#define EVENT_OBJECT_VALUECHANGE 0x800E // hwnd + ID + idChild is item w/ value change
#define EVENT_OBJECT_PARENTCHANGE 0x800F // hwnd + ID + idChild is item w/ new parent
#define EVENT_OBJECT_HELPCHANGE 0x8010 // hwnd + ID + idChild is item w/ help change
#define EVENT_OBJECT_DEFACTIONCHANGE 0x8011 // hwnd + ID + idChild is item w/ def action change
#define EVENT_OBJECT_ACCELERATORCHANGE 0x8012 // hwnd + ID + idChild is item w/ keybd accel change
#ifdef WIN32
WINUSERAPI VOID WINAPI
NotifyWinEvent(
DWORD event,
HWND hwnd,
LONG idObject,
LONG idChild);
#endif
#include <bfc/dispatch.h>
struct IAccessible;
class Accessible : public Dispatchable {
public:
IAccessible *getIAccessible();
#ifdef _WIN32
HRESULT getOSHandle(int p);
#endif
void release();
void addRef();
int getNumRefs();
void onGetFocus(int idx=-1);
void onStateChange(int idx=-1);
void onSetName(const wchar_t *newname, int idx=-1);
OSWINDOWHANDLE getOSWnd();
int flattenContent(OSWINDOWHANDLE *w);
enum {
ACCESSIBLE_GETIACCESSIBLE=10,
ACCESSIBLE_GETOSHANDLE=20,
ACCESSIBLE_ADDREF=30,
ACCESSIBLE_RELEASE=40,
ACCESSIBLE_GETNUMREFS=50,
ACCESSIBLE_ONGETFOCUS=60,
ACCESSIBLE_ONSETNAME=70,
ACCESSIBLE_GETOSWND=80,
ACCESSIBLE_ONSTATECHANGE=90,
ACCESSIBLE_FLATTENCONTENT=100,
};
};
inline IAccessible *Accessible::getIAccessible() {
return _call(ACCESSIBLE_GETIACCESSIBLE, (IAccessible *)NULL);
}
#ifdef _WIN32
inline HRESULT Accessible::getOSHandle(int p) {
return _call(ACCESSIBLE_GETOSHANDLE, (HRESULT)NULL, p);
}
#endif
inline void Accessible::addRef() {
_voidcall(ACCESSIBLE_ADDREF);
}
inline void Accessible::release() {
_voidcall(ACCESSIBLE_RELEASE);
}
inline int Accessible::getNumRefs() {
return _call(ACCESSIBLE_GETNUMREFS, 0);
}
inline void Accessible::onGetFocus(int idx/* =-1 */) {
_voidcall(ACCESSIBLE_ONGETFOCUS, idx);
}
inline void Accessible::onSetName(const wchar_t *name, int idx) {
_voidcall(ACCESSIBLE_ONSETNAME, name, idx);
}
inline OSWINDOWHANDLE Accessible::getOSWnd() {
return _call(ACCESSIBLE_GETOSWND, (OSWINDOWHANDLE)NULL);
}
inline void Accessible::onStateChange(int idx/* =-1 */) {
_voidcall(ACCESSIBLE_ONSTATECHANGE, idx);
}
inline int Accessible::flattenContent(OSWINDOWHANDLE *w) {
return _call(ACCESSIBLE_FLATTENCONTENT, 0, w);
}
class AccessibleI : public Accessible {
public:
AccessibleI() {}
virtual ~AccessibleI() {}
virtual IAccessible *getIAccessible()=0;
#ifdef _WIN32
virtual HRESULT getOSHandle(int p)=0;
#endif
virtual void release()=0;
virtual void addRef()=0;
virtual int getNumRefs()=0;
virtual void onGetFocus(int idx=-1)=0;
virtual void onSetName(const wchar_t *name, int idx)=0;
virtual OSWINDOWHANDLE getOSWnd()=0;
virtual void onStateChange(int idx=-1)=0;
virtual int flattenContent(OSWINDOWHANDLE *w)=0;
protected:
RECVS_DISPATCH;
};
#endif
|