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#ifndef _FILENAME_H
#define _FILENAME_H
#include <bfc/string/StringW.h>
#include <bfc/string/playstring.h>
#include <bfc/dispatch.h>
// a simple class to drag-and-drop filenames around
#define DD_FILENAME L"DD_Filename v1"
// another implementation that uses the central playstring table
class FilenamePS : private Playstring
{
public:
FilenamePS(const wchar_t *str) : Playstring(str) {}
const wchar_t *getFilename() { return getValue(); }
operator const wchar_t *() { return getFilename(); }
static const wchar_t *dragitem_getDatatype() { return DD_FILENAME; }
protected:
FilenamePS(const FilenamePS &fn) {}
FilenamePS& operator =(const FilenamePS &ps) { return *this; }
};
#endif
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