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#include "precomp_wasabi_bfc.h"
#include "std_math.h"
void premultiplyARGB32(ARGB32 *words, int nwords)
{
for (; nwords > 0; nwords--, words++)
{
unsigned char *pixel = (unsigned char *)words;
unsigned int alpha = pixel[3];
if (alpha == 255) continue;
pixel[0] = (pixel[0] * alpha) >> 8; // blue
pixel[1] = (pixel[1] * alpha) >> 8; // green
pixel[2] = (pixel[2] * alpha) >> 8; // red
}
}
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