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#include "api__wasabi2.h"
#include "../Winamp/wa_ipc.h"
namespace Wasabi {
#include <api/service/waservicefactory.h>
#include "../nu/ServiceWatcher.h"
}
Wasabi::ServiceWatcher serviceWatcher;
template <class api_T>
static void ServiceBuild(api_T *&api_t, GUID factoryGUID_t)
{
if (WASABI_API_SVC)
{
Wasabi::waServiceFactory *factory = WASABI_API_SVC->service_getServiceByGuid(factoryGUID_t);
if (factory)
api_t = reinterpret_cast<api_T *>( factory->getInterface() );
}
}
template <class api_T>
static void ServiceRelease(api_T *api_t, GUID factoryGUID_t)
{
if (WASABI_API_SVC && api_t)
{
Wasabi::waServiceFactory *factory = WASABI_API_SVC->service_getServiceByGuid(factoryGUID_t);
if (factory)
factory->releaseInterface(api_t);
}
api_t = NULL;
}
Wasabi::api_service *WASABI_API_SVC=0;
Wasabi::api_application *WASABI_API_APP=0;
Wasabi::api_memmgr *WASABI_API_MEMMGR=0;
Wasabi::api_albumart *AGAVE_API_ALBUMART=0;
void Wasabi1_Initialize(Wasabi::api_service *svc_api)
{
WASABI_API_SVC = svc_api;
ServiceBuild(WASABI_API_APP, Wasabi::applicationApiServiceGuid);
ServiceBuild(AGAVE_API_ALBUMART, Wasabi::albumArtGUID);
ServiceBuild(WASABI_API_MEMMGR, Wasabi::memMgrApiServiceGuid);
serviceWatcher.WatchWith(WASABI_API_SVC);
serviceWatcher.WatchFor(&AGAVE_API_ALBUMART, Wasabi::albumArtGUID);
}
void Wasabi1_Quit()
{
serviceWatcher.StopWatching();
serviceWatcher.Clear();
ServiceRelease(WASABI_API_APP, Wasabi::applicationApiServiceGuid);
ServiceRelease(AGAVE_API_ALBUMART, Wasabi::albumArtGUID);
ServiceRelease(WASABI_API_MEMMGR, Wasabi::memMgrApiServiceGuid);
}
namespace Wasabi {
#include "../nu/ServiceWatcher.cpp"
}
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