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#pragma once
#include "JSAPI2_api_security.h"
#include <bfc/platform/types.h>
#include <map>
#include <vector>
#include "JSAPI_Info.h"
namespace JSAPI2
{
class Security : public JSAPI2::api_security
{
public:
~Security();
static const char *getServiceName() { return "JSAPI2 Security API"; }
static const GUID getServiceGuid() { return api_securityGUID; }
int GetActionAuthorization(const wchar_t *group, const wchar_t *action, const wchar_t *authorization_key, JSAPI::ifc_info *info, int default_authorization = ACTION_UNDEFINED, AuthorizationData *data = 0);
int SetActionAuthorization(const wchar_t *group, const wchar_t *action, const wchar_t *authorization_key, int authorization);
void Associate(const wchar_t *authorization_key, HWND hwnd);
HWND GetAssociation(const wchar_t *authorization_key);
int SecurityPrompt(HWND hwnd, const wchar_t *title_string, const wchar_t *display_string, int flags);
void AssociateName(const wchar_t *authorization_key, const wchar_t *name);
const wchar_t *GetAssociatedName(const wchar_t *authorization_key);
void ResetAuthorization(const wchar_t *authorization_key);
void SetBypass(const wchar_t *authorization_key, bool enable_bypass);
protected:
bool IsAuthorizationBypassed(const wchar_t *authorization_key);
protected:
RECVS_DISPATCH;
private:
typedef std::map<uint32_t, wchar_t*> NameMap;
typedef std::map<uint32_t, void*> AssociationMap;
typedef std::vector<uint32_t> BypassList;
AssociationMap associations;
NameMap names;
BypassList bypassList;
};
extern Security security;
}
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