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/*
* ComponentManager.h
* ------------------
* Purpose: Manages loading of optional components.
* Notes : (currently none)
* Authors: Joern Heusipp
* OpenMPT Devs
* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
*/
#pragma once
#include "openmpt/all/BuildSettings.hpp"
#include "mpt/mutex/mutex.hpp"
#include <map>
#include <vector>
#include "../common/misc_util.h"
#if defined(MODPLUG_TRACKER)
#include "../misc/mptLibrary.h"
#endif
OPENMPT_NAMESPACE_BEGIN
enum ComponentType
{
ComponentTypeUnknown = 0,
ComponentTypeBuiltin, // PortAudio
ComponentTypeSystem, // mf.dll
ComponentTypeSystemInstallable, // acm mp3 codec
ComponentTypeBundled, // libsoundtouch
ComponentTypeForeign, // libmp3lame
};
class ComponentFactoryBase;
class IComponent
{
friend class ComponentFactoryBase;
protected:
IComponent() = default;
public:
virtual ~IComponent() = default;
public:
virtual ComponentType GetType() const = 0;
virtual bool IsInitialized() const = 0; // Initialize() has been called
virtual bool IsAvailable() const = 0; // Initialize() has been successfull
virtual mpt::ustring GetVersion() const = 0;
virtual void Initialize() = 0; // try to load the component
};
class ComponentBase
: public IComponent
{
private:
ComponentType m_Type;
bool m_Initialized;
bool m_Available;
protected:
ComponentBase(ComponentType type);
public:
~ComponentBase() override;
protected:
void SetInitialized();
void SetAvailable();
public:
ComponentType GetType() const override;
bool IsInitialized() const override;
bool IsAvailable() const override;
mpt::ustring GetVersion() const override;
public:
void Initialize() override;
protected:
virtual bool DoInitialize() = 0;
};
class ComponentBuiltin : public ComponentBase
{
public:
ComponentBuiltin()
: ComponentBase(ComponentTypeBuiltin)
{
return;
}
bool DoInitialize() override
{
return true;
}
};
#define MPT_GLOBAL_BIND(lib, name) name = &::name;
#if defined(MODPLUG_TRACKER)
class ComponentLibrary
: public ComponentBase
{
private:
typedef std::map<std::string, mpt::Library> TLibraryMap;
TLibraryMap m_Libraries;
bool m_BindFailed;
protected:
ComponentLibrary(ComponentType type);
public:
virtual ~ComponentLibrary();
protected:
bool AddLibrary(const std::string &libName, const mpt::LibraryPath &libPath);
void ClearLibraries();
void SetBindFailed();
void ClearBindFailed();
bool HasBindFailed() const;
public:
virtual mpt::Library GetLibrary(const std::string &libName) const;
template <typename Tfunc>
bool Bind(Tfunc * & f, const std::string &libName, const std::string &symbol) const
{
return GetLibrary(libName).Bind(f, symbol);
}
protected:
bool DoInitialize() override = 0;
};
#define MPT_COMPONENT_BIND(libName, func) do { if(!Bind( func , libName , #func )) { SetBindFailed(); } } while(0)
#define MPT_COMPONENT_BIND_OPTIONAL(libName, func) Bind( func , libName , #func )
#define MPT_COMPONENT_BIND_SYMBOL(libName, symbol, func) do { if(!Bind( func , libName , symbol )) { SetBindFailed(); } } while(0)
#define MPT_COMPONENT_BIND_SYMBOL_OPTIONAL(libName, symbol, func) Bind( func , libName , symbol )
#if MPT_OS_WINDOWS
#ifdef UNICODE
#define MPT_COMPONENT_BINDWIN_SUFFIX "W"
#else
#define MPT_COMPONENT_BINDWIN_SUFFIX "A"
#endif
#define MPT_COMPONENT_BINDWIN(libName, func) do { if(!Bind( func , libName , #func MPT_COMPONENT_BINDWIN_SUFFIX )) { SetBindFailed(); } } while(0)
#define MPT_COMPONENT_BINDWIN_OPTIONAL(libName, func) Bind( func , libName , #func MPT_COMPONENT_BINDWIN_SUFFIX )
#define MPT_COMPONENT_BINDWIN_SYMBOL(libName, symbol, func) do { if(!Bind( func , libName , symbol MPT_COMPONENT_BINDWIN_SUFFIX )) { SetBindFailed(); } } while(0)
#define MPT_COMPONENT_BINDWIN_SYMBOL_OPTIONAL(libName, symbol, func) Bind( func , libName , symbol MPT_COMPONENT_BINDWIN_SUFFIX )
#endif
class ComponentSystemDLL : public ComponentLibrary
{
private:
mpt::PathString m_BaseName;
public:
ComponentSystemDLL(const mpt::PathString &baseName)
: ComponentLibrary(ComponentTypeSystem)
, m_BaseName(baseName)
{
return;
}
bool DoInitialize() override
{
AddLibrary(m_BaseName.ToUTF8(), mpt::LibraryPath::System(m_BaseName));
return GetLibrary(m_BaseName.ToUTF8()).IsValid();
}
};
class ComponentBundledDLL : public ComponentLibrary
{
private:
mpt::PathString m_FullName;
public:
ComponentBundledDLL(const mpt::PathString &fullName)
: ComponentLibrary(ComponentTypeBundled)
, m_FullName(fullName)
{
return;
}
bool DoInitialize() override
{
AddLibrary(m_FullName.ToUTF8(), mpt::LibraryPath::AppFullName(m_FullName));
return GetLibrary(m_FullName.ToUTF8()).IsValid();
}
};
#endif // MODPLUG_TRACKER
#if MPT_COMPONENT_MANAGER
class ComponentManager;
typedef std::shared_ptr<IComponent> (*ComponentFactoryMethod)(ComponentManager &componentManager);
class IComponentFactory
{
protected:
IComponentFactory() = default;
public:
virtual ~IComponentFactory() = default;
public:
virtual std::string GetID() const = 0;
virtual std::string GetSettingsKey() const = 0;
virtual std::shared_ptr<IComponent> Construct(ComponentManager &componentManager) const = 0;
virtual ComponentFactoryMethod GetStaticConstructor() const = 0;
};
class ComponentFactoryBase
: public IComponentFactory
{
private:
std::string m_ID;
std::string m_SettingsKey;
protected:
ComponentFactoryBase(const std::string &id, const std::string &settingsKey);
void PreConstruct() const;
void Initialize(ComponentManager &componentManager, std::shared_ptr<IComponent> component) const;
public:
virtual ~ComponentFactoryBase();
std::string GetID() const override;
std::string GetSettingsKey() const override;
std::shared_ptr<IComponent> Construct(ComponentManager &componentManager) const override = 0;
ComponentFactoryMethod GetStaticConstructor() const override = 0;
};
template <typename T>
class ComponentFactory
: public ComponentFactoryBase
{
public:
ComponentFactory()
: ComponentFactoryBase(T::g_ID, T::g_SettingsKey)
{
return;
}
public:
std::shared_ptr<IComponent> Construct(ComponentManager &componentManager) const override
{
PreConstruct();
std::shared_ptr<IComponent> component = std::make_shared<T>();
Initialize(componentManager, component);
return component;
}
static std::shared_ptr<IComponent> StaticConstruct(ComponentManager &componentManager)
{
return ComponentFactory().Construct(componentManager);
}
virtual ComponentFactoryMethod GetStaticConstructor() const override
{
return &StaticConstruct;
}
};
class IComponentManagerSettings
{
public:
virtual bool LoadOnStartup() const = 0;
virtual bool KeepLoaded() const = 0;
virtual bool IsBlocked(const std::string &key) const = 0;
virtual mpt::PathString Path() const = 0;
protected:
virtual ~IComponentManagerSettings() = default;
};
class ComponentManagerSettingsDefault
: public IComponentManagerSettings
{
public:
bool LoadOnStartup() const override { return false; }
bool KeepLoaded() const override { return true; }
bool IsBlocked(const std::string & /*key*/ ) const override { return false; }
mpt::PathString Path() const override { return mpt::PathString(); }
};
enum ComponentState
{
ComponentStateUnregistered,
ComponentStateBlocked,
ComponentStateUnintialized,
ComponentStateUnavailable,
ComponentStateAvailable,
};
struct ComponentInfo
{
std::string name;
ComponentState state;
std::string settingsKey;
ComponentType type;
};
class ComponentManager
{
friend class ComponentFactoryBase;
public:
static void Init(const IComponentManagerSettings &settings);
static void Release();
static std::shared_ptr<ComponentManager> Instance();
private:
ComponentManager(const IComponentManagerSettings &settings);
private:
struct RegisteredComponent
{
std::string settingsKey;
ComponentFactoryMethod factoryMethod;
std::shared_ptr<IComponent> instance;
std::weak_ptr<IComponent> weakInstance;
};
typedef std::map<std::string, RegisteredComponent> TComponentMap;
const IComponentManagerSettings &m_Settings;
TComponentMap m_Components;
private:
bool IsComponentBlocked(const std::string &settingsKey) const;
void InitializeComponent(std::shared_ptr<IComponent> component) const;
public:
void Register(const IComponentFactory &componentFactory);
void Startup();
std::shared_ptr<const IComponent> GetComponent(const IComponentFactory &componentFactory);
std::shared_ptr<const IComponent> ReloadComponent(const IComponentFactory &componentFactory);
std::vector<std::string> GetRegisteredComponents() const;
ComponentInfo GetComponentInfo(std::string name) const;
mpt::PathString GetComponentPath() const;
};
struct ComponentListEntry
{
ComponentListEntry *next;
void (*reg)(ComponentManager &componentManager);
};
bool ComponentListPush(ComponentListEntry *entry);
template <typename TComponent>
struct ComponentRegisterer
{
static inline void RegisterComponent(ComponentManager &componentManager)
{
componentManager.Register(ComponentFactory<TComponent>());
}
static inline ComponentListEntry &GetComponentListEntry()
{
static ComponentListEntry s_ComponentListEntry = {nullptr, &RegisterComponent};
return s_ComponentListEntry;
}
static inline bool g_ComponentRegistered = ComponentListPush(&GetComponentListEntry());
};
#define MPT_DECLARE_COMPONENT_MEMBERS(name, settingsKey) \
public: \
static constexpr const char *g_ID = #name ; \
static constexpr const char *g_SettingsKey = settingsKey ; \
static inline ComponentRegisterer< name > s_ComponentRegisterer; \
/**/
template <typename type>
std::shared_ptr<const type> GetComponent()
{
return std::dynamic_pointer_cast<const type>(ComponentManager::Instance()->GetComponent(ComponentFactory<type>()));
}
template <typename type>
std::shared_ptr<const type> ReloadComponent()
{
return std::dynamic_pointer_cast<const type>(ComponentManager::Instance()->ReloadComponent(ComponentFactory<type>()));
}
inline mpt::PathString GetComponentPath()
{
return ComponentManager::Instance()->GetComponentPath();
}
#else // !MPT_COMPONENT_MANAGER
#define MPT_DECLARE_COMPONENT_MEMBERS(name, settingsKey)
template <typename type>
std::shared_ptr<const type> GetComponent()
{
static std::weak_ptr<type> cache;
static mpt::mutex m;
mpt::lock_guard<mpt::mutex> l(m);
std::shared_ptr<type> component = cache.lock();
if(!component)
{
component = std::make_shared<type>();
component->Initialize();
cache = component;
}
return component;
}
#endif // MPT_COMPONENT_MANAGER
// Simple wrapper around std::shared_ptr<ComponentType> which automatically
// gets a reference to the component (or constructs it) on initialization.
template <typename T>
class ComponentHandle
{
private:
std::shared_ptr<const T> component;
public:
ComponentHandle()
: component(GetComponent<T>())
{
return;
}
~ComponentHandle()
{
return;
}
bool IsAvailable() const
{
return component && component->IsAvailable();
}
const T *get() const
{
return component.get();
}
const T &operator*() const
{
return *component;
}
const T *operator->() const
{
return &*component;
}
#if MPT_COMPONENT_MANAGER
void Reload()
{
component = nullptr;
component = ReloadComponent<T>();
}
#endif
};
template <typename T>
bool IsComponentAvailable(const ComponentHandle<T> &handle)
{
return handle.IsAvailable();
}
OPENMPT_NAMESPACE_END
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