aboutsummaryrefslogtreecommitdiff
path: root/Src/external_dependencies/openmpt-trunk/soundlib/UMXTools.cpp
blob: 383663184f8065049d258da71ac729e458d7545b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
/*
* UMXTools.h
* ------------
* Purpose: UMX/UAX (Unreal package) helper functions
* Notes  : (currently none)
* Authors: OpenMPT Devs (inspired by code from https://wiki.beyondunreal.com/Legacy:Package_File_Format)
* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
*/


#include "stdafx.h"
#include "Loaders.h"
#include "UMXTools.h"


OPENMPT_NAMESPACE_BEGIN

namespace UMX
{

bool FileHeader::IsValid() const
{
	return !std::memcmp(magic, "\xC1\x83\x2A\x9E", 4)
		&& nameOffset >= sizeof(FileHeader)
		&& exportOffset >= sizeof(FileHeader)
		&& importOffset >= sizeof(FileHeader)
		&& nameCount > 0 && nameCount <= uint32_max / 5u
		&& exportCount > 0 && exportCount <= uint32_max / 8u
		&& importCount > 0 && importCount <= uint32_max / 4u
		&& uint32_max - nameCount * 5u >= nameOffset
		&& uint32_max - exportCount * 8u >= exportOffset
		&& uint32_max - importCount * 4u >= importOffset;
}


uint32 FileHeader::GetMinimumAdditionalFileSize() const
{
	return std::max({nameOffset + nameCount * 5u, exportOffset + exportCount * 8u, importOffset + importCount * 4u}) - sizeof(FileHeader);
}


CSoundFile::ProbeResult ProbeFileHeader(MemoryFileReader file, const uint64 *pfilesize, const char *requiredType)
{
	FileHeader fileHeader;
	if(!file.ReadStruct(fileHeader))
	{
		return CSoundFile::ProbeWantMoreData;
	}
	if(!fileHeader.IsValid())
	{
		return CSoundFile::ProbeFailure;
	}
	if(requiredType != nullptr && !FindNameTableEntryMemory(file, fileHeader, requiredType))
	{
		return CSoundFile::ProbeFailure;
	}
	return CSoundFile::ProbeAdditionalSize(file, pfilesize, fileHeader.GetMinimumAdditionalFileSize());
}


// Read compressed unreal integers - similar to MIDI integers, but signed values are possible.
template <typename Tfile>
static int32 ReadIndexImpl(Tfile &chunk)
{
	enum
	{
		signMask      = 0x80,  // Highest bit of first byte indicates if value is signed
		valueMask1    = 0x3F,  // Low 6 bits of first byte are actual value
		continueMask1 = 0x40,  // Second-highest bit of first byte indicates if further bytes follow
		valueMask     = 0x7F,  // Low 7 bits of following bytes are actual value
		continueMask  = 0x80,  // Highest bit of following bytes indicates if further bytes follow
	};

	// Read first byte
	uint8 b = chunk.ReadUint8();
	bool isSigned = (b & signMask) != 0;
	uint32 result = (b & valueMask1);
	int shift = 6;

	if(b & continueMask1)
	{
		// Read remaining bytes
		do
		{
			b = chunk.ReadUint8();
			uint32 data = static_cast<uint32>(b) & valueMask;
			data <<= shift;
			result |= data;
			shift += 7;
		} while((b & continueMask) != 0 && (shift < 32));
	}

	if(isSigned && result <= int32_max)
		return -static_cast<int32>(result);
	else if(isSigned)
		return int32_min;
	else
		return result;
}

int32 ReadIndex(FileReader &chunk)
{
	return ReadIndexImpl(chunk);
}


// Returns true if the given nme exists in the name table.
template <typename TFile>
static bool FindNameTableEntryImpl(TFile &file, const FileHeader &fileHeader, const char *name)
{
	if(!name)
	{
		return false;
	}
	const std::size_t nameLen = std::strlen(name);
	if(nameLen == 0)
	{
		return false;
	}
	bool result = false;
	const FileReader::off_t oldpos = file.GetPosition();
	if(file.Seek(fileHeader.nameOffset))
	{
		for(uint32 i = 0; i < fileHeader.nameCount && file.CanRead(5); i++)
		{
			if(fileHeader.packageVersion >= 64)
			{
				int32 length = ReadIndexImpl(file);
				if(length <= 0)
				{
					continue;
				}
			}
			bool match = true;
			std::size_t pos = 0;
			char c = 0;
			while((c = file.ReadUint8()) != 0)
			{
				c = mpt::ToLowerCaseAscii(c);
				if(pos < nameLen)
				{
					match = match && (c == name[pos]);
				}
				pos++;
			}
			if(pos != nameLen)
			{
				match = false;
			}
			if(match)
			{
				result = true;
			}
			file.Skip(4);  // Object flags
		}
	}
	file.Seek(oldpos);
	return result;
}

bool FindNameTableEntry(FileReader &file, const FileHeader &fileHeader, const char *name)
{
	return FindNameTableEntryImpl(file, fileHeader, name);
}

bool FindNameTableEntryMemory(MemoryFileReader &file, const FileHeader &fileHeader, const char *name)
{
	return FindNameTableEntryImpl(file, fileHeader, name);
}


// Read an entry from the name table.
std::string ReadNameTableEntry(FileReader &chunk, uint16 packageVersion)
{
	std::string name;
	if(packageVersion >= 64)
	{
		// String length
		int32 length = ReadIndex(chunk);
		if(length <= 0)
		{
			return "";
		}
		name.reserve(std::min(length, mpt::saturate_cast<int32>(chunk.BytesLeft())));
	}

	// Simple zero-terminated string
	uint8 chr;
	while((chr = chunk.ReadUint8()) != 0)
	{
		// Convert string to lower case
		if(chr >= 'A' && chr <= 'Z')
		{
			chr = chr - 'A' + 'a';
		}
		name.append(1, static_cast<char>(chr));
	}

	chunk.Skip(4);  // Object flags
	return name;
}


// Read complete name table.
std::vector<std::string> ReadNameTable(FileReader &file, const FileHeader &fileHeader)
{
	file.Seek(fileHeader.nameOffset);  // nameOffset and nameCount were validated when parsing header
	std::vector<std::string> names;
	names.reserve(fileHeader.nameCount);
	for(uint32 i = 0; i < fileHeader.nameCount && file.CanRead(5); i++)
	{
		names.push_back(ReadNameTableEntry(file, fileHeader.packageVersion));
	}
	return names;
}


// Read an entry from the import table.
int32 ReadImportTableEntry(FileReader &chunk, uint16 packageVersion)
{
	ReadIndex(chunk);  // Class package
	ReadIndex(chunk);  // Class name
	if(packageVersion >= 60)
	{
		chunk.Skip(4);  // Package
	} else
	{
		ReadIndex(chunk);  // ??
	}
	return ReadIndex(chunk);  // Object name (offset into the name table)
}


// Read import table.
std::vector<int32> ReadImportTable(FileReader &file, const FileHeader &fileHeader, const std::vector<std::string> &names)
{
	file.Seek(fileHeader.importOffset);  // importOffset and importCount were validated when parsing header
	std::vector<int32> classes;
	classes.reserve(fileHeader.importCount);
	for(uint32 i = 0; i < fileHeader.importCount && file.CanRead(4); i++)
	{
		int32 objName = ReadImportTableEntry(file, fileHeader.packageVersion);
		if(static_cast<size_t>(objName) < names.size())
		{
			classes.push_back(objName);
		}
	}
	return classes;
}


// Read an entry from the export table.
std::pair<FileReader, int32> ReadExportTableEntry(FileReader &file, const FileHeader &fileHeader, const std::vector<int32> &classes, const std::vector<std::string> &names, const char *filterType)
{
	const uint32 objClass = ~static_cast<uint32>(ReadIndex(file));  // Object class
	if(objClass >= classes.size())
		return {};

	ReadIndex(file);  // Object parent
	if(fileHeader.packageVersion >= 60)
	{
		file.Skip(4);  // Internal package / group of the object
	}
	int32 objName = ReadIndex(file);  // Object name (offset into the name table)
	file.Skip(4);                     // Object flags
	int32 objSize = ReadIndex(file);
	int32 objOffset = ReadIndex(file);
	if(objSize <= 0 || objOffset <= static_cast<int32>(sizeof(FileHeader)))
		return {};

	// If filterType is set, reject any objects not of that type
	if(filterType != nullptr && names[classes[objClass]] != filterType)
		return {};

	FileReader chunk = file.GetChunkAt(objOffset, objSize);
	if(!chunk.IsValid())
		return {};

	if(fileHeader.packageVersion < 40)
	{
		chunk.Skip(8);  // 00 00 00 00 00 00 00 00
	}
	if(fileHeader.packageVersion < 60)
	{
		chunk.Skip(16);  // 81 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00
	}
	// Read object properties
#if 0
	size_t propertyName = static_cast<size_t>(ReadIndex(chunk));
	if(propertyName >= names.size() || names[propertyName] != "none")
	{
		// Can't bother to implement property reading, as no UMX files I've seen so far use properties for the relevant objects,
		// and only the UAX files in the Unreal 1997/98 beta seem to use this and still load just fine when ignoring it.
		// If it should be necessary to implement this, check CUnProperty.cpp in http://ut-files.com/index.php?dir=Utilities/&file=utcms_source.zip
		MPT_ASSERT_NOTREACHED();
		continue;
	}
#else
	ReadIndex(chunk);
#endif

	if(fileHeader.packageVersion >= 120)
	{
		// UT2003 Packages
		ReadIndex(chunk);
		chunk.Skip(8);
	} else if(fileHeader.packageVersion >= 100)
	{
		// AAO Packages
		chunk.Skip(4);
		ReadIndex(chunk);
		chunk.Skip(4);
	} else if(fileHeader.packageVersion >= 62)
	{
		// UT Packages
		// Mech8.umx and a few other UT tunes have packageVersion = 62.
		// In CUnSound.cpp, the condition above reads "packageVersion >= 63" but if that is used, those tunes won't load properly.
		ReadIndex(chunk);
		chunk.Skip(4);
	} else
	{
		// Old Unreal Packagaes
		ReadIndex(chunk);
	}

	int32 size = ReadIndex(chunk);
	return {chunk.ReadChunk(size), objName};
}


}  // namespace UMX

OPENMPT_NAMESPACE_END