aboutsummaryrefslogtreecommitdiff
path: root/Src/external_dependencies/openmpt-trunk/src/openmpt/sounddevice/SoundDeviceBase.hpp
blob: 72eee1dfdd5920cde8d15bb0945dddbd14d95419 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
/* SPDX-License-Identifier: BSD-3-Clause */
/* SPDX-FileCopyrightText: Olivier Lapicque */
/* SPDX-FileCopyrightText: OpenMPT Project Developers and Contributors */


#pragma once

#include "openmpt/all/BuildSettings.hpp"

#include "SoundDevice.hpp"
#include "SoundDeviceCallback.hpp"

#include "mpt/mutex/mutex.hpp"
#include "mpt/string/types.hpp"
#include "openmpt/base/Types.hpp"
#include "openmpt/logging/Logger.hpp"
#include "openmpt/soundbase/SampleFormat.hpp"

#include <atomic>
#include <vector>

#include <cstddef>


OPENMPT_NAMESPACE_BEGIN


namespace SoundDevice
{


class Base
	: public IBase
{

private:
	class CallbackLockedGuard
	{
	private:
		ICallback &m_Callback;

	public:
		CallbackLockedGuard(ICallback &callback)
			: m_Callback(callback)
		{
			m_Callback.SoundCallbackLock();
		}
		~CallbackLockedGuard()
		{
			m_Callback.SoundCallbackUnlock();
		}
	};

protected:
	ILogger &m_Logger;

private:
	SoundDevice::ICallback *m_Callback;
	SoundDevice::IMessageReceiver *m_MessageReceiver;

	const SoundDevice::Info m_Info;

private:
	SoundDevice::Caps m_Caps;

protected:
	SoundDevice::SysInfo m_SysInfo;
	SoundDevice::AppInfo m_AppInfo;
	SoundDevice::Settings m_Settings;
	SoundDevice::Flags m_Flags;
	bool m_DeviceUnavailableOnOpen;

private:
	bool m_IsPlaying;

	SoundDevice::TimeInfo m_TimeInfo;

	int64 m_StreamPositionRenderFrames;  // only updated or read in audio CALLBACK or when device is stopped. requires no further locking

	std::atomic<int64> m_StreamPositionOutputFrames;

	std::atomic<uint32> m_RequestFlags;

public:
	ILogger &GetLogger() const { return m_Logger; }
	SoundDevice::SysInfo GetSysInfo() const { return m_SysInfo; }
	SoundDevice::AppInfo GetAppInfo() const { return m_AppInfo; }

protected:
	SoundDevice::Type GetDeviceType() const { return m_Info.type; }
	mpt::ustring GetDeviceInternalID() const { return m_Info.internalID; }
	SoundDevice::Identifier GetDeviceIdentifier() const { return m_Info.GetIdentifier(); }

	virtual void InternalFillAudioBuffer() = 0;

	uint64 CallbackGetReferenceClockNowNanoseconds() const;
	void CallbackNotifyPreStart();
	void CallbackNotifyPostStop();
	bool CallbackIsLockedByCurrentThread() const;
	void CallbackFillAudioBufferLocked();
	uint64 CallbackLockedGetReferenceClockNowNanoseconds() const;
	void CallbackLockedAudioReadPrepare(std::size_t numFrames, std::size_t framesLatency);
	template <typename Tsample>
	void CallbackLockedAudioProcessImpl(Tsample *buffer, const Tsample *inputBuffer, std::size_t numFrames);
	void CallbackLockedAudioProcess(uint8 *buffer, const uint8 *inputBuffer, std::size_t numFrames);
	void CallbackLockedAudioProcess(int8 *buffer, const int8 *inputBuffer, std::size_t numFrames);
	void CallbackLockedAudioProcess(int16 *buffer, const int16 *inputBuffer, std::size_t numFrames);
	void CallbackLockedAudioProcess(int24 *buffer, const int24 *inputBuffer, std::size_t numFrames);
	void CallbackLockedAudioProcess(int32 *buffer, const int32 *inputBuffer, std::size_t numFrames);
	void CallbackLockedAudioProcess(float *buffer, const float *inputBuffer, std::size_t numFrames);
	void CallbackLockedAudioProcess(double *buffer, const double *inputBuffer, std::size_t numFrames);
	void CallbackLockedAudioProcessVoid(void *buffer, const void *inputBuffer, std::size_t numFrames);
	void CallbackLockedAudioProcessDone();

	void RequestClose() { m_RequestFlags.fetch_or(RequestFlagClose); }
	void RequestReset() { m_RequestFlags.fetch_or(RequestFlagReset); }
	void RequestRestart() { m_RequestFlags.fetch_or(RequestFlagRestart); }

	void SendDeviceMessage(LogLevel level, const mpt::ustring &str);

protected:
	void SetTimeInfo(SoundDevice::TimeInfo timeInfo) { m_TimeInfo = timeInfo; }

	SoundDevice::StreamPosition StreamPositionFromFrames(int64 frames) const { return SoundDevice::StreamPosition{frames, static_cast<double>(frames) / static_cast<double>(m_Settings.Samplerate)}; }

	virtual bool InternalHasTimeInfo() const { return false; }

	virtual bool InternalHasGetStreamPosition() const { return false; }
	virtual int64 InternalGetStreamPositionFrames() const { return 0; }

	virtual bool InternalIsOpen() const = 0;

	virtual bool InternalOpen() = 0;
	virtual bool InternalStart() = 0;
	virtual void InternalStop() = 0;
	virtual bool InternalClose() = 0;

	virtual bool InternalIsPlayingSilence() const { return false; }
	virtual void InternalStopAndAvoidPlayingSilence() { InternalStop(); }
	virtual void InternalEndPlayingSilence() { return; }

	virtual SoundDevice::Caps InternalGetDeviceCaps() = 0;

	virtual SoundDevice::BufferAttributes InternalGetEffectiveBufferAttributes() const = 0;

protected:
	Base(ILogger &logger, SoundDevice::Info info, SoundDevice::SysInfo sysInfo);

public:
	virtual ~Base();

	void SetCallback(SoundDevice::ICallback *callback) { m_Callback = callback; }
	void SetMessageReceiver(SoundDevice::IMessageReceiver *receiver) { m_MessageReceiver = receiver; }

	SoundDevice::Info GetDeviceInfo() const { return m_Info; }

	SoundDevice::Caps GetDeviceCaps() const { return m_Caps; }
	virtual SoundDevice::DynamicCaps GetDeviceDynamicCaps(const std::vector<uint32> &baseSampleRates);

	bool Init(const SoundDevice::AppInfo &appInfo);
	bool Open(const SoundDevice::Settings &settings);
	bool Close();
	bool Start();
	void Stop();

	FlagSet<RequestFlags> GetRequestFlags() const { return FlagSet<RequestFlags>(m_RequestFlags.load()); }

	bool IsInited() const { return m_Caps.Available; }
	bool IsOpen() const { return IsInited() && InternalIsOpen(); }
	bool IsAvailable() const { return m_Caps.Available && !m_DeviceUnavailableOnOpen; }
	bool IsPlaying() const { return m_IsPlaying; }

	virtual bool IsPlayingSilence() const { return IsOpen() && !IsPlaying() && InternalIsPlayingSilence(); }
	virtual void StopAndAvoidPlayingSilence();
	virtual void EndPlayingSilence();

	virtual bool OnIdle() { return false; }

	SoundDevice::Settings GetSettings() const { return m_Settings; }
	SampleFormat GetActualSampleFormat() const { return IsOpen() ? m_Settings.sampleFormat : SampleFormat(SampleFormat::Invalid); }
	SoundDevice::BufferFormat GetBufferFormat() const
	{
		BufferFormat bufferFormat;
		bufferFormat.Samplerate = m_Settings.Samplerate;
		bufferFormat.Channels = m_Settings.Channels;
		bufferFormat.InputChannels = m_Settings.InputChannels;
		bufferFormat.sampleFormat = m_Settings.sampleFormat;
		bufferFormat.WantsClippedOutput = m_Flags.WantsClippedOutput;
		bufferFormat.DitherType = m_Settings.DitherType;
		return bufferFormat;
	}
	SoundDevice::BufferAttributes GetEffectiveBufferAttributes() const { return (IsOpen() && IsPlaying()) ? InternalGetEffectiveBufferAttributes() : SoundDevice::BufferAttributes(); }

	SoundDevice::TimeInfo GetTimeInfo() const { return m_TimeInfo; }
	SoundDevice::StreamPosition GetStreamPosition() const;

	virtual bool DebugIsFragileDevice() const { return false; }
	virtual bool DebugInRealtimeCallback() const { return false; }

	virtual SoundDevice::Statistics GetStatistics() const;

	virtual bool OpenDriverSettings() { return false; };
};


}  // namespace SoundDevice


OPENMPT_NAMESPACE_END