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/* ---------------------------------------------------------------------------
Nullsoft Database Engine
--------------------
codename: Near Death Experience
--------------------------------------------------------------------------- */
/* ---------------------------------------------------------------------------
Database Class
--------------------------------------------------------------------------- */
#include "Database.h"
#include "Table.h"
//---------------------------------------------------------------------------
Database::Database()
{
#ifdef WIN32
hInstance = (HINSTANCE)0;
#endif
}
#ifdef WIN32
//---------------------------------------------------------------------------
Database::Database(HINSTANCE hinst)
{
hInstance = hinst;
}
#endif
//---------------------------------------------------------------------------
Database::~Database()
{
}
#ifdef WIN32
//---------------------------------------------------------------------------
void Database::SetInstance(HINSTANCE inst) {
hInstance = inst;
}
HINSTANCE Database::GetInstance() {
return hInstance;
}
#endif
//--------------------------------------------------------------------------
#ifdef _WIN32
Table *Database::OpenTable(const wchar_t *TableName, const wchar_t *IdxName, BOOL Create, BOOL Cached)
#else
Table *Database::OpenTable(const char *TableName, const char *IdxName, BOOL Create, BOOL Cached)
#endif
//char *tablefn, char*indexfn, BOOL create)
{
Table *table = new Table(TableName, IdxName, Create, this, Cached);
if (table)
{
if (table->Open())
return table;
table->Close();
delete table;
}
return NULL;
}
//---------------------------------------------------------------------------
void Database::CloseTable(Table *table)
{
if (table)
{
table->Close();
delete table;
}
}
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