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/* ---------------------------------------------------------------------------
Nullsoft Database Engine
--------------------
codename: Near Death Experience
--------------------------------------------------------------------------- */
/* ---------------------------------------------------------------------------
Double-Linked List Class
Caution: The entire library relies on this base class. Modify with care!
--------------------------------------------------------------------------- */
#include "nde.h"
#include "LinkedList.h"
//---------------------------------------------------------------------------
LinkedListEntry *LinkedListEntry::GetNext(void) const
{
return Next;
}
//---------------------------------------------------------------------------
LinkedListEntry *LinkedListEntry::GetPrevious(void) const
{
return Previous;
}
//---------------------------------------------------------------------------
LinkedListEntry::LinkedListEntry()
{
//Int=0;
Next=NULL;
Previous=NULL;
}
//---------------------------------------------------------------------------
LinkedListEntry::~LinkedListEntry()
{
}
//---------------------------------------------------------------------------
LinkedList::LinkedList()
{
Head = NULL;
Foot = NULL;
NElements=0;
}
//---------------------------------------------------------------------------
LinkedList::~LinkedList()
{
while (Head)
RemoveEntry(Head);
}
//---------------------------------------------------------------------------
void LinkedList::AddEntry(LinkedListEntry *Entry, bool Cat)
{
#ifdef WIN32
//EnterCriticalSection(&Critical);
#endif
if (!Cat)
{
if (Head)
Head->Previous = Entry;
Entry->Next = Head;
Entry->Previous = NULL;
Head = Entry;
if (!Foot)
Foot = Entry;
}
else
{
if (Foot)
Foot->Next = Entry;
Entry->Previous = Foot;
Entry->Next = NULL;
Foot = Entry;
if (!Head)
Head = Entry;
}
NElements++;
#ifdef WIN32
//LeaveCriticalSection(&Critical);
#endif
}
//---------------------------------------------------------------------------
void LinkedList::RemoveEntry(LinkedListEntry *Entry)
{
if (!Entry) return;
#ifdef WIN32
//EnterCriticalSection(&Critical);
#endif
if (Entry->Next)
Entry->Next->Previous = Entry->Previous;
else
Foot = Entry->Previous;
if (Entry->Previous)
Entry->Previous->Next = Entry->Next;
else
Head = Entry->Next;
if (NElements > 0)
{
delete Entry;
NElements--;
}
#ifdef WIN32
//LeaveCriticalSection(&Critical);
#endif
}
//---------------------------------------------------------------------------
void LinkedList::WalkList(WalkListProc WalkProc, int ID, void *Data1, void *Data2)
{
if (!WalkProc) return;
LinkedListEntry *Entry = Head;
while (Entry)
{
if (!WalkProc(Entry, ID, Data1, Data2)) break;
Entry = Entry->Next;
}
}
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