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#pragma once
#include "foundation/types.h"
/* benski>
This is where we encapsulate all data.
Everything is implemented by a function that accepts a version and revision.
*/
namespace ID3v2
{
namespace Values
{
enum
{
MIN_VERSION = 2,
MAX_VERSION = 4,
};
bool KnownVersion(uint8_t version, uint8_t revision);
uint8_t ValidHeaderMask(uint8_t version, uint8_t revision);
uint8_t ExtendedHeaderFlag(uint8_t version, uint8_t revision);
}
};
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