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#pragma once
#include "foundation/types.h"
#include "nu/queue_node.h"
#include "foundation/align.h"
/* lock free stack object
multiple threads can push and pop without locking
note that order is not guaranteed. that is, if Thread 1 calls Insert before Thread 2, Thread 2's item might still make it in before.
*/
#ifdef __cplusplus
extern "C" {
#endif
typedef NALIGN(8) struct lifo_struct_t
{
volatile queue_node_t *head;
uint32_t aba;
} lifo_t;
/* use this to allocate an object that will go into this */
queue_node_t *lifo_malloc(size_t bytes);
void lifo_free(queue_node_t *ptr);
void lifo_init(lifo_t *lifo);
void lifo_push(lifo_t *lifo, queue_node_t *cl);
queue_node_t *lifo_pop(lifo_t *lifo);
#ifdef __cplusplus
}
#endif
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