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/*---------------------------------------------------
-----------------------------------------------------
Filename: configtarget.m
Version: 2.1
Type: maki
Date: 04. Jan. 2007 - 22:46
Edited by: Martin Poehlmann aka Deimos
E-Mail: martin@skinconsortium.com
Internet: www.skinconsortium.com
www.martin.deimos.de.vu
Note: This script is based on configtarget.m
from Winamp Modern
-----------------------------------------------------
---------------------------------------------------*/
#include <lib/std.mi>
// ------------------------------------------------------------------------------------
Global GuiObject target;
Global ComponentBucket buck;
Global GuiObject last, current;
// ------------------------------------------------------------------------------------
Function turnAllOffExcept(GuiObject except);
Function turnOn(GuiObject obj);
Function turnOff(GuiObject obj);
//Member int target.fff;
//function fff();
//Member button int fff();
// ------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------
// init
// ------------------------------------------------------------------------------------
System.onScriptLoaded()
{
target = getScriptGroup().findObject("skin.config.target");
buck = getScriptGroup().findObject("my.bucket");
last = NULL;
current = NULL;
//debugInt(guiobject.fff);ffff
// target.fff = 4;
// turn off all
GuiObject o = NULL;
turnAllOffExcept(o);
}
// ------------------------------------------------------------------------------------
// save scroller position
// ------------------------------------------------------------------------------------
/*System.onScriptUnloading()
{
if (buck)
{
setPrivateInt(getSkinName(), "", buck.getScroll());
}
}*/
// ------------------------------------------------------------------------------------
// turn on last open
// ------------------------------------------------------------------------------------
buck.onStartup()
{
//setScroll(getPrivateInt(getSkinName(), "settings_last_pos", 0));
Group g = buck.enumChildren(getPrivateInt(getSkinName(), "settings_last_pos", 0));
if (!g) g = buck.enumChildren(0);
if (!g) return;
ToggleButton btn = g.getObject("btn");
if (btn) btn.leftClick();
}
// ------------------------------------------------------------------------------------
// this is called by the bucket button to switch to a new group
// ------------------------------------------------------------------------------------
target.onAction(String action, String param, int x, int y, int p1, int p2, GuiObject source)
{
if (getToken(action,";",0) == "switchto")
{
String grp = getToken(action, ";", 1);
String is_subpage = getToken(action, ";", 2);
if (current != NULL)
{
last = current;
}
target.setXmlParam("groupid", grp);
current = getScriptGroup().findObject(grp);
// setPrivateInt(getSkinName(), "settings_last_pos", stringToInteger(param));
if (is_subpage!="subpage") turnAllOffExcept(source.getParent()); // getParent because the source is the button itself, the parent is the whole group item in the bucket
}
}
// Hack to hide last item
last.onTargetReached ()
{
if (getAlpha() == 0)
{
hide();
}
}
// ------------------------------------------------------------------------------------
// turn off all buttons except for the parameter, also save last_page param based on param item
// ------------------------------------------------------------------------------------
turnAllOffExcept(GuiObject except)
{
if (!buck) return;
int i=0;
// enumerate all inserted groups, turn them off if they're not our exception
while (i<buck.getNumChildren())
{
GuiObject obj = buck.enumChildren(i);
if (obj == except)
{ // otherwise record last page
setPrivateInt(getSkinName(), "settings_last_pos", i);
i++;
continue;
}
if (obj == NULL) { break; } // shoundnt happen
turnOff(obj);
i++;
}
// turn on the clicked item
if (except) turnOn(except);
}
// ------------------------------------------------------------------------------------
turnOn(GuiObject obj)
{
Group gobj = obj;
// otherwise we just need this :
ToggleButton tg = gobj.getObject("btn");
tg.setActivated(1);
}
// ------------------------------------------------------------------------------------
turnOff(GuiObject obj)
{
Group gobj = obj;
// otherwise we just need this :
ToggleButton tg = gobj.getObject("btn");
tg.setActivated(0);
}
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