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#ifndef __REGION_H
#define __REGION_H
#include <tataki/bitmap/bitmap.h>
#include <bfc/dispatch.h>
#include <tataki/export.h>
class BaseWnd;
class Canvas;
class api_region;
class RegionServer;
#include <tataki/region/api_region.h>
class TATAKIAPI RegionI : public api_region
{
public:
RegionI();
RegionI(const RegionI *copy);
RegionI(const RECT *r);
RegionI(int l, int t, int r, int b);
RegionI(OSREGIONHANDLE region);
RegionI(SkinBitmap *bitmap, RECT *r=NULL, int xoffset=0, int yoffset=0, bool inverted=false, int dothreshold=0, __int8 threshold=0, int threversed=0, int minalpha=1);
RegionI(Canvas *c, RECT *defboundbox=NULL);
virtual ~RegionI();
api_region *clone();
void disposeClone(api_region *r);
bool ptInRegion(const POINT *pt);
void offset(int x, int y);
void getBox(RECT *r);
void subtractRegion(const api_region *reg);
void subtractRect(const RECT *r);
void addRect(const RECT *r);
void addRegion(const api_region *r);
void andRegion(const api_region *r);
void setRect(const RECT *r);
void empty();
int isEmpty();
int equals(const api_region *r);
int enclosed(const api_region *r, api_region *outside=NULL);
int intersectRgn(const api_region *r, api_region *intersection);
int doesIntersectRgn(const api_region *r);
int intersectRect(const RECT *r, api_region *intersection);
int doesIntersectRect(const RECT *r);
int isRect();
void scale(double sx, double sy, bool round=0);
void debug(int async=0);
// NONPORTABLE
OSREGIONHANDLE makeWindowRegion(); // gives you a handle to a clone of the OSREGION object so you can insert it into a window's region with SetWindowRgn. ANY other use is prohibited
OSREGIONHANDLE getOSHandle(); // avoid as much as you can, should be used only by WIN32-dependant classes
// END NONPORTABLE
int getNumRects();
int enumRect(int n, RECT *r);
OSREGIONHANDLE alphaToRegionRect(void *pbits32, int bmX, int bmY, int bmWidth, int bmHeight, int fullw, int fullh, int xoffset, int yoffset, bool portion, int _x, int _y, int _w, int _h, bool inverted, int dothreshold, unsigned __int8 threshold, int thinverse, int minalpha);
private:
inline void init();
void optimize();
void deoptimize();
OSREGIONHANDLE hrgn;
OSREGIONHANDLE alphaToRegionRect(SkinBitmap *bitmap, int xoffset, int yoffset, bool portion, int _x, int _y, int _w, int _h, bool inverted=false, int dothreshold=0, unsigned __int8 threshold=0, int thinverse=0, int minalpha=1/* 1..255*/);
RECT overlay;
int clonecount;
RegionI *lastdebug;
RegionServer *srv;
RECT optrect;
int optimized;
protected:
RECVS_DISPATCH;
};
class RegionServer : public Dispatchable {
protected:
RegionServer() {}
virtual ~RegionServer() {}
public:
void addRef(void *client);
void delRef(void *client);
api_region *getRegion();
enum {
REGIONSERVER_ADDREF = 500,
REGIONSERVER_DELREF = 550,
REGIONSERVER_GETREGION = 600,
};
};
inline void RegionServer::addRef(void *client) {
_voidcall(REGIONSERVER_ADDREF, (api_region *)NULL, client);
}
inline void RegionServer::delRef(void *client) {
_voidcall(REGIONSERVER_DELREF, client);
}
inline api_region * RegionServer::getRegion() {
return _call(REGIONSERVER_GETREGION, (api_region *)NULL);
}
class TATAKIAPI RegionServerI : public RegionServer
{
public :
RegionServerI() { numrefs = 0; }
virtual ~RegionServerI() {}
virtual void addRef(void *client) { numrefs++; }
virtual void delRef(void *client) { numrefs--; }
virtual api_region *getRegion()=0;
virtual int getNumRefs() { return numrefs; }
protected:
RECVS_DISPATCH;
private:
int numrefs;
};
#endif
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