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author | Joseph Hunkeler <jhunkeler@gmail.com> | 2015-07-08 20:46:52 -0400 |
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committer | Joseph Hunkeler <jhunkeler@gmail.com> | 2015-07-08 20:46:52 -0400 |
commit | fa080de7afc95aa1c19a6e6fc0e0708ced2eadc4 (patch) | |
tree | bdda434976bc09c864f2e4fa6f16ba1952b1e555 /vendor/x11iraf/obm/ObmW/Gcs.h | |
download | iraf-linux-fa080de7afc95aa1c19a6e6fc0e0708ced2eadc4.tar.gz |
Initial commit
Diffstat (limited to 'vendor/x11iraf/obm/ObmW/Gcs.h')
-rw-r--r-- | vendor/x11iraf/obm/ObmW/Gcs.h | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/vendor/x11iraf/obm/ObmW/Gcs.h b/vendor/x11iraf/obm/ObmW/Gcs.h new file mode 100644 index 00000000..93a8982b --- /dev/null +++ b/vendor/x11iraf/obm/ObmW/Gcs.h @@ -0,0 +1,121 @@ +#ifndef GCS_H +#define GCS_H + +/* Overview of functions provided here: + * + * AllocFgGC() + * Given a foreground pixel & a font, return an appropriate GC + * + * AllocBackgroundGC() + * Given a widget, return a GC for painting the background color + * + * AllocShadeGC() + * Given foreground, background, a contrast value & be_nice_to_colormap + * flag, return a GC suitable for rendering in an intermediate color, + * as determined by constrast. May return a dither pattern or a + * solid color, as appropriate. + * + * Contrast 0 = background color, 100 = foreground color. It is legal + * for contrast to be more than 100 or less than 0. + * + * AllocGreyGC() + * Given widget, foreground, font, contrast & be_nice_to_colormap, + * return a shade GC (see above) based on foreground and widget + * background. + * + * AllocTopShadowGC() + * Given widget, contrast & be_nice_to_colormap, return a GC suitable + * for rendering the top shadow. + * + * Contrast 0 = use background pixel. Contrast > 0 = use brighter + * colors. + * + * AllocBotShadowGC() + * Given widget, contrast & be_nice_to_colormap, return a GC suitable + * for rendering the bottom shadow. + * + * Contrast 0 = use background pixel. Contrast > 0 = use darker + * colors. + * + * AllocArmShadowGC() + * Given widget, contrast & be_nice_to_colormap, return a GC suitable + * for rendering the "armed" shadow. + * + * Contrast 0 = use background pixel. Contrast > 0 = use darker + * colors. + * + * AllocShadowPixel() + * Given a widget & scale factor, allocate & return a color darker + * or lighter than the background pixel, as determined by scale. + * + * Scale 100 = use background pixel. Scale > 100 = brighter color, + * Scale < 100 = darker color. + * + * AllocGreyPixel() + * Given two pixel values and scale factor, allocate & return a + * pixel value between them, according to scale. + * + * Scale == 0: background color + * Scale == 100: foreground color + * 0<Scale<100: intermediate color + * Scale > 100: more foreground + * Scale < 0: more background + * + * + * AllocGreyPixelC() + * Given two color values and scale factor, allocate & return a + * pixel value between them, according to scale. + * + * Scale == 0: background color + * Scale == 100: foreground color + * 0<Scale<100: intermediate color + * Scale > 100: more foreground + * Scale < 0: more background + * + * Draw3dBox() + * Given box dimensions, shadow width, top shadow GC & bottom shadow GC, + * draw a 3-d box. + */ + +#if NeedFunctionPrototypes + +extern GC AllocFgGC( Widget w, Pixel fg, Font font) ; +extern GC AllocBackgroundGC( Widget w, Font font) ; +extern GC AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font, + int contrast, Bool ) ; +extern GC AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ; +extern GC AllocTopShadowGC( Widget w, int contrast, int ) ; +extern GC AllocBotShadowGC( Widget w, int contrast, int ) ; +extern GC AllocArmGC( Widget w, int contrast, int) ; +extern Pixel AllocShadowPixel(Widget, int scale) ; +extern Pixel AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ; +extern Pixel AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ; +extern void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, + GC topgc, GC botgc) ; + +#if XtSpecificationRelease < 5 +extern GC XtAllocateGC(Widget, int depth, u_long mask, + XGCValues *, u_long dynamic, u_long dontcare) ; +#endif + +#else + +extern GC AllocFgGC() ; +extern GC AllocBackgroundGC() ; +extern GC AllocShadeGC() ; +extern GC AllocGreyGC() ; +extern GC AllocTopShadowGC() ; +extern GC AllocBotShadowGC() ; +extern GC AllocArmGC() ; +extern Pixel AllocShadowPixel() ; +extern Pixel AllocGreyPixel() ; +extern Pixel AllocGreyPixelC() ; +extern void Draw3dBox() ; + +#if XtSpecificationRelease < 5 +extern GC XtAllocateGC() ; +#endif + +#endif + +#endif /* GCS_H */ |