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+#ifndef GCS_H
+#define GCS_H
+
+/* Overview of functions provided here:
+ *
+ * AllocFgGC()
+ * Given a foreground pixel & a font, return an appropriate GC
+ *
+ * AllocBackgroundGC()
+ * Given a widget, return a GC for painting the background color
+ *
+ * AllocShadeGC()
+ * Given foreground, background, a contrast value & be_nice_to_colormap
+ * flag, return a GC suitable for rendering in an intermediate color,
+ * as determined by constrast. May return a dither pattern or a
+ * solid color, as appropriate.
+ *
+ * Contrast 0 = background color, 100 = foreground color. It is legal
+ * for contrast to be more than 100 or less than 0.
+ *
+ * AllocGreyGC()
+ * Given widget, foreground, font, contrast & be_nice_to_colormap,
+ * return a shade GC (see above) based on foreground and widget
+ * background.
+ *
+ * AllocTopShadowGC()
+ * Given widget, contrast & be_nice_to_colormap, return a GC suitable
+ * for rendering the top shadow.
+ *
+ * Contrast 0 = use background pixel. Contrast > 0 = use brighter
+ * colors.
+ *
+ * AllocBotShadowGC()
+ * Given widget, contrast & be_nice_to_colormap, return a GC suitable
+ * for rendering the bottom shadow.
+ *
+ * Contrast 0 = use background pixel. Contrast > 0 = use darker
+ * colors.
+ *
+ * AllocArmShadowGC()
+ * Given widget, contrast & be_nice_to_colormap, return a GC suitable
+ * for rendering the "armed" shadow.
+ *
+ * Contrast 0 = use background pixel. Contrast > 0 = use darker
+ * colors.
+ *
+ * AllocShadowPixel()
+ * Given a widget & scale factor, allocate & return a color darker
+ * or lighter than the background pixel, as determined by scale.
+ *
+ * Scale 100 = use background pixel. Scale > 100 = brighter color,
+ * Scale < 100 = darker color.
+ *
+ * AllocGreyPixel()
+ * Given two pixel values and scale factor, allocate & return a
+ * pixel value between them, according to scale.
+ *
+ * Scale == 0: background color
+ * Scale == 100: foreground color
+ * 0<Scale<100: intermediate color
+ * Scale > 100: more foreground
+ * Scale < 0: more background
+ *
+ *
+ * AllocGreyPixelC()
+ * Given two color values and scale factor, allocate & return a
+ * pixel value between them, according to scale.
+ *
+ * Scale == 0: background color
+ * Scale == 100: foreground color
+ * 0<Scale<100: intermediate color
+ * Scale > 100: more foreground
+ * Scale < 0: more background
+ *
+ * Draw3dBox()
+ * Given box dimensions, shadow width, top shadow GC & bottom shadow GC,
+ * draw a 3-d box.
+ */
+
+#if NeedFunctionPrototypes
+
+extern GC AllocFgGC( Widget w, Pixel fg, Font font) ;
+extern GC AllocBackgroundGC( Widget w, Font font) ;
+extern GC AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font,
+ int contrast, Bool ) ;
+extern GC AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ;
+extern GC AllocTopShadowGC( Widget w, int contrast, int ) ;
+extern GC AllocBotShadowGC( Widget w, int contrast, int ) ;
+extern GC AllocArmGC( Widget w, int contrast, int) ;
+extern Pixel AllocShadowPixel(Widget, int scale) ;
+extern Pixel AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ;
+extern Pixel AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ;
+extern void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s,
+ GC topgc, GC botgc) ;
+
+#if XtSpecificationRelease < 5
+extern GC XtAllocateGC(Widget, int depth, u_long mask,
+ XGCValues *, u_long dynamic, u_long dontcare) ;
+#endif
+
+#else
+
+extern GC AllocFgGC() ;
+extern GC AllocBackgroundGC() ;
+extern GC AllocShadeGC() ;
+extern GC AllocGreyGC() ;
+extern GC AllocTopShadowGC() ;
+extern GC AllocBotShadowGC() ;
+extern GC AllocArmGC() ;
+extern Pixel AllocShadowPixel() ;
+extern Pixel AllocGreyPixel() ;
+extern Pixel AllocGreyPixelC() ;
+extern void Draw3dBox() ;
+
+#if XtSpecificationRelease < 5
+extern GC XtAllocateGC() ;
+#endif
+
+#endif
+
+#endif /* GCS_H */