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Diffstat (limited to 'Src/Wasabi/bfc/draw/drawpoly.cpp')
-rw-r--r-- | Src/Wasabi/bfc/draw/drawpoly.cpp | 458 |
1 files changed, 458 insertions, 0 deletions
diff --git a/Src/Wasabi/bfc/draw/drawpoly.cpp b/Src/Wasabi/bfc/draw/drawpoly.cpp new file mode 100644 index 00000000..02c84f33 --- /dev/null +++ b/Src/Wasabi/bfc/draw/drawpoly.cpp @@ -0,0 +1,458 @@ +#include <precomp.h> + +#include "drawpoly.h" +#include <bfc/parse/pathparse.h> + +#define MAXPOINTS 32 + +static ARGB32 *bits, color; +static int w, h, across; +struct Point2d { + int X, Y; +}; +typedef struct Point2d Point2d; // bleh +static Point2d points[MAXPOINTS]; +static int npoints; + +void Draw::beginPolygon(ARGB32 *bits, int w, int h, ARGB32 color) { + ::bits = bits; + ::w = w; + ::h = h; + ::color = color; + ::across = w; + npoints = 0; +} + +void Draw::addPoint(int x, int y) { + if (npoints >= MAXPOINTS) return; + points[npoints].X = x; + points[npoints].Y = y; + npoints++; +} + +static void premultiply(ARGB32 *m_pBits, int nwords) { + for (; nwords > 0; nwords--, m_pBits++) { + unsigned __int8 *pixel = (unsigned __int8 *)m_pBits; + unsigned int alpha = pixel[3]; + if (alpha == 255) continue; + pixel[0] = (pixel[0] * alpha) >> 8; // blue + pixel[1] = (pixel[1] * alpha) >> 8; // green + pixel[2] = (pixel[2] * alpha) >> 8; // red + } +} + +void Draw::drawPointList(ARGB32 *bits, int w, int h, const wchar_t *pointlist) { + if (pointlist == NULL || *pointlist == '\0') return; + PathParserW outer(pointlist, L"|"); + const wchar_t *pl; + for (int i = 0; (pl = outer.enumString(i)) != NULL; i++) + { + PathParserW inner(pl, L"="); + ARGB32 color = WASABI_API_SKIN->parse(inner.enumStringSafe(1, L"255,255,255,255"), L"coloralpha"); + int a = color & 0xff000000; + color = _byteswap_ulong(color<<8) | a; + premultiply(&color, 1); + beginPolygon(bits, w, h, color); + PathParserW eener(inner.enumStringSafe(0, L"0,0"), L";"); + const wchar_t *cc; + for (int j = 0; (cc = eener.enumString(j)) != NULL; j++) { + PathParserW com(cc, L","); + const wchar_t *xs = com.enumStringSafe(0, L"0"); + int x = wcschr(xs, '.') ? (int)floor(WTOF(xs) * w + .5f) : WTOI(xs); + const wchar_t *ys = com.enumStringSafe(1, L"0"); + int y = wcschr(ys, '.') ? (int)floor(WTOF(ys) * h + .5f) : WTOI(ys); + addPoint(x, y); + } + endPolygon(); + } +} + +#define PIXEL ARGB32 + +// this originally came from Michael Abrash's Zen of Graphics Programming +// been modified a bit +/* DRAWPOLY.H: Header file for polygon-filling code */ + +/* Describes a single point (used for a single vertex) */ + +//struct Point2d { +// int X; /* X coordinate */ +// int Y; /* Y coordinate */ +//}; + +//typedef struct Point2d Point2d; + +typedef struct { + int X, Y; +} Point2dC; + +/* Describes a series of points (used to store a list of vertices that + describe a polygon; each vertex is assumed to connect to the two + adjacent vertices, and the last vertex is assumed to connect to the + first) */ +struct Point2dListHeader { + int Length; /* # of points */ + struct Point2d *Point2dPtr; /* pointer to list of points */ +}; + +typedef struct Point2dListHeader Point2dListHeader; + +/* Describes the beginning and ending X coordinates of a single + horizontal line */ +struct HLine { + int XStart; /* X coordinate of leftmost pixel in line */ + int XEnd; /* X coordinate of rightmost pixel in line */ +}; + +typedef struct { + int XStart, XEnd; +} HLineColor; + +/* Describes a Length-long series of horizontal lines, all assumed to + be on contiguous scan lines starting at YStart and proceeding + downward (used to describe a scan-converted polygon to the + low-level hardware-dependent drawing code) */ +struct HLineList { + int Length; /* # of horizontal lines */ + int YStart; /* Y coordinate of topmost line */ + struct HLine * HLinePtr; /* pointer to list of horz lines */ +}; + +static void DrawHorizontalLineList(struct HLineList * HLineListPtr, PIXEL *dest, + PIXEL Color) { + struct HLine *HLinePtr, *ptr; + int Length, Width, c; + PIXEL *ScreenPtr; + + /* Point to the start of the first scan line on which to draw */ + ScreenPtr = dest + HLineListPtr->YStart * across; + Length = HLineListPtr->Length; + /* Point to the XStart/XEnd descriptor for the first (top) + horizontal line */ + HLinePtr = HLineListPtr->HLinePtr; + + /* clip left/right */ + for (ptr = HLinePtr, c = Length; c; c--) { + if (ptr->XStart < 0) ptr->XStart = 0; + if (ptr->XEnd >= w) ptr->XEnd = w - 1; + ptr++; + } + /* clip top */ + if (HLineListPtr->YStart < 0) { + int skip = -HLineListPtr->YStart; + HLineListPtr->YStart = 0; + ScreenPtr += across * skip; + Length -= skip; + HLinePtr += skip; + } + /* clip bottom */ + if (HLineListPtr->YStart + Length > h) { + Length -= (HLineListPtr->YStart + Length) - h; + } + + /* Draw each horizontal line in turn, starting with the top one and + advancing one line each time */ + while (Length-- > 0) { + /* Draw the whole horizontal line if it has a positive width */ + if ((Width = HLinePtr->XEnd - HLinePtr->XStart + 1) > 0) +// bmemsetw(ScreenPtr+HLinePtr->XStart, Color, Width); + MEMFILL<PIXEL>(ScreenPtr+HLinePtr->XStart, Color, Width); + HLinePtr++; /* point to next scan line X info */ + ScreenPtr += across; /* point to next scan line start */ + } +} + +/* Scan converts an edge from (X1,Y1) to (X2,Y2), not including the + point at (X2,Y2). If SkipFirst == 1, the point at (X1,Y1) isn't + drawn; if SkipFirst == 0, it is. For each scan line, the pixel + closest to the scanned edge without being to the left of the + scanned edge is chosen. Uses an all-integer approach for speed and + precision + + Link with L21-1.C, L21-3.C, and L22-1.C in Compact model. + Tested with Borland C++ 4.02 by Jim Mischel 12/16/94. +*/ + +static void ScanEdge(int X1, int Y1, int X2, int Y2, int SetXStart, + int SkipFirst, struct HLine **EdgePoint2dPtr) { + int DeltaX, Height, Width, AdvanceAmt, ErrorTerm, i; + int ErrorTermAdvance, XMajorAdvanceAmt; + struct HLine *WorkingEdgePoint2dPtr; + + WorkingEdgePoint2dPtr = *EdgePoint2dPtr; /* avoid double dereference */ + AdvanceAmt = ((DeltaX = X2 - X1) > 0) ? 1 : -1; + /* direction in which X moves (Y2 is + always > Y1, so Y always counts up) */ + + if ((Height = Y2 - Y1) <= 0) /* Y length of the edge */ + return; /* guard against 0-length and horizontal edges */ + + /* Figure out whether the edge is vertical, diagonal, X-major + (mostly horizontal), or Y-major (mostly vertical) and handle + appropriately */ + if ((Width = abs(DeltaX)) == 0) { + /* The edge is vertical; special-case by just storing the same + X coordinate for every scan line */ + /* Scan the edge for each scan line in turn */ + for (i = Height - SkipFirst; i-- > 0; WorkingEdgePoint2dPtr++) { + /* Store the X coordinate in the appropriate edge list */ + if (SetXStart == 1) + WorkingEdgePoint2dPtr->XStart = X1; + else + WorkingEdgePoint2dPtr->XEnd = X1; + } + } else if (Width == Height) { + /* The edge is diagonal; special-case by advancing the X + coordinate 1 pixel for each scan line */ + if (SkipFirst) /* skip the first point if so indicated */ + X1 += AdvanceAmt; /* move 1 pixel to the left or right */ + /* Scan the edge for each scan line in turn */ + for (i = Height - SkipFirst; i-- > 0; WorkingEdgePoint2dPtr++) { + /* Store the X coordinate in the appropriate edge list */ + if (SetXStart == 1) + WorkingEdgePoint2dPtr->XStart = X1; + else + WorkingEdgePoint2dPtr->XEnd = X1; + X1 += AdvanceAmt; /* move 1 pixel to the left or right */ + } + } else if (Height > Width) { + /* Edge is closer to vertical than horizontal (Y-major) */ + if (DeltaX >= 0) + ErrorTerm = 0; /* initial error term going left->right */ + else + ErrorTerm = -Height + 1; /* going right->left */ + if (SkipFirst) { /* skip the first point if so indicated */ + /* Determine whether it's time for the X coord to advance */ + if ((ErrorTerm += Width) > 0) { + X1 += AdvanceAmt; /* move 1 pixel to the left or right */ + ErrorTerm -= Height; /* advance ErrorTerm to next point */ + } + } + /* Scan the edge for each scan line in turn */ + for (i = Height - SkipFirst; i-- > 0; WorkingEdgePoint2dPtr++) { + /* Store the X coordinate in the appropriate edge list */ + if (SetXStart == 1) + WorkingEdgePoint2dPtr->XStart = X1; + else + WorkingEdgePoint2dPtr->XEnd = X1; + /* Determine whether it's time for the X coord to advance */ + if ((ErrorTerm += Width) > 0) { + X1 += AdvanceAmt; /* move 1 pixel to the left or right */ + ErrorTerm -= Height; /* advance ErrorTerm to correspond */ + } + } + } else { + /* Edge is closer to horizontal than vertical (X-major) */ + /* Minimum distance to advance X each time */ + XMajorAdvanceAmt = (Width / Height) * AdvanceAmt; + /* Error term advance for deciding when to advance X 1 extra */ + ErrorTermAdvance = Width % Height; + if (DeltaX >= 0) + ErrorTerm = 0; /* initial error term going left->right */ + else + ErrorTerm = -Height + 1; /* going right->left */ + if (SkipFirst) { /* skip the first point if so indicated */ + X1 += XMajorAdvanceAmt; /* move X minimum distance */ + /* Determine whether it's time for X to advance one extra */ + if ((ErrorTerm += ErrorTermAdvance) > 0) { + X1 += AdvanceAmt; /* move X one more */ + ErrorTerm -= Height; /* advance ErrorTerm to correspond */ + } + } + /* Scan the edge for each scan line in turn */ + for (i = Height - SkipFirst; i-- > 0; WorkingEdgePoint2dPtr++) { + /* Store the X coordinate in the appropriate edge list */ + if (SetXStart == 1) + WorkingEdgePoint2dPtr->XStart = X1; + else + WorkingEdgePoint2dPtr->XEnd = X1; + X1 += XMajorAdvanceAmt; /* move X minimum distance */ + /* Determine whether it's time for X to advance one extra */ + if ((ErrorTerm += ErrorTermAdvance) > 0) { + X1 += AdvanceAmt; /* move X one more */ + ErrorTerm -= Height; /* advance ErrorTerm to correspond */ + } + } + } + + *EdgePoint2dPtr = WorkingEdgePoint2dPtr; /* advance caller's ptr */ +} + +/* Color-fills a convex polygon. All vertices are offset by (XOffset, + YOffset). "Convex" means that every horizontal line drawn through + the polygon at any point would cross exactly two active edges + (neither horizontal lines nor zero-length edges count as active + edges; both are acceptable anywhere in the polygon), and that the + right & left edges never cross. (It's OK for them to touch, though, + so long as the right edge never crosses over to the left of the + left edge.) Nonconvex polygons won't be drawn properly. Returns 1 + for success, 0 if memory allocation failed. + + Compiled with Borland C++ 4.02. Link with L21-3.C. + Checked by Jim Mischel 11/30/94. + */ + +/* Advances the index by one vertex forward through the vertex list, + wrapping at the end of the list */ +#define INDEX_FORWARD(Index) \ + Index = (Index + 1) % VertexList->Length; + +/* Advances the index by one vertex backward through the vertex list, + wrapping at the start of the list */ +#define INDEX_BACKWARD(Index) \ + Index = (Index - 1 + VertexList->Length) % VertexList->Length; + +/* Advances the index by one vertex either forward or backward through + the vertex list, wrapping at either end of the list */ +#define INDEX_MOVE(Index,Direction) \ + if (Direction > 0) \ + Index = (Index + 1) % VertexList->Length; \ + else \ + Index = (Index - 1 + VertexList->Length) % VertexList->Length; + +int FillConvexPolygon(struct Point2dListHeader *VertexList, PIXEL *dest, + PIXEL Color) { + int i, MinIndexL, MaxIndex, MinIndexR, SkipFirst, Temp; + int MinPoint2d_Y, MaxPoint2d_Y, TopIsFlat, LeftEdgeDir; + int NextIndex, CurrentIndex, PreviousIndex; + int DeltaXN, DeltaYN, DeltaXP, DeltaYP; + struct HLineList WorkingHLineList; + struct HLine *EdgePoint2dPtr; + struct Point2d *VertexPtr; + + /* Point to the vertex list */ + VertexPtr = VertexList->Point2dPtr; + + /* Scan the list to find the top and bottom of the polygon */ + if (VertexList->Length == 0) + return(1); /* reject null polygons */ + MaxPoint2d_Y = MinPoint2d_Y = VertexPtr[MinIndexL = MaxIndex = 0].Y; + for (i = 1; i < VertexList->Length; i++) { + if (VertexPtr[i].Y < MinPoint2d_Y) + MinPoint2d_Y = VertexPtr[MinIndexL = i].Y; /* new top */ + else if (VertexPtr[i].Y > MaxPoint2d_Y) + MaxPoint2d_Y = VertexPtr[MaxIndex = i].Y; /* new bottom */ + } + if (MinPoint2d_Y == MaxPoint2d_Y) + return(1); /* polygon is 0-height; avoid infinite loop below */ + + /* Scan in ascending order to find the last top-edge point */ + MinIndexR = MinIndexL; + while (VertexPtr[MinIndexR].Y == MinPoint2d_Y) + INDEX_FORWARD(MinIndexR); + INDEX_BACKWARD(MinIndexR); /* back up to last top-edge point */ + + /* Now scan in descending order to find the first top-edge point */ + while (VertexPtr[MinIndexL].Y == MinPoint2d_Y) + INDEX_BACKWARD(MinIndexL); + INDEX_FORWARD(MinIndexL); /* back up to first top-edge point */ + + /* Figure out which direction through the vertex list from the top + vertex is the left edge and which is the right */ + LeftEdgeDir = -1; /* assume left edge runs down thru vertex list */ + if ((TopIsFlat = (VertexPtr[MinIndexL].X != + VertexPtr[MinIndexR].X) ? 1 : 0) == 1) { + /* If the top is flat, just see which of the ends is leftmost */ + if (VertexPtr[MinIndexL].X > VertexPtr[MinIndexR].X) { + LeftEdgeDir = 1; /* left edge runs up through vertex list */ + Temp = MinIndexL; /* swap the indices so MinIndexL */ + MinIndexL = MinIndexR; /* points to the start of the left */ + MinIndexR = Temp; /* edge, similarly for MinIndexR */ + } + } else { + /* Point to the downward end of the first line of each of the + two edges down from the top */ + NextIndex = MinIndexR; + INDEX_FORWARD(NextIndex); + PreviousIndex = MinIndexL; + INDEX_BACKWARD(PreviousIndex); + /* Calculate X and Y lengths from the top vertex to the end of + the first line down each edge; use those to compare slopes + and see which line is leftmost */ + DeltaXN = VertexPtr[NextIndex].X - VertexPtr[MinIndexL].X; + DeltaYN = VertexPtr[NextIndex].Y - VertexPtr[MinIndexL].Y; + DeltaXP = VertexPtr[PreviousIndex].X - VertexPtr[MinIndexL].X; + DeltaYP = VertexPtr[PreviousIndex].Y - VertexPtr[MinIndexL].Y; + if (((long)DeltaXN * DeltaYP - (long)DeltaYN * DeltaXP) < 0L) { + LeftEdgeDir = 1; /* left edge runs up through vertex list */ + Temp = MinIndexL; /* swap the indices so MinIndexL */ + MinIndexL = MinIndexR; /* points to the start of the left */ + MinIndexR = Temp; /* edge, similarly for MinIndexR */ + } + } + + /* Set the # of scan lines in the polygon, skipping the bottom edge + and also skipping the top vertex if the top isn't flat because + in that case the top vertex has a right edge component, and set + the top scan line to draw, which is likewise the second line of + the polygon unless the top is flat */ + if ((WorkingHLineList.Length = + MaxPoint2d_Y - MinPoint2d_Y - 1 + TopIsFlat) <= 0) + return(1); /* there's nothing to draw, so we're done */ + //WorkingHLineList.YStart = YOffset + MinPoint2d_Y + 1 - TopIsFlat; + WorkingHLineList.YStart = MinPoint2d_Y + 1 - TopIsFlat; + + /* Get memory in which to store the line list we generate */ + if ((WorkingHLineList.HLinePtr = + (struct HLine *) (malloc(sizeof(struct HLine) * + WorkingHLineList.Length))) == NULL) + return(0); /* couldn't get memory for the line list */ + + /* Scan the left edge and store the boundary points in the list */ + /* Initial pointer for storing scan converted left-edge coords */ + EdgePoint2dPtr = WorkingHLineList.HLinePtr; + /* Start from the top of the left edge */ + PreviousIndex = CurrentIndex = MinIndexL; + /* Skip the first point of the first line unless the top is flat; + if the top isn't flat, the top vertex is exactly on a right + edge and isn't drawn */ + SkipFirst = TopIsFlat ? 0 : 1; + /* Scan convert each line in the left edge from top to bottom */ + do { + INDEX_MOVE(CurrentIndex,LeftEdgeDir); + ScanEdge(VertexPtr[PreviousIndex].X, + VertexPtr[PreviousIndex].Y, + VertexPtr[CurrentIndex].X, + VertexPtr[CurrentIndex].Y, 1, SkipFirst, &EdgePoint2dPtr); + PreviousIndex = CurrentIndex; + SkipFirst = 0; /* scan convert the first point from now on */ + } while (CurrentIndex != MaxIndex); + + /* Scan the right edge and store the boundary points in the list */ + EdgePoint2dPtr = WorkingHLineList.HLinePtr; + PreviousIndex = CurrentIndex = MinIndexR; + SkipFirst = TopIsFlat ? 0 : 1; + /* Scan convert the right edge, top to bottom. X coordinates are + adjusted 1 to the left, effectively causing scan conversion of + the nearest points to the left of but not exactly on the edge */ + do { + INDEX_MOVE(CurrentIndex,-LeftEdgeDir); + //ScanEdge(VertexPtr[PreviousIndex].X + XOffset - 1, + ScanEdge(VertexPtr[PreviousIndex].X - 1, + VertexPtr[PreviousIndex].Y, + //VertexPtr[CurrentIndex].X + XOffset - 1, + VertexPtr[CurrentIndex].X - 1, + VertexPtr[CurrentIndex].Y, 0, SkipFirst, &EdgePoint2dPtr); + PreviousIndex = CurrentIndex; + SkipFirst = 0; /* scan convert the first point from now on */ + } while (CurrentIndex != MaxIndex); + + /* Draw the line list representing the scan converted polygon */ + //CUT (*drawfn)(&WorkingHLineList, dest, Color, vc); + DrawHorizontalLineList(&WorkingHLineList, dest, Color); + + /* Release the line list's memory and we're successfully done */ + free(WorkingHLineList.HLinePtr); + return(1); +} + +// done with abrashitude + +void Draw::endPolygon() { + if (npoints == 0) return; + + struct Point2dListHeader head; + head.Length = npoints; + head.Point2dPtr = &points[0]; + FillConvexPolygon(&head, bits, color); +} |